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Heal Element

Started by Kokojo, November 13, 2009, 05:23:59 pm

What element should be healing ?

None !
2 (9.1%)
Holy
6 (27.3%)
Dark
2 (9.1%)
Water
5 (22.7%)
Wind
5 (22.7%)

Total Members Voted: 17

Voting closed: November 13, 2009, 05:23:59 pm

Kokojo

November 13, 2009, 05:23:59 pm Last Edit: November 13, 2009, 05:48:19 pm by Kokojo
If anybody knows, I was suggested making a element into a Healing element.

This would allow for more random Heals, fix the undead glitch on the Blood knight (not that anybody but me could know) and some other things.

I am in favor of the sacrifice, but that does mean I will have to sacrifice an element, and thus, much choose.

- Holy
Pros : Holy is underused, it's white when casted and well... has a name that suits the job.
Cons: I think holy is much more like lightning : A punishement, a test, not something to heal you.

- Dark
Pros : Dark is so overused, it sickens me.
Cons: It looks dark when spell-casted.


- Water
Pros : Can be replaced by Ice. It's blue and blue = heal.
Cons: It IS a basic element altogheter, and some monsters are prone not to like water innitialy.
I keep leaving, I keep coming back. Boomerang boy.

Dome

November 13, 2009, 05:26:03 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Dome
None!

"Be wise today so you don't cry tomorrow"

philsov

November 13, 2009, 05:47:35 pm #2 Last Edit: November 13, 2009, 05:55:20 pm by philsov
Wind!  

Also the least used element in normal FFT.

edit:  Followup is Water.  Ice and Water can be combined with little recourse, and it keeps Holy to be all smity and shit.
Just another rebel plotting rebellion.

AuraDragon

November 13, 2009, 05:48:08 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
Holy!

Kokojo

November 13, 2009, 05:48:30 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Added Wind for philsov
I keep leaving, I keep coming back. Boomerang boy.

Dome

November 13, 2009, 05:50:37 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Dome
Use more elements in your patch, but make the heal things non-elemental!
It's possible?

"Be wise today so you don't cry tomorrow"

Kokojo

November 13, 2009, 05:52:14 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Unhappily, no. That is why I asked for a vote...

I will lose the randomness factor if I keep it at No element, but if it becomes an attack, it will be awesome in terms of different ways to heal
I keep leaving, I keep coming back. Boomerang boy.

philsov

November 13, 2009, 05:53:10 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Quotebut make the heal things non-elemental!

By making healing elemental (and setting all classes to absorb:element) the number of formulas usable for healing skyrockets, since "do damage" is now "heal".
Just another rebel plotting rebellion.

MiKeMiTchi

November 13, 2009, 06:36:08 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Wind or water for me. :)

Interesting idea..
I have a compiled FFT elemental skills that do damage:

earth 5 skills
fire 14
wind 6
water 4
ice 10
lightning 10
holy 6
dark ??
Jot5 GFX Designer :: Spriter :: Mitchi

FFMaster

November 13, 2009, 06:42:59 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Holy by far.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Wasabi

November 13, 2009, 09:41:30 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Wasabi
I'll take Holy if it expands on making formulas that do "Dmg" do "Heal" instead. :)

It's traditional, and who says healing as a Holy element isn't smity and haughty? Haven't you ever seen a smack-talking Priest/Celebrant before?

SilvasRuin

November 13, 2009, 10:49:20 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Why does what the element was prior to the change matter?  You can make the appearance anything you want, right?

I say either use the element you've planned to use the least anyways, or combine Water and Ice and use Water.


Speaking of random, I don't know why I didn't think of this before.  If you're going to make a healing element anyways, then you could use the Truth formula or Dash formula to make it random instead of that more convoluted method I suggested earlier.

Kokojo

November 14, 2009, 01:34:55 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
When you charge an elemental spell. the ''Lines of powers'' (Thing that form up in the mage hands) are the color of the spell you're casting.

Holy is white,
Ice is hard blue,
Water is light blue,
and ect.

It seems Il go for holy then !
I keep leaving, I keep coming back. Boomerang boy.

Cheetah

November 14, 2009, 02:42:48 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Quote from: "Kokojo"Unhappily, no. That is why I asked for a vote...

I will lose the randomness factor if I keep it at No element, but if it becomes an attack, it will be awesome in terms of different ways to heal

What do you mean the randomness factor? This concept as a whole in confusing to me. Why not just have more units and items absorb different elements instead.
Current Projects:

Kokojo

November 14, 2009, 03:04:46 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
There is no Items in COP.

And I will quote philsov:

By making healing elemental (and setting all classes to absorb:element) the number of formulas usable for healing skyrockets, since "do damage" is now "heal".

Has we know, ''do damage'' formulas are way more playable with, and therefore will permit better ways of healing.
I keep leaving, I keep coming back. Boomerang boy.

Arvine

November 15, 2009, 04:50:53 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Arvine
Darkness!!!

PX_Timefordeath

November 15, 2009, 04:54:53 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Dark Healing will look awesome.

Kokojo

Well, Holy has been choosen.

Only the blood knight and Golem will be unable to heal, also undeads if I decide to put some in.
I keep leaving, I keep coming back. Boomerang boy.