Modding => War of the Lions Hacking => Topic started by: Boxiii on April 08, 2010, 03:21:11 am
Title: Patch I'm working on
Post by: Boxiii on April 08, 2010, 03:21:11 am
PSP needs a decent patch, so I've been working on one for awhile now. Currently I am playing through, adding new classes while changing other things to story battles and randoms. I need advice on what to change, what i should add, and what direction i should go with it.
-I took out Chemists because I don't like how the game is centered around items. Currently magic is the key in battles, and with no ethers you really got to use your spells wisely, or make sure you have a class with manafont.
-I don't know what to do with all the un-used items, is it possible to change them to more equips? If so would i just need to change some values in FFTPatcher or does this require more work?
-The Necro class could use some more skills, and i don't know what to do with any of the classes that were un-changed, so any ideas would help. The only class I am content with is Devout, which is based off of the FF3 skillset.
Class Changes
*=skill has been edited, click to see major changes. Squire Requirement- None Equips- None added Innate- Safeguard Skillset- Fundaments +Steel* (http://imgur.com/BaCCB.png) +Chant* (http://imgur.com/BbI9w.png)
Monk- Requirements- Thief lvl 3 Equips-None Added Innate- Brawler, Critical:Recover HP Skillset- Martial Arts
Knight- (http://imgur.com/HeFGE.png) (female sprite by AuraDragon) Requirements- Squire lvl 3 Equips- None Added Innate-Attack Boost Skillset-Arts of War Powersap* Mindsap* Magicksap* Speedsap* Rend Weapon Rend Shield
Dragoon- Dragon Knight (http://imgur.com/lkjvX.png)(http://imgur.com/thHNf.png) Requirements- Squire lvl 3 Equips-None Added Innate- N/A Skillset- Lancer Art (Arithmeticks) Rend MP Rend Speed Rend Power Rend Magick Ice Breath Fire Breath Thunder Breath Holy Breath
Dark Knight- Requirements- Master Knight, Master Black Mage, 20 kills.
Chemist- *removed* Arithmetician- Used as Dragon Knight
Title: Re: Patch I'm working on
Post by: st4rw4k3r on December 07, 2010, 07:26:25 pm
Very interesting, I like your patch.
-So you just took chemist out? I always thought of that class to be quite an important class.
-The item problem, I can't help with.
-You could make Skills for the Necromancer.
I'd like to play your patch.
Title: Re: Patch I'm working on
Post by: Kourama on December 07, 2010, 08:34:05 pm
I made a custom patch awhile back with Necromancer taking over Calculator. I had a move that gave undead/poison to target, also had a move that invited undead enemies, among other abilities. Let me know if you want more info and I will post it.