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Messages - FickleLemon

1
Help! / Re: Decision oddities
March 14, 2020, 07:04:58 am
Looking at the top of the event.txt file, yeah, I never remove the text offsets before recompiling. Since the project I'm doing just involves editing text, rather than adding or remove events entirely, would you suggest that I remove event offsets in future?
2
Help! / Re: Decision oddities
March 14, 2020, 05:11:22 am
Okay Elric, the 5% possibility was what ended up being the problem. I changed the lines to those which went below the original character counts, meaning that I was able to get the text box for the decisions. Thank you all.
3
Help! / Re: Decision oddities
March 13, 2020, 07:12:43 pm
I'm sorry for the confusion.

I edited the text by changing the following message:

//Message x06
{font:08}{Ramza}{font:00}{br}
{FB} 1. Our duty is to destroy the Death Corps.{br}
 2. Saving him is our priority.{FC}{close}{end}

To:

//Message x06
{font:08}{Ramza}{font:00}{br}
{FB} 1. Our mission is to destroy the Corpse Brigade.{br}
 2. Focus on the victim first.{FC}{close}{end}

There were no errors when compiling the event and importing TEST.EVT using CDMage. The problem is that after Delita gives his message about the Death Corps attacking Algus, the game will go straight to the event that would occur after picking the top option without giving the player the text box.

Again, I'm rather unfamiliar to this forum. So I'm sorry if I'm being helpful when getting this problem solved.
4
Help! / Re: Decision oddities
March 13, 2020, 03:16:56 pm
Do you want me to be more specific when stating the problem, or when writing the event?
5
Help! / Decision oddities
March 13, 2020, 12:44:04 pm
Hello,

I was editing the text for the event where Ramza is given the choice about what to do with Algus, and the game skip straight to the first choice you can make. Is there a way of both keeping the decision and having new text?
6
PSX FFT Hacking / Re: Japanese version
March 09, 2020, 06:37:06 pm
This will do. Thanks a bunch!
7
PSX FFT Hacking / Re: Japanese version
March 09, 2020, 06:04:57 pm
I think I gotten into the game at the wrong time! Looks like I'll have to either search every nook and cranny for a website which has the script, or try and put Sugnuf's script into the game. Thanks for your help either way.
8
PSX FFT Hacking / Re: Japanese version
March 09, 2020, 05:42:13 pm
Okay, thanks for clearing that up. I hate to nag, but do you know of any sites or users that have a Japanese script?
9
PSX FFT Hacking / Japanese version
March 09, 2020, 02:49:18 pm
Hello

I'm not sure if this is the right place to post this, nor if it's even possible, but I'm looking to get a dump of the Japanese version of Final Fantasy Tactics' files. I have a Japanese ISO, but the Event Decompiler will provide the following error when it's ran:
"Access violation at address 00456241 in module 'Event_Decompiler_2.04.exe'. Read of address A51F26C6."
When working with a US ISO, the decompiler will operate as it should. I am therefore looking for advice as to how I can easily dump the Japanese text.