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How would you rate all the status effects?

Started by nitwit, October 28, 2021, 08:13:20 pm

nitwit

October 28, 2021, 08:13:20 pm Last Edit: October 28, 2021, 09:15:27 pm by nitwit
From 0 to 9, how would you rate these buffs and debuffs?

Debuffs
0: Not an issue
9: Critically serious

Buffs
0: Wasted turn.
9: Always useful.

Debuffs
Dead
Undead
Petrify
Invite
Darkness (Rate it twice: as vanilla, and if all classes had better C-Ev that worked partially on the back and sides)
Confusion
Silence
Blood Suck
Oil (Assume it actually worked, and made you weak to fire no matter what)
Berserk (Rate it twice: as vanilla, and if it allowed player control but blocked the use of silence-flagged skills)
Chicken
Frog
Poison
Slow
Stop
Charm
Sleep
Don't Move
Don't Act
Death Sentence (rate it twice: as vanilla, and if death immunity didn't prevent it and it didn't stack with undead)

Buffs
Defending
Float
Reraise
Transparent
Regen
Protect
Shell
Haste

Both
Faith
Innocent
Reflect
  • Modding version: PSX

Orkney

Assuming they've a 100% hit. And i guess it's very subjective and bound to my way to play the game
Debuffs
 Dead 9
 Undead 1
 Petrify 9
 Invite 9
 Darkness 3 - 5
 Confusion 6
 Silence 3
 Blood Suck 0
 Oil 3
 Berserk 6 - 3
 Chicken 6
 Frog 6
 Poison 1
 Slow 5
 Stop 7
 Charm 7
 Sleep 7
 Don't Move 3
 Don't Act 6
 Death Sentence 3 - 3

Buffs
 Defending 0
 Float 0
 Reraise 6
 Transparent 5
 Regen 3
 Protect 7
 Shell 7
 Haste 7

Both
 Faith 4
 Innocent 4
 Reflect 1
  • Modding version: PSX

nitwit

I thought blood suck would be rated worse, since it's harder to cure confusion + berserk, and it's contagious.

Why did you rate death sentence the same before and after it's fixed?
  • Modding version: PSX

Orkney

Hi,

You're probably right for bloodsuck (i don't use it at all, and i can remember only one combat where it was a problem)

For death sentence, it's because of the 3 turns delay. Since in vanilla you can kill anybody in 2 blows (if not one), i never use it.

  • Modding version: PSX