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March 29, 2024, 05:36:38 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Snowmeow

1
Question: Let's say that I'm making my mod, with my alterations all running well. How do I save them in a .ppf to others patch it in their ISOs?
2
The Lounge / FFT-like games that deserve some attention
December 16, 2021, 08:57:14 am
I discovered today a game that deserves some attention. made in Koei's Saiyuki engine, it stayed in japan and was not officialy translated to English.
Aizouban Houshin Engi is a Chinese story (Just like Saiyuki) that narrates the end of Shang Dinasty, but adds gods' interventions.
It's a game that you can alter the terrain using magic, facilitating things to allies or difficulting it to enemies.
I'm gonna download it asap.







3
Quote from: IsoldeLadonna on July 27, 2021, 12:39:25 amThe game's music is the default, changing it won't be very good.
It depends.
In Example, someone wants to make a new game with another story, having other sprites, among other things (Like Call of Power).
For a different story, a different soundtrack seems more adequate.
4
Quote from: ronin858 on December 02, 2021, 03:05:26 pmI have a doubt, will elmdor's sword spirit work normally? with gameshark it never worked
Well, my humble opinion is that, how Sword Spirit is just another name to Draw Out, of the original Sword Spirit not work, it'll be replaced by Draw Out, using the older name.
Correct me if I'm wrong.
6
The Lounge / FFT weird challenges: Post yours!
December 05, 2021, 01:04:09 pm
The intention is put some weird challenge to do in FFT (PSX or PSP), and the others try to do it, and give their opinions about the challenges that they got.
Just to have some fun by doing something out of the box.

I begin:
-INVITE all the six Nanten deserters in Grog Hill (Chapter 3, towards Riovanes castle)
7
New Project Ideas / Re: Patch Ideas Proposal Thread
December 03, 2021, 06:45:57 pm
Man, so many ideas, ones good, others not-so-good, others WTF... A newbie like me feels lost and fears to comment about an idea from lotza time ago.

But, I have my two cents of ideas, that some modder can apply (If possible), in case these ideas may be interesting.

-Hi-Phoenix Down: A bigger Phoenix Down that recovers five times more HP than the standard Phoenix Down. In Example, the standard Phoenix Down recovers 11HP, the Hi-Phoenix Down would recover circa 55HP. It avoids the risen character to be KO'ed again by a mere Throw Stone, for example.
-Salvage: A Thief skill, that consists in stealing items from dead enemies. Chances of success are 99% for weapons, 80% for hats and shields, 75% for armlets, rings and mantles, 55% for boots and gauntlets, 50% for women accessories (Perfume, Lip Rouge), and 40% for armors and vests. The item to be salvaged from the dead body is random - The CPU decides which item from the dead body will be salvaged.
-Maintenance more useful: Beyond preventing items from to be broken by Knight's Battle Skill, it cancels also Thief's Steal and wreckage of the katanas when using Samurai's Draw Out (Correct me if it's already on the Vanilla).
-"Seal Evil" to be a Priest skill: IMHO, to seal evil spirits in stone is more compatible to a Priest than to an Engineer.
8
Quote from: Bonesy on December 01, 2021, 01:50:40 amposter has not been active since 2018, what makes you think it's ok to necropost
Interest in the project, maybe?
And how I could know that he isn't active since 2018?
My bad, sir.
9
It's a pity that harsh comments made you quit your game project.
Would you have some copy of the wip game to I taste it?
10
I don't know if somebody have already proposed it...

Skillset: Soul Orb
Disclaimer: Summon orbs made from energy (Like arcane power, souls, etc...) to attack the enemy.

Skill: Throw Spirit (02 MP, standard range, physical damage only, 50 JP)
Attack by striking with a mass of arcane power.

Skill: Thunder Soul (05 MP, standard range, lightning damage, 100 JP)
Attack by unleashing a lightning spirit.

Skill: Aqua Soul (05 MP, standard range, water damage, 100 JP)
Attack by unleashing a water spirit.

Skill: Ice Soul (05 MP, standard range, ice damage, 100 JP)
Attack by unleashing an ice spirit.

Skill: Wind Soul (05 MP, standard range, wind damage, 100 JP)
Attack by unleashing a wind spirit.

Skill: Blaster (12 MP, standard range, status, 250 JP)
Attack by releasing luminous energy.
Effect: Petrify, Stop

Skill: Lifebreak (20 MP, standard range, dark damage, 500 JP)
Attack with a wave of lost life force. The lower the user's HP, the greater damage inflicted.
Quote: "Here's my hatred and charm... Lifebreak!"
11
Man, I was stuck against Queklain, I had to use an assault force of two lancers (Ramza and other), a Black Mage, an Archer with Item and Throw Item and Agrias.
And I almost lost Agrias in the process.
Detail, NO JUMPING, because that fat demon was fast as hell.
12
Imagine the possibilities...
Without the Playstation limitations, very crazy things can happen.
Hi-res sprites, more than 20 classes, adaptations from other tactical RPGs... CROSSOVERS...
to be fair, I was waiting for DECADES for a tactical RPG engine, there were promises and hopes, and everytime something happened to halt'em.
But this is by far the best WIP I've seen. I have high hopes to see it concluded.
Imagine, an enhanced unofficial port of FFT to PC?