Been a while since I contributed to this section... the next tables shows which .SPR file will be loaded if you choose a job. I didn't inclue 80-82 as they are used for generics and with anything higher you get a special sprite. But the main job is squire and as soon as you change job you lose the special job.
Jobs marked with a * means that the current job will be as follows.
That means if you use 5A, the unit will have a fixed sprite of a squire with Calculator as main job.
I don't know the exact effects when you take any of the 3 generics (80/81/82) and mix them with special jobs... That will be for later.
Now I need to check which doubled sprites are used where.
Agrias x2
Alma x3 (including one that is missing a lot of stuff)
Lede x2
Gafgarion x2
Celia x2
Malak x2
Meliadoul x2
Rafa x2
01 Ramza RAMUZA.SPR
02 Ramza RAMUZA2.SPR
03 Ramza RAMUZA3.SPR
04 Delita DILY.SPR
05 Delita DILY2.SPR
06 Delita DILY3.SPR
07 Algus ARU.SPR
08 Zalbag ZARU.SPR
09 Dycedarg DAISU.SPR
0A Larg RAGU.SPR
0B Goltana GORU.SPR
0C Ovelia HIME.SPR
0D Orlandu ORU.SPR
0E Funeral FYUNE.SPR
0F Reis REZE.SPR
10 Zalmo ZARUMOU.SPR
11 Gafgarion BARUNA.SPR
12 Malak GANDO.SPR
13 Simon SIMON.SPR
14 Alma GYUMU.SPR
15 Olan ORAN.SPR
16 Mustadio MUSU.SPR
17 Gafgarion H61.SPR
18 Draclau DORA.SPR
19 Rafa H79.SPR
1A Malak MARA.SPR
1B Elmdor ERU.SPR
1C Teta FURAIA.SPR
1D Barinten BARINTEN.SPR
1E Agrias KANBA.SPR
1F Beowulf BEIO.SPR
20 Wiegraf WIGU.SPR
21 Balmafula BARU.SPR
22 Mustadio MUSU.SPR
23 Rudvich RUDO.SPR
24 Vormav VORU.SPR
25 Rofel H75.SPR
26 Izlude H76.SPR
27 Kletian H77.SPR
28 Wiegraf H78.SPR
29 Rafa RAFA.SPR
2A Meliadoul H80.SPR
2B Balk H81.SPR
2C Alma H82.SPR
2D Celia H83.SPR
2E Lede ARUFU.SPR
2F Meliadoul H85.SPR
30 Alma ARUMA.SPR
31 Ajora AJORA.SPR
32 Cloud CLOUD.SPR
33 Zalbag ZARU2.SPR
34 Agrias AGURI.SPR
35 Chemist ITEM_W.SPR
36 Priest SIRO_W.SPR
37 Wizard KURO_M.SPR
38 Oracle ONMYO_M.SPR
39 Squire MINA_M.SPR
3A Celia SERIA.SPR
3B Lede LEDY.SPR
3C Velius VERI.SPR
3D Knight KNIGHT_M.SPR
3E Zalera ZARUE.SPR
3F Archer YUMI.SPR
40 Hashmalum HASYU.SPR
41 Altima ARUTE.SPR
42 Wizard KURO_M.SPR
43 Queklain KYUKU.SPR
44 Rofokare TOKI_W.SPR
45 Adramelk ADORA.SPR
46 Oracle ONMYO_M.SPR
47 Summoner SYOU_W.SPR
48 Reis REZE_D.SPR
49 Altima KANZEN.SPR
4A *Squire 10M.SPR
4B *Chemist 10W.SPR
4C *Knight 20M.SPR
4D *Archer 20W.SPR
4E *Monk 40M.SPR
4F *Priest 40W.SPR
50 *Wizard 60M.SPR
51 *Time Mage 60W.SPR
52 *Summoner CYOMON1.SPR
53 *Thief CYOMON2.SPR
54 *Mediator CYOMON3.SPR
55 *Oracle CYOMON4.SPR
56 *Geomancer SOURYO.SPR
57 *Lancer MINA_M.SPR
58 *Samurai MINA_M.SPR
59 *Ninja MINA_M.SPR
5A *Calculator MINA_M.SPR
5B *Bard MINA_M.SPR
5C *Dancer MINA_M.SPR
5D *Mime DAMI.SPR
5E *Chocobo KASANEK.SPR
5F *Black Chocobo KASANEM.SPR
60 *Red Chocobo MINA_M.SPR
61 *Goblin MINA_W.SPR
62 *Black Goblin ITEM_M.SPR
63 *Gobbledeguck ITEM_W.SPR
64 *Bomb KNIGHT_M.SPR
65 *Grenade KNIGHT_W.SPR
66 *Explosive YUMI_M.SPR
67 *Red Panther YUMI_W.SPR
68 *Cuar MONK_M.SPR
69 *Vampire MONK_W.SPR
6A *Pisco Demon SIRO_M.SPR
6B *Squidlarkin SIRO_W.SPR
6C *Mindflare KURO_M.SPR
6D *Skeleton KURO_W.SPR
6E *Bone Snatch TOKI_M.SPR
6F *Living Bone TOKI_W.SPR
70 *Ghoul SYOU_M.SPR
71 *Gust SYOU_W.SPR
72 *Revnant THIEF_M.SPR
73 *Flotiball THIEF_W.SPR
74 *Ahriman WAJU_M.SPR
75 *Plague WAJU_W.SPR
76 *Juravis ONMYO_M.SPR
77 *Steel Hack ONMYO_W.SPR
78 *Cocatoris FUSUI_M.SPR
79 *Uribo FUSUI_W.SPR
7A *Porky RYU_M.SPR
7B *Wildbow RYU_W.SPR
7C *Woodman SAMU_M.SPR
7D *Trent SAMU_W.SPR
7E *Taiju NINJA_M.SPR
7F *Bull Demon NINJA_W.SPR
its best to use the guest versions and keep the other for story purpose + unit id
aguri is guest agrias
arufu is the version of lede that you see in battle
ledy is the second occurance of lede so its best to use this one for new sprite
seria is the second version of celia same as above
aruma should be the version of alma that you dont edit since its the one that looks flawless in the menu as well.
rafa is the guest version of rafa best of the two rafas to use for editing
malaks is the same but his sprite size is smaller?...
h85 is the enemy version of meliadoul and the best one to edit of the two
(this is the one i used to create my mystic knight)
gafgarion? the guest version is 17
you should use 11 for whatever else. why i suggest one over the other?
(agrias unit id 1E is called upon for a special conversation in a battle after shes already joined the team, and 17 is the unit id gaffy has when he betrays you)
also mustadeo, if you want to edit one of his sprites then do musu (id 22)
as his other id 16 is used to trigger events after he joins as well....
beware that celia, lede, alma... the arms connect differently for some reason so if you save another sprite over it and wonder why the arms arent where they should be thats why
crap, i learned something new i guess...
if you want to use up one of agrias' dupe sprites
its gotta be the one accessed from 1E... kanba
tho this is the true agrias that joins you and not the guest..
at the part of the game where she (guest version) leaves you i cant figure out how to make it remove her 1E true version from the guest menu after talking to draclau... see i had her join up as a guest at orbonne with 1E so i could use 34 for my berserker...
what does this mean if you decide to use one of her spare sprites? well not much except in the fight with gafgarion at the execution site, if you have the guest version 34 she wont have her little conversation between gaffy and ramza. but i guess thats a small price to pay if you want to add a new character sprite into the game... sigh, i guess its better than getting stuck with unit #17 that can never be used.
I imported Balthier's sprite sheet over H61.SPR (Gafgarion's guest ver.) so that I could that sprite for Rad's sprite. I also made the necessary changes in ENTD so that Rad would have "Gafgarion's changed, guest sprite.
In any case in the very first scene and battle, Rad seems to have disappeared and Gafgarion has been changed to Balthier. So far I haven't been able to find a solution yet.
I'll post pics tonight to illustrate what I mean. Maybe one of you can help me out.
Those troubles will be able to be fixed in the next to come in a not near future Event editor.
If there aren't much events using a sprite sheet, it's worth Hex editing it.
theres only one scene in the psx version that agrias says anything extra, its the execution site... but it would be nice if you could make it so at the point where her guest version leaves, it removed her 1E version instead....
"Agrias x2
Alma x3 (including one that is missing a lot of stuff)
Lede x2
Gafgarion x2
Celia x2
Malak x2
Meliadoul x2
Rafa x2"
also we need to slap the sprite types into two catagories....
Alma, Lede, and Celia function differently than:
Gafgarion,Malak,Rafa, Meliadoul, Agrias
So then, am I able to replace one of the Agrias, Rafa, and Meliadoul classes with a new class and not mess them up?
Of course, I'd have to consolidate each into one slot, but is that going to work?
I'm assuming Alma, Celia, and Lede are more difficult to tamper with.
you can change one of each, however, keep in mind that one usually is the guest/enemy version and the other the one that joins or turns on you in gaffy's case. if you change the guest version you better make sure you check all occurances of that changed version in the entd editor to the other remaining version. don't change the unit id tho or any event action they take will be ignored. also there are a few things that need troubleshooting if you read above posts, like if you make agrias's normal version join as the guest too, she wont be removed from your party after meeting with draclau.
also, its not that alma, celia, lede are harder to edit or more complicated. its just that their limbs seem to connect at different points. so their slots are ideal for characters like teta who are built the same way.
Quote from: "VincentCraven"So then, am I able to replace one of the Agrias, Rafa, and Meliadoul classes with a new class and not mess them up?
Of course, I'd have to consolidate each into one slot, but is that going to work?
I'm assuming Alma, Celia, and Lede are more difficult to tamper with.
well isn't it perfect for our patch vincent?
just be careful you test it out first. im sure you guys have seen my mention of screwed up events or situation where u get stuck with a certain guest permanently after consolidating to 1 single sprite....
im pretty familiar with the way most of the human sprites work if u got any questions i might have some answers...
-EDIT-
adding to this same post...
special characters like ramza for quick example have extra palette space for second third and fourth palettes just like the generics... however IS there a way to force them to use something other than their default, at least in battle only? you see i want to create a "Doppelganger" job where in battle i can assign it to any special and it forces the second color palette instead of using the primary. i tried making the job use "monster palette 01" which would be the second color set... but that didnt work either.... (it works for my blue chocobo, but of course thats a monster anyway)
see this would be yet another way to create some new enemies without wasting a custom sprite slot....
Well from what the Shishi Sprite Editor says...
Daisu - Dycedarg - 2 Palettes
Dily2 - Delita - 2 Palettes
Dily - Squire Delita - 2 Palettes (same thing)
Furaia - Teta - 4 Palettes
H_80 - Meliadoul - 2 Palettes
H_85 - Meliadoul - 2 Palettes
Hasyu - Hashmalum - 2 Palettes
Kanzen - Arch Angel - 7 Palettes?
Kyuku - Queklain - 2 Palettes
Simon - Simon - 3 Palettes
Agrias I believe also has two or three extra palettes, but they are the same thing, what really interests me, is that Delita's second Holy Knight Palette has his hair grayed, so this hints at a very post game setting. Would have been interesting to see, Dycedarg's outfit goes from Green to Blue, I don't recall the game using this.
yeah they have other palettes, BUT you can't make them use them.... give it a try
anyone know in the psp version which one is aliste i looked all throught the http://istaken.org/fft/ (http://istaken.org/fft/) database but i can't find him well i may have missed one but does anyone know?
Hmm odd. He should just be on there under his name, I know because that is where I got it from. But it doesn't seem to be there anymore. I would recommend PMing Melonhead about it, I believe those are his resources.
I don't see it either.
who the heck is aliste anyway? i never finished the psp version..
Aliste is Beowulf's old friend and ally in arms. He joined with Priest Bremondt and kidnaps Reis. You fight him... twice? I think? He is also a Templar. He has some very rare gear, also what makes his fight odd (at least that I noticed) Beowulf won't simply kill Aliste, but put many kinds of different status ailments on him.
ahh i see so they just added them in to further explain how reis became a dragon or something in the first place?
yes because in the psx version they really clarify nothing on the past of beowulf and reis so the quest is pretty cool
so is his sprite just like a recolored version of beowulf with an extra bang in the front for hair or wut? ive never seen it
pretty much but just that little editing makes him cooler than beowulf
I must say, I think he and Beowulf look pretty unique from one another.
Aliste looks more younger than Beowulf.
look closely
he does look cooler than beowulf lol..... i figured it would look more... uhh idonno exactly like him? since the dark knights look so aweful IMO...
hehe, so now there are 3 characters that wear a similar costume, and that makes beowulf the least cool looking of them, weigraf, beowulf, aliste.
he still looks cool too, i just like the other hairdo's better lol
still i noticed that they strayed from colorscheme with certain shades of new characters, but this sprite looks great... are there any more GOOD ones? even npcs?
i corrected something on the aliste sprite here it is in sprite form
the portrait was off 1 pixel and the background was wrong.
You fixed mistakes they Put into the game, Zozma?
well all i know is, from that file above that has like 69 downloads there were a few things wrong with it.
Aliste's cloth pallete in the portriat must be bluish.
It doesn't match of the sprite's pallete.
I've got a stupid question: will anything be noticable in game if I change these sprites?
57 *Lancer___________MINA_M.SPR
58 *Samurai__________MINA_M.SPR
59 *Ninja____________MINA_M.SPR
5A *Calculator________MINA_M.SPR
5B *Bard____________MINA_M.SPR
5C *Dancer__________MINA_M.SPR
I don't think I've ever seen them used in the game, but I'm not sure if they're anything like DAMI.SPR
Not one bit, with the editor they can be changed freely.
Analyzing it, wouldn't that mean 57-5C, 60-7F are free for custom spriting? :O!
If so.. wow. I fear I'm overlooking a key component that would complicate that, however...
Not at all, you see, Zodiac expanded the ISO (which is why it needed restructured when loaded into Shishi), to have sprites run in that order, more so then the original.
Good job !!
but you need fix colors