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Messages - Boco

21
The Lounge / Re: How to save money
December 16, 2014, 12:12:39 pm
I was reading the comments on that video from above, and one person said to just make my own shakes (less than 5 bucks a day) using:

Brown rice 4 cups cooked
Kidney Beans (canned) 1 can
canned Crushed tomatoes x 1/2 cup
potatoes 2 medium
soy milk 1 cup
carrots 1 medium
romaine lettuce, one head
oatmeal 1/2 dry
bananas 1 medium
almond milk 1 cup
mixed frozen veg 1/2 cup

Total calories 2000
Protein 69g

I think I'll add some spinach, some yogurt, natural peanut butter, and berries. It sounds good except for the beans, but maybe they'll blend in with everything else for a good flavor.

I'm not much of a cook, so I am looking for some kind of replacement for fancy meals. I want something cheap, easy to prepare, easy to eat, and sustains my health into old age. Long shelf life isn't a concern for me since I'll be eating this stuff up everyday, and my plan is to buy a house within walking distance to a grocery store.
22
Spriting / Re: Boco's Spriting Misadventure
December 11, 2014, 06:03:59 pm
Quote from: Kagebunji on December 11, 2014, 05:09:05 pm
Classic look in FFT is bound to stand out, heh. Nice attempt. You might wanna lighten the dark colors more, the way it is now, it will stand out in-game too much. Use some existing palettes always.

For the helm, try erasing those little horns too, will make it less Gaff, and more medieval Knight for sure.


Thanks for the advice. For palettes, do you mean complete palettes or can I pick and choose colors from various FFT sprites? Can't remember where I got all those darks from but it had to have been from various FFT sprites.

I'm doing this in GraphicsGale, just started basically. I don't know even what a Type 1 or Type 2 means. I just finished reading the spriting tutorial that was linked in a sticky thread, it was really eye-opening as far as technique goes. Hopefully I'll get better as time goes on.
23
The Lounge / Re: hello
December 11, 2014, 04:04:45 pm
Welcome, Feelie! I'm pretty new here myself, I know them feels.

All you need to know about me is that I like a good cigar...and a bad woman... :P
24
Spriting / Re: Boco's Spriting Misadventure
December 11, 2014, 03:48:57 pm
Well, I updated the knight again. I've been ironing out all the small details, especially on the helmet. I switched up the visor to make it look less like Gafgarion's helmet and more like a medieval knight helmet, so it might look a little rough since those are details I added myself...I also redid the portrait, and while it's pretty rough too, it is (in my opinion) a lot better than the previous botched portrait. I used the lancer's helmet as a base to work off of for that.

On a different note, I was messing around trying to work on a new mime sprite as I never really understood the vanilla ones. I used the female ninja sprite as a base to work from. Yeah, I put my other ideas on hold for a while, but anyway here it is. It's meant to resemble classic mimes.

25
Spam / Re: WHY?!
December 10, 2014, 09:20:33 pm
Quote from: Elric on December 10, 2014, 04:53:29 pm



I was reading over the different flavors in this picture, and while the Hawaii, BBQ, and Cheese flavors looked LOLworthy, my gaze was eventually drawn to the upper right corner to the "With Stinky French Garlic"...am I reading that wrong or is it some strange image artifact that is tricking my mind into reading it that way? LE BARF!
26
Spam / Re: WHY?!
December 10, 2014, 08:54:17 am
The script is bad, but WOTL does do a few -- A FEW -- things right with the translation. Here are the things they did right:

1. Bad Bracelet --> Bad Breath
2. Dragoner --> Dragonkin
3. Wildbow --> Wild Boar
4. Mindflare --> Mindflayer
5. Maintenance --> Safeguard
6. Salty Rage --> Sortilege
7. Walk on water --> Swim, and Move in water --> Waterwalking (I hated how these were originally mixed up)

...and a few other ability names, skillset names, enemy names, to where it just makes more sense, but there are relatively few of these good changes in an ocean of bad. But seriously, what the hell kind of perfume is called Salty Rage?? (unless it's meant to stink people away)
27
Spriting / Re: Trying It Out
December 06, 2014, 11:23:27 pm
Quote from: Elric on December 06, 2014, 07:50:33 pm
What happened to the Ramza ones though?


I had uploaded those as .bmp and those are bigger than .png, but I had planned a rework on the cloaked Ramza anyway. I didn't really like the purple armored one haha. I'm going to get around to the cloaked/caped Ramzas over the next couple of days. I'm set to work over 50 hours this week, and it never seems like I get enough sleep lol.
28
Spriting / Re: Trying It Out
December 06, 2014, 05:21:21 pm
I replaced all the knights. There's now a male and female helmeted knight sprite in the first post, complete with portrait, a real hackjob of one anyway. It has palettes for Unaligned, Hokuten Pride, Nanten Black Knight, Death Corps Desperado, and Lionel Guard. The animation on the female one has something strange going on in only a few frames, it might be something I will fix later.

My next project is going to work on that cloaked Ramza, and after that I would like to try and create an armored chocobo sprite.
29
Spriting / Re: Trying It Out
December 05, 2014, 04:40:03 pm
If you want to wait a while, I think I'll be done with the rework of that one tonight with a complete portrait, working on it now, probably 50% done. And I like doing this, so if you want anything else let me know.

I have a modified monster concept I think would be kind of cool, going to unveil it over the weekend maybe.

EDIT: Have to head to work, Male Knight is done except for portrait, working on the female version too...
30
Spriting / Re: Trying It Out
December 05, 2014, 10:37:32 am
Okay, portraits are next on my list, and I'll see what I can do for Ramza. I'm planning on redoing it all, wasnt satisfied with some of the animations for that one.
31
Spriting / Re: Trying It Out
December 05, 2014, 09:03:58 am
Thanks for the advice. I'll remove those attachments and repost the pngs when I get home. And Elric I would be honored if you used it, but if you want anything done to it or if you have a more specific request please let me know! I'd love to contribute and I may not be a great artist, but I had more fun doing this than anything else. I had different pallets 1 Normal, 1 Hokuten, 1 Nanten, 1 Deathcorps, 1 Lionel but I dont know if that data gets preserved in a bmp.
32
Spriting / Boco's Spriting Misadventure
December 04, 2014, 07:05:43 pm
Hey, I tried out spriting. Feel free to use whatever I post. Will update periodically with new or updated sprites.
33
Quote from: Toshiko on November 30, 2014, 06:03:00 pm
You cannot truly appreciate a patch without first playing the original work,


I'd like to chime in that this has been my experience as well.

Sure, a lot of games are definitely better WITH patches and mods, but without first having gone through and playing the original, how can you begin to decide what aspects that you want to change and what is fine as it is?

Take The Elder Scrolls V: Skyrim for example, a very popular game with an enthusiastic modding community. There's tens of THOUSANDS of small mods as well as complete overhauls that change every aspect of the game. A playthrough or two will really let you know what annoys you about the game, and what original elements you actually enjoy. Modding a game is like fine-tuning a guitar--perhaps only one note sounds bad. Didn't enjoy the crafting system but loved the combat? If you accidently pick a huge overhaul, it might have gotten one thing right for you but messed up the other and it could really spoil how you think of the game.

STRICTLY game-breaking glitch fix mods/patches, OR mods that improve graphical quality (High Definition textures) are the only mods I would recommend for a first play. There aren't really any graphics mods for FF Tactics, and you can enjoy the original without running into any major bugs, so yeah, Vanilla is the way to go for the first go-round.
34
The Lion War / Re: FFT - The Lion War
November 30, 2014, 05:31:16 pm
Quoting Elric earlier in the thread:
Quote from: Elric on February 12, 2014, 09:12:03 pm
Other special happiness? O_o

So, even though Raven told me all along that this mod was going to be horrible to us and everyone involved in the
"development" /reorganization process. He ended up finding something WONDERFUL. Due to derpy coding on
Squares part we actually DO NOT NEED SETUP EVENTS anymore.

READERS: What does that mean for us, Elric?! Stop talking in riddles!!

Well, sweet readers, this means that you have an extra fucking ~150 event slots to play with, not to mention the fixed
and renamed ENTD list
that will come with the Resources.zip included with the mod. There is many unused ENTD's in Vanilla.
Want to add in a couple events? You can do that now. Want to add in a BUTTLOAD of new events? Yeah you can do that too.
Want to add a new sidequest? Sure! Do whatever the hell you want, the base mod will be yours to play with.

(We obviously did not increase the amount of item slots, ability slots, sprite slots, etc. so take this into consideration when adding
new content)

-------------------------------------------------------------
Progress



I guess "cleaning" is the wrong term. Maybe it was some sort of weird figure of speech I pulled out of my ass. But it just looks like lots of work went into the whole process, and whatever you guys did here, I'm really excited for. So maybe people aren't going to add 150 new events, but I was just reading stuff like this and it sounds cool anyway.

And good point about the consolidation stuff. I just remember someone asking what are some good base patches, and you had specifically pointed them to that thread, which is where I remember it from. That's the only reason I brought it up. http://ffhacktics.com/smf/index.php?topic=10530.0
35
The Lion War / Re: FFT - The Lion War
November 30, 2014, 09:53:17 am
I'd qualify getting rid of setup events and organizing everything "cleaning up events." It sure does sound more compact and organized than vanilla, anyway. Not to mention the 150 slots you got open and the new resources for FFTPatcher.

As for the inflict status thing, I have a link to the thread here: http://ffhacktics.com/smf/index.php?topic=6450

For example, two abilities cast an All or Nothing Sleep, and rather than just using the same Status, there's duplicates of that Status. That patch consolidates all the duplicates and frees up more Inflict Status slots you could use for abilities or weapons. All abilities and weapons using references to what are now blank status effects are redirected to use the new consolidated status effects.

The extended part of that I was working on was for the Item Attributes tab in FFTPatcher. For example, both Headgear and the Power Wrist both grant +1 PA bonus. When you look at the references though, there are duplicate +1 PA bonus entries in the list. I consolidated them into 1 single slot and redirected the items to use that new consolidated +1 PA. That opens up more space to make new effects, like if you wanted to make an attribute that gives +10PA, +10MA, +10SP, etc.

None of that is essential, it's just kind of "cleanup" stuff that could work well as part of a base patch. It would be in sort of the same vein as getting rid of setup events, because you made room for more stuff. I could work on that if you wanted me to.
36
The Lion War / Re: FFT - The Lion War
November 29, 2014, 07:50:22 pm
Since you also cleaned up the events, did you also include the consolidation for the inflict status list and the item attribute list in FFTPatcher? If I recall correctly I think Celdia had posted something like that once, but only for the inflict status list. The item attributes list has a few reoccuring MA+1 or MA+2 bonuses, among others, but it was nothing compared to the inflict status list which had many, many reoccuring combinations. I still have my text files where I reorganized it all but it's completely unreadable lol. It was a pain in the butt to go through all the abilities and items and re-assign the numbers for all that junk.
37
The Lion War / Re: FFT - The Lion War
November 29, 2014, 07:38:40 pm
 :oops: I didn't mean it was an awful idea, it sounds sweet to me! Just apologizing beforehand because I can have some odd ideas.

That's what excites me the most about new game+, being able to go back to those overly smug thieves at Gariland and show off new skills.

I remember when I bought FFTactics on the Playstation Network for my PS3, I grinded the level-down trick at Zeklaus Desert so I could
one-hit KO Algus with a flying jump-kick for doing what he did.
38
The Lion War / Re: FFT - The Lion War
November 29, 2014, 07:13:02 pm
Quote from: Xifanie on November 28, 2014, 11:40:36 pm
I think you're misunderstanding; TLW is a base patch. YOU can do that yourself. TLW as a base is keeping the original Oracle. We're simply adding bonuses to make New Game+ more worthwhile.



I have an awful idea for New Game+.

You know how you can never normally have Move-Find Item for the First Gariland Battle? Since you will be able to carry over abilities with New Game+, what about placing some rare items around that level? I know there's no new item slots, but maybe like, putting a Maximillian or Escutcheon 2 in conspicuous places around the level LOL! I'm not sure how the New Game+ hack works, if Ramza would come equipped with abilities you ended the game with or would he only have learned them. Sorry if it's not possible, it's a terrible idea anyway because you could get them again later as usual.

EDIT: Crap, sorry I just realized this could be done by anyone, ignore all this.
39
Oh, yeah, I have a question. I'm not a programmer, so this might sound stupid, but does the event compiler have the capability of writing to different offsets at once? Like the Orbonne Prayer is Offset(x00004000) and the Orbonne Battle is Offset(x00008000), can I put both of those into the text file to compile into events at once, or is it a one-by-one process of compile, import, compile, import, etc.? Or can I just write new instructions to every event in the game by compiling it all from one text file? Oh and thanks Xifanie and anyone involved in making the tool!
40
I went ahead and tried to do this tutorial again to try and let the knowledge sink in through repetition. I'm trying to simplify the process down in my mind and it comes down to this:

1. Edit ATTACKOUT file to change the map for a certain event, SAVE
2. Use Raven's EasyVent to edit the commands for an event, COPY/PASTE into event.txt and Run Compiler to get new TEST.EVT
3. Use FFTPatcher to edit the ENTD for the available units and their starting positions for an event, Patch ISO
4. Import new ATTACKOUT and TEST.EVT into patched ISO

This second time I did the tutorial, I changed the map to Orbonne Monastery instead of the Tutorial Map, and I had Ramza facing south at the coordinates X=6, Y=6. The event essentially played the same, except the camera couldn't quite fit the whole level in it and had cut off part of Ramza's head. I guess I could use this tutorial to edit any of the events the same way.

Overall, I think I have the process down, now I just need to learn all the commands.