- Doubleshot should be reverted back to the FFTA formula. It doesn't need an MP cost this way - it'd be more of a situational ability to ensure at least one hit on units with high evade.
- Parivir skills obviously need to deal normal weapon damage. They can keep their elementals and status inflicts, but light MP costs might need to be considered to avoid abuse.
- Soldier stat breaks should deal damage, or the Raptor's versions should have their damage removed. There's a serious balance issue there that might not be too hard to fix.
- Every class needs to have their status resilience lowered. Status spells and skills were always a waste of a turn; how often do they actually land with those >60% chances? From my experience, much less than the chances would lead me to believe.
Those are a few things I thought about overnight. There are many, many more issues that need to be addressed, but it makes sense to start with the major ones first.
- Parivir skills obviously need to deal normal weapon damage. They can keep their elementals and status inflicts, but light MP costs might need to be considered to avoid abuse.
- Soldier stat breaks should deal damage, or the Raptor's versions should have their damage removed. There's a serious balance issue there that might not be too hard to fix.
- Every class needs to have their status resilience lowered. Status spells and skills were always a waste of a turn; how often do they actually land with those >60% chances? From my experience, much less than the chances would lead me to believe.
Those are a few things I thought about overnight. There are many, many more issues that need to be addressed, but it makes sense to start with the major ones first.