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Messages - Ashiel

21
PSX FFT Hacking / Re: Fur Shop Before Chapter III?
April 28, 2014, 01:14:13 am
QuoteMy gosh, I have to say I'm impressed you got everything figured out so quickly... I only gave some pointers and you're already done. Most people stay away from event editing like the pest and you immediately managed to accomplish what you were set to do. You sure are a smart one. o.O
Heh, thanks! I really appreciate it. ^_^
I really love games in general and I've been reading your forums for the past several days and putting my patch together in the evenings between preparing for my D&D games. In general I've tried to find my answers to things without buggin' anyone, but I couldn't find an answer to this one. (^~^)"

QuoteAnd for the record, I made the event compiler/decompiler, and Raven made EasyVent, which is meant to be a GUI on top of my tools.
Well my hat's off to you and Raven both! Your tools are freaking amazing!  :mrgreen:  :more:
22
PSX FFT Hacking / Re: Simple hardmode patch?
April 28, 2014, 12:31:15 am
Well I don't have a hardmode patch specifically, but if you wanted to make one yourself it wouldn't be difficult. The biggest thing I've seen that contributes to making the vanilla game harder is just slashing (and by slashing, I mean murdering) the costs of abilities. In my current patch that I'm working on (and seems to be working very well, as I'm having a friend of mine who's never played FFT playtest it) the cost of all of the skills have been reduces by at least 1/2 JP and in many cases even cheaper. Average cost of skills now is probably about 150 JP / skill for most classes, with a few major ones being 300-500 JP. Nothing is higher than that.

This means that when the AI is generating enemies to do battle with the enemies can afford far more abilities. For example, you'll see the NPCs using a wider variety of spells / skills, and often use more effective hybrid options as well. In addition increasing the amount of JP needed to reach the next job level, and/or increasing the prerequisites for jobs also results in NPCs with more abilities (because it increases their JP pool to spend).

So you could make your own patch. Just get a FFT ISO (I ripped mine from the disk using MagicISO a while back), FFT Patcher Suite, then change the JP costs and/or the Job Levels/Requirements as you desire. When you're happy with it, just click PSX->Patch ISO, choose your ISO, and voila.

A side-effect of massively discounting JP costs is that the game also becomes less grind-y, which could make the story battles more difficult since you're less inclined to spend hours leveling to get your job points to get the skills you want to play with, which in turn means that you're far less likely to outlevel the story battles unless you're trying to.
23
PSX FFT Hacking / Re: Fur Shop Before Chapter III?
April 28, 2014, 12:18:09 am
Hot damn, it worked! Just wanted to say thanks again Xifanie (and also Raven, since he made the Event Editor). I wasn't sure if I had done it right, so I started a new game in epsxe running at double speed and ran through Dorter, and at the end of the fight the Fur Shop was opened and ready for business.

So much greatness. <(^_^)7 :more:
24
PSX FFT Hacking / Re: Fur Shop Before Chapter III?
April 27, 2014, 10:50:32 pm
Just going from memory, I think only the trade cities have fur shops. I could be wrong though.  :|
Now I just need to get it to compile with Raven's program (which is freaking awesome :D) and then throw the event file on to the ISO with CDMage and then I think I'll be done with that. With that out of the way I can then decide where I want to go with the poaching stuff, though I should probably wait to determine that until after I've decided what items I'm revising. >_>

So much to do, but coming along so smoothly, thanks to you guys here at FFHacktics. You make this so...doable!   :wark:
25
PSX FFT Hacking / Re: Fur Shop Before Chapter III?
April 27, 2014, 10:39:06 pm
Thanks again Xifanie! I do appreciate it. I had grabbed Raven's EasyVent Editor Super Perfect v1.91 and was in the process of learning how to use it and where to place it. I was going to place it in the cadet introduction event (just before the Gariland battle).  :oops:

Thanks for helping me, and for helping me find a place to put it. ^_^
26
PSX FFT Hacking / Re: Fur Shop Before Chapter III?
April 27, 2014, 09:42:19 pm
Hey, thanks Xifanie. I really appreciate it.

Now to learn event instructions...  :wark:

EDIT: Also, thanks for the GS code. I shall treasure it always. ;)
27
Hey there everyone. I'm pretty new to the boards but I've been reading up on pretty much everything I can, and the search function has been my best friend. However, there was something I was wondering about but couldn't find on the search.  :|

How difficult would it be to make the Fur Shop available before Chapter III? I noticed that there is art for Chapter I fur shops in the game but it's unused since you can't enter the shop before chapter III. Is there a way to change that with an ASM hack? If so, does such a hack already exist or would I need a new hack?  :?

Since Secret Hunt becomes available long, long before chapter III, I wanted players in my revision to be able to take advantage of it immediately upon learning the ability. Anyone got any leads, tips, or ASM hacks that can be used for this?

Thank you in advance for any and all help.  :)

EDIT: Here's the relevant bits from the thread.
Ideally, it would be done editing event instructions, setting the variable to 1 in one of the first events in the game using these instructions:
ZERO(x0090)
ADD(x0090,x0001)

You'll want to add
ZERO(x0090)
ADD(x0090,x0001)

At the last event before the worldmap is introduced, which would be the victory event of the gariland battle, right before
EventEnd()

Tools Required
For editing the events, see Raven's EasyVent Editor Super Perfect v1.91. You will need CDMage from the main site to repack your events back into the ISO. It's not extremely complicated.

Additional Notes
From what I understand, you should be able to use this method to open the Fur Shop at any point that you desire. If you want to open it before Chapter III but after a certain point (say after you save Elmdor, or just before Chapter II, or whatever) you can place it in another event corresponding to those timeframes.