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Alternative Aliste Sprite

Started by Vanya, April 20, 2009, 05:04:37 pm

Vanya

April 20, 2009, 05:04:37 pm Last Edit: December 31, 1969, 07:00:00 pm by Vanya
He's for my Final Fantasy Tactics: EX(tended) patch.

I'm making some subtle modifications to his structure and some not-so-subtle modifications to his palette. I just wanted to give him the feel of being different from Beowulf and make the palette look less forced. Comments?

Edit: Hmmm... It occurs to me that some might dislike the fact that I removed the highlights from his hair.
My first response to myself was; "too bad, bitch! his skin tone doesn't match his hair gradient enough."
Now, after thinking about it for another 2 seconds, I think I could put the highlights back if I make him look more pale. It would fit the character too since he's supposed to be dying of some degenerative disease. Sound like a plan?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kaijyuu

April 20, 2009, 05:09:54 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
Bright blue shirt's kinda jarring, but otherwise looks good.
  • Modding version: PSX

Cheetah

April 20, 2009, 05:17:53 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah the blue is way to over powering. I like your idea of adding the highlights back too.
Current Projects:

Zozma

April 20, 2009, 05:19:34 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
im assuming the blue is still the default, but whoever made the luso and aliste and dark knight were a little bit off
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

April 20, 2009, 06:06:58 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
1- Sicklier complexion.
2- Less saturated blues.
3- Restored highlights.
  • Modding version: Other/Unknown
¯\(°_0)/¯

SilvasRuin

April 20, 2009, 06:22:10 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Looks good to me.

Cheetah

April 20, 2009, 07:12:57 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Way way better. I would still prefer a slightly lighter blue, but that is just a matter of opinion.
Current Projects:

Vanya

April 20, 2009, 07:17:19 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Thanks. I'm trying to keep it close to the original palette.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kaijyuu

April 20, 2009, 07:24:25 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
He's got every color of the dirt spectrum.

(in other words, I think the palette's too brown overall)
  • Modding version: PSX

Vanya

April 20, 2009, 11:59:10 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Here's the new portrait for Aliste.
I gave him a new scarfy-thing using one of the mourner portraits & palette updated based on Zalbaag 2 (undead).
I included the original for comparison.
Note the deathly ill complexion.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kaijyuu

April 21, 2009, 12:07:37 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
If you're going for an ill/pale complexion, you need to up the contrast between his face and cloths/hair. Currently it looks (to me) like it was turned black and white and given a brown hue.
  • Modding version: PSX

Cheetah

April 21, 2009, 01:32:06 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Yeah he definitely needs more color to his face, he is too pale. I would recommend shrinking the scarf just a bit to show of more blue and using the original skin towns.
Current Projects:

Vanya

April 21, 2009, 02:30:46 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If I use the original skin tones he won't look like he's dying, though.
I want him to look like he's about to keel over and die at any moment.
What I did was use the colors from the Possessed Zalbaag.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

April 21, 2009, 02:42:40 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
There is a difference between dying and dead though haha. I would recommend finding a medium between the two.
Current Projects:

SilvasRuin

April 21, 2009, 02:43:15 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
How about trying colors in between the two versions?  Aliste is dying, not undead.  All you need to do is make him a little more pale than the original.

Edit:  Dang, beat to it.  Hivemind?

Smash

April 21, 2009, 03:02:24 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Looks like he was holding a stone gun.


Consider the addition of other ill-looking characteristics.
Eliminating the blue from the portrait to allow more details, or more saturated colors for the scarf and hair.

Vanya

April 21, 2009, 05:11:11 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
How's this?
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

April 21, 2009, 05:19:04 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Perfect.
Current Projects:

Smash

April 21, 2009, 06:28:27 pm #18 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Quote from: "Cheetah"Perfect.

Agreed.

Though, I see a net of extreme pillowshading/blending on the chin line and the lower left of the scarf, as well as the neck color clashing with the black.

These are just small details, they will probably pass unnoticed.

SentinalBlade

April 21, 2009, 07:08:13 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Smashed ruined a perfect portrait for me

now that he has pointed that black neck line out to me, its very distracting...

soften it up a bit...but until that factor, it was perfect.