So after hours of testing and reading topics I was finally able to import 3 sprites into Unit.bin and 1 portrait over Cloud's portrait in WLDFACE.bin.
Now however I'm having issues inserting two other portraits of Calculator Male and Calculator Female in WLDFACE.bin. I keep getting an error that the files are not 16-bit.bmp but I used the same process to insert these portraits as the Cloud portrait.
Attached are the two portraits I'm using and I'm hoping someone can tell me what I'm doing wrong or what's wrong with the files. Also for reference I'm using GIMP and Paint to edit the files.
Exactly what it says, there isn't 16 color slots, the Male Necromancer only had 10, and the Female only had 14.
Wait, so it messes up if you use less than 16 colors?
Yes, or if you use more than 16.
Good to know. One of my portraits used less and I hadn't tried to import it yet.
Not all the colors need to be used in the portrait there just needs to be 16 present in the palette.