Final Fantasy Hacktics

Modding => Hacking/Patching Tools => Topic started by: thisisstupid999 on June 02, 2011, 11:03:12 pm

Title: FFTorgASM compatible with PSP?
Post by: thisisstupid999 on June 02, 2011, 11:03:12 pm
Last I checked, it wasn't. All it did was make the game crash if you applied any patches, but I just updated to the newest version.
Title: Re: FFTorgASM compatible with PSP?
Post by: MagiusRerecros on June 02, 2011, 11:09:31 pm
Still isn't; all asm hacks are currently only for the psx version. AFAIK, not nearly enough people have shown interest in psp asm hacking, so it hasn't been done.
Title: Re: FFTorgASM compatible with PSP?
Post by: thisisstupid999 on June 02, 2011, 11:18:39 pm
Well that would be because almost everyone on this site runs the PSX version.
Title: Re: FFTorgASM compatible with PSP?
Post by: MagiusRerecros on June 02, 2011, 11:19:41 pm
That is true. The PSP effect slowdown is enough to put most of us off of said version for life.
Title: Re: FFTorgASM compatible with PSP?
Post by: formerdeathcorps on June 18, 2011, 05:29:17 am
Quote from: thisisstupid999 on June 02, 2011, 11:03:12 pm
Last I checked, it wasn't. All it did was make the game crash if you applied any patches, but I just updated to the newest version.


This is because the PSP version uses offsets that are different than the PSX version.  Hence, any PSX ASM will be patched to the wrong routines, thus freezing the game.
Title: Re: FFTorgASM compatible with PSP?
Post by: Glain on July 12, 2011, 11:43:37 am
I don't even think offsets are the half of it. I believe the code was modified and recompiled for the PSP -- even the same routines wouldn't have the same code. Luckily the target assembly language is still MIPS, but it is for a later architecture, so the compiler might have generated totally different looking ASM! Maybe even a few commands the PSX can't use -- barrels of fun, I'm sure.
Title: Re: FFTorgASM compatible with PSP?
Post by: Pickle Girl Fanboy on July 20, 2011, 05:37:25 pm
Quote from: Glain on July 12, 2011, 11:43:37 am
I don't even think offsets are the half of it. I believe the code was modified and recompiled for the PSP -- even the same routines wouldn't have the same code. Luckily the target assembly language is still MIPS, but it is for a later architecture, so the compiler might have generated totally different looking ASM! Maybe even a few commands the PSX can't use -- barrels of fun, I'm sure.

Could the PSP code, when disassembled, prove useful when implementing WOTL features in the PS1 version?
Title: Re: FFTorgASM compatible with PSP?
Post by: formerdeathcorps on July 22, 2011, 06:09:27 am
Quote from: Pickle Girl Fanboy on July 20, 2011, 05:37:25 pm
Could the PSP code, when disassembled, prove useful when implementing WOTL features in the PS1 version?


Obviously yes.  That's why I started this thread.  http://ffhacktics.com/smf/index.php?topic=6826.0
Title: Re: FFTorgASM compatible with PSP?
Post by: Lockeadon on September 30, 2011, 06:17:42 pm
i wish it were... i don't know how to do it manually...