Ok will do did I I am going down the items desc. now and editing each one and so far I am at the whips. Question how can you increase the range of weapons in FFT Patch(besides weapons that already have a range of two or higher), because I tried to make all knifes in the game have a range of 2 by just up'ing the range to 2 but that did not work I figured it out for abilities just now for items/weapons is is a formula? Do I juse copy the formula for like spears or something or do you have to change the actual code for all knifes to have a range of 2?
P.S/Notes to self:
Dual Rod Job was an amazing idea
Statis Sword with a Range of 3 is very good.
Night Sword is pretty balanced with 80 percent Acc.
Having Squires innate skill be Acc/Shout turned out pretty good
Dragons with Fly was an amazing idea.
Never give Chocobos Haste...EVER.
Never give Goblins 6 move
Never give Goblins Triple Attack/Bracelet
Dual wielding rod job was an awesome idea
Dual wielding crossbows is freaking amazing
Dual wielding guns is amazing
Never give Chocobo's Yell
Never give thieves Shadow Snatch/Stitch
The Assassin Job is way too strong with Yell/Tailwind jeez that was a bad idea
P.S/Notes to self:
Dual Rod Job was an amazing idea
Statis Sword with a Range of 3 is very good.
Night Sword is pretty balanced with 80 percent Acc.
Having Squires innate skill be Acc/Shout turned out pretty good
Dragons with Fly was an amazing idea.
Never give Chocobos Haste...EVER.
Never give Goblins 6 move
Never give Goblins Triple Attack/Bracelet
Dual wielding rod job was an awesome idea
Dual wielding crossbows is freaking amazing
Dual wielding guns is amazing
Never give Chocobo's Yell
Never give thieves Shadow Snatch/Stitch
The Assassin Job is way too strong with Yell/Tailwind jeez that was a bad idea