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November 10, 2024, 02:22:54 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFT++ [Beta 0.3] Now with EVENTS

Started by AuraDragon, December 03, 2008, 08:56:43 pm

AuraDragon

December 05, 2008, 08:24:44 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Well damn, Zodiac, can you go make an asm fix?  :D

Zuka

December 18, 2008, 02:36:13 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Zuka
I don't know, I don't thik you ever really NEED a knight, just like you never really NEED any class, just their class abilities, and in most cases you can get more use out of them in other classes (Battle Skill set to an Archer or Engineer for example) So i really don't see the issue

MagiTek v1.0

January 20, 2009, 10:12:38 am #22 Last Edit: December 31, 1969, 07:00:00 pm by MagiTek v1.0
I think it was an excellent idea, although if you can find a way to make that into the knight's new counter instead of innate, that would be better.

Azrael

April 28, 2009, 06:16:26 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
Weapon Guard + counter = Hamedo with more animation, basically..

Dominic NY18

April 29, 2009, 10:10:16 pm #24 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
AuraDragon hasn't posted any updates in a LONG time, apparently, so...

*Muramasa Lock Down*

reinoe

I can't wait for this release!  Great work on the events.  Keep up the great work, I can't wait for the next update.
My dreams can come true!


Leon

Put a CT to swordskills was really a something new for my eyes!

I guess its really something that could have being in the game in first place, so it would a reason why to use direct attacks instead of just "magical" meanings, that is something very questionable for "Knights".
  • Modding version: PSX & WotL

Nyzer

  • Modding version: Other/Unknown