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May 19, 2024, 09:11:20 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - mcabel

1
I see, thanks for your reply guys. I will have to calm my completionist-OCD for the time being ^^
2
Help! / Re: how to fix graphical glitches caused by mods?
February 29, 2016, 12:10:43 am
I had given everyone innate "catch"/sticky fingers ... My guess is that by doing that the game thought it was a different character than the standard classes, and thought it was going beyond the 9 chars sprites limit... this is my guess, considering after removing innate catch from everyone except onion knight, the glitches were fixed(so far).
3
http://nama.takezo.co.jp/ps/fft/mini/enabia.html
https://www.youtube.com/watch?v=ErTQDIYEC-E

This is the "book of Enavia", one of the rewards for doing "errands"/"propositions" in the Japanese version of Final Fantasy Tactics. It's the only of the 4 books that is not translated into english online(as far as I know).
4
Help! / Re: fft patcher EXP innate ability
February 29, 2016, 12:01:42 am
I see, that's too bad... anyway, I compromised and added the onion knight "innate move xp-up", changed natural movement from 4 to 7, and gave it "plunderXP"(requires 0 jp) and that did the trick.  With those, plus innate treasure hunter + catch + poach+chant, It was fun to raise Ramza from lv 1-99, and felt onion knight was a fun "adventure-misc-support" character~
5
PSX FFT Hacking / Re: Stacking Reaction Abilities
February 09, 2016, 04:57:15 pm
I tried using abilities that seemed unrelated or triggered by different things like:

Ability slot: Vanish (Brave 90)
innate4: Treasure Hunter
innate3: Poach
innate2: Catch
innate1:

Yet, Vanish from the equipped ability slot never activates...

+Is there an order I could use so Vanish gets a chance?
+ what would the ASM hack mentioned would accomplish?
  -Can this be changed/used/converted to a CWcheat to use in WotL/PSP?
6
Help! / Lion Editor Feats and Dates
February 08, 2016, 03:22:26 am
In Lion Editor, there is a tab called "Chronicle", containing Errands/propositions, Date, kills, etc.

1)There are 2 date fields, what does each do?

2)The state for the errands seems to be active, complete or None. What's the difference between each?
(does active mean available in the tavern, or "in process of being solved"?

3)what about complete, is it complete as in finished-and already got a reward, or finished-as in "I can turn it in and claim my reward"?

4)is "None" "available but no unit is doing it"   or "unavailable and can't be done yet"?

5)how do I make an errand available for RIGHT NOW/current date so I can go to tavern and pick it up?

6) if you fail an errand, can you change the "cooldown" it takes to be "available for pickup"?

7)If I change a date,to say cancer1, will I be able to do "Agrias birthday event" or any timed event (if so, how, considering there are 2 date fields?)>?

Please, if anyone knows one or more answers to these questions, please reply next to the number or quote the part of the question you are answering.
7
Help! / Re: how to fix graphical glitches caused by mods?
February 04, 2016, 11:36:08 pm
Hi, maybe I did not explain myself very well sorry: I'm not using ko psp, I just implemented most of the changes in that patch like 

" Ability to purchase any type of good from any town, Ability to steal from Elmdore, 1 Day Errands, Treasure Hunts are all 100% finds." ETC.

( plus added innate poach for all regular classes, treasure hunter for all special classes, bequeath bacon as a 3rd ability for all pig type enemies, and accrue exp+steal exp for onion knight. )-> also this and other changes to reduce grinding, too many changes to list.

Also I had already tried not-using the slowdown fix, which did help a bit, but only in SOME battles, not all.

BTW another bug I just noticed was that sometimes in battles where more than one unit has glitchy graphics, the game freezes when picking up crystals or chests left by enemies.(treasure hunt/move find items did not had that problem)
8
wasn't aware I could do that in the psp, thanks!
9
Help! / how to fix graphical glitches caused by mods?
February 04, 2016, 09:21:01 pm
Hi, My game seems to have graphic glitches as seen below, and sometimes npcs in cutscenes blink or disappear.

I modified several things in fft psp with the patcher, including those things found in the well know fftko psp, plus added innate poach for all regular classes, treasure hunter for all special classes, bequeath bacon as a 3rd ability for all pig type enemies, and accrue exp+steal exp for onion knight. Also added the "slowdown fix patch".

I removed the slowdown fix patch and decided to NOT change icon.png and it reduced the glitches in *some* battles. I could go and remove some "features" but:

+are there any specific well-known mods that could be causing this?  removing one by one is too much since I'm using a real PSP, not an emulator(nor I have a fast enough PC to run one anyway).





10
is there a way to invert/remap O and X  buttons on the psp version using a cwcheat code or a mod or with any tool?
11
Help! / fft patcher EXP innate ability
January 26, 2016, 04:15:26 pm
what is the EXP innate ability in fftpatcher job tab? would it allow a job like onion knight to gain exp?

EDIT - considering the group of abilities where "EXP" is grouped, I think "EXP" is the Calculator's "exp" ability. Still the second part of the question stands:

if not, is there any way to make onion knights gain exp in game with cheats or fftpatcher?
12
Help! / Re: Question regarding "chance to learn"
November 01, 2015, 11:32:12 pm
Thanks for your reply

I might have misunderstood a faq I read somewhere or something~
Now it makes sense.
13
 
in FFT Patcher, in Ability tab, Is "chance to learn" % textbox is for your characters?
I know that if I have a black mage and someone hits me with fira I have a chance to learn it.

1-This text box has a %, so is this percent the chance I have to learn it when damaged in battle or is this for the chance an enemy has to learn it when randomly generating  ? (if it's not the % I have for learning an ability, how do I modify that?)

2- I'm aware there are spells like ultima that can also be learned, but work with the text box "learn on hit" which I assume is a different mechanic?

3-I notice there are other non spell abilities in this tab, besides some summons, ultima and other spells, does the vanilla game support learning abilities when hit?
14
does anyone know a "cw cheat" code to control the % of broken sword when using draw out (i.e. to make it 0)?
15
Hi, thanks for your reply!


Quote from: Eternal on October 15, 2015, 08:22:08 pm
Hi mcabel! Welcome to FFH! In regards to your points...

Everything except for 1, 9, 11, and 12 can't be done with the Patcher. Hell, 9 isn't even in KO PSP, and 11 and 12 aren't in any version of KO. o_o



(I assume you mean everything except 1,9,11,12 *can* be done with the patcher ^^; , because things like 8 totally sound like the kind of thing the patcher or a gameshark would do).

So... with that in mind, if you say that FFTorgASM doesnt work for the psp version, what could I do to implement 9? (not sure if I can ask about 11&12 since your patch has no such thing XD; )
16
 Hi, I've been browsing around and recently found out that FFT can be modded to my surprise (and joy).
From what I read, the way to go is mostly using FFT Patcher .483 rc.

I'm only interested in adding "fixes", a few tweaks with NO graphic modifications, leaving the game mostly vanilla. I found a mod from a member called Eternal called KO PSP 2.5, which contains many things I want, but has deep change to the classes that I don't need.

These are the features I'd like to have in a patch:

1-SLOWDOWN FIXED! <- This thread seems to solve this ( http://ffhacktics.com/smf/index.php?topic=9208.msg184086#msg184086 )

2-Multiplayer items have been imported into Singleplayer by overriding some existing, rarely used items. <- I have mixed feelings about this, because I don't know which items, although this is more a "like to have" than a "must have"

3-Multiplayer battles have been imported into Midlight's Deep.<-(can this be done without removing game content, or was Midnight deep replaced by this feature ? [I have not finished the game so, having the original content would be more important, specially since I borrowed a second psp for multibattle, but would still be nice to have the battles in single mode if the content can be added rather than replaced] )

4-Ability to purchase any type of good from any town, assuming you've reached the proper point in the story to buy it.

5-Ability to steal from Elmdore.

6-Jobs that required level 8 in a job were lowered to requiring level 5.

7-1 Day Errands (due to lack of save/loadstating for randoms when they come up)

8-Treasure Hunts are all 100% finds.

9-ability to skip encounters if I'm going to another destination

10- Levels scale with the player. (not sure I want this, but having the option would not be bad)

11-Iaido/Draw Out can't break weapons. (Instead cost mp or gold or increase miss chance)
-and tweaking other annoyances I can not remember right now....

12- Prevent people from leaving your party roster, when brave is low or faith is too high.

Can I tweak all the above with FFT patcher, specially 4,7,8,9 ....or how would I be able to tweak this if not ?