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Messages - TobiasVX

1
Okay that issue is fixed now. Redid the patch on a clean iso and then did the ShiShi edits. However the starting battle in Magic City Gariland has a Female Squire thats got a black square around it currently. Honestly not really game breaking but sort of annoying. Im using the Female Squire sprite from Journey of the 5.
2
So for some reason when I use JudgeV2 Formation and Portrait Sprites in place of Simon it shows up properly in ShiShi, but when I go to play the game my character uses Ramza CH.1 Formation and Celia/Lettie Portrait and battle sprite...just...how?! I followed all the instruction correctly for Jons(?) Character Creation Tutorial correctly. I even double checked in the ENTD of FFTPatcher to make sure. (Version 494) The only thing extra I did was apply the patch twice because the first time I forgot to check the Apply Slowdown Patch checkbox the first time. PLS HALP!!! This is the first time I have EVER encountered this problem when I patch the game. Ive done about 6 or 7 different ones over the past 7 years so this mess-up is both shocking and down right confusing for me.
3
Spriting / Re: Artorias the Abysswalker Portrait
June 02, 2014, 01:05:44 pm
I may end up doing that as my next project though Id prefer to work with someone on it. I dont have the...mental fortitude shall we say, to work on it on my own and get it out within a year. this is due to me job hunting to the point im almost whoring myself out. (figuratively) As it stands Im lucky the owner of the house Im living in currently hasnt kicked my as out since im pretty much freeloading outside of doing chores around the house. :(

btw are you going to continue on your original armored chocobo or are you going to drop it in favor of the new design you got form the MOAR monsters topic. (merely curious, I have no intentions to do monster sprites at this time or in the un/forseeable future) Also, when you have the time could you either post directional heads for Artorias or pm them to me. (again only when you have the time to do this. I am relatively confident on being able to make the body correctly, and if not...well its obvious ill post it here in order to get help)
4
I have a joke request...Steve from Minecraft (blocky design and all) Id honestly just like to see someone make this for shits and grins.
5
Spriting / Re: Artorias the Abysswalker Portrait
June 02, 2014, 10:20:07 am
Ive done some spriting before, but it was all in Megaman Z and ZX/ZXA style on the original Sprites-INC forum where my user name was Hellfire Covenant. most of my work form there is no longer on my computer if any but I mostly did minor/half edits with zero (the number) mugshot/portrait edits.

This is the last thing I worked on before I took a break (read as became busy with new games and schooling)

Model O.R.I.G.I.N.


basically a Zero prototype design that was stolen by Dr. Wily and was never activated until the events just before ZXA. (forgot the exact backstory and dont have my written notes on hand right now but thats the gist of it)
6
Spriting / Re: Artorias the Abysswalker Portrait
June 02, 2014, 09:13:12 am
@ Kagebunji: Ah, thank you for clearing that up. However, I still wont be able to use it as the in game portrait. (this is due to lack of skill in this style of spriting)

@ Seushiro: HMFS!!! I would use that (specifically the first model but with the third models eyeless helmet) as the unit sprite hands down. Would you be open to working on this together? (I know you must have your own projects to work on atm) If not then may I have permission to use your Judge sprite to work on it on my own? As to your comment on sketches I wholeheartedly agree, my only problem is that I am just starting in this style of spriting so dont expect to see any more fully scratched/sketched work from me all that soon.

Now as to my current progress, here it is:



Same crediting as in the last post but with the vanilla black mage and squire added in. The cloak part isn't done yet but I am unsure as to how to go about finishing it. (Im shit at shading cloth, sue me) If any of you can think of something feel free to edit it or just circle what you think I should fix/edit and how. (show with an image since I may misinterpret like I did with Kagebunjin's first post) As always help and advice is greatly appreciated
7
Spriting / Re: Artorias the Abysswalker Portrait
June 01, 2014, 09:44:28 pm
Kage, I would do that and I would love to use jimmy's posted image as the portrait but if i crop it down to the correct size for the in game portraits it looks horrible and squished. I appreciate that jimmyjw88 took the time to make that in order to help but I cant use it as a portrait. (I will probably use it as my avatar after I get it colored tho)

However I have decided to not make the portrait fully scratched anymore.



and for those who cant see in Imageshack:



This is what Ive got now. Credit goes to Twinees for the custom Dragoon part that I used for part of the helmet the rest is from the vanilla dragoon since I just noticed that with a little tweaking the helmet could easily be reworked into Artorias'. (Its not going to be really detailed yet if ever, because if I detail it either its going to look bad or Im going to go even more insane; I am already certifiably insane by my friends and family) Tell me what you think and as always advice and any help given is appreciated.
8
Spriting / Re: Artorias the Abysswalker Portrait
June 01, 2014, 01:05:26 pm
thats pretty good, but unfortunately I need it as a 32x48 pixel image since I want to put it into the game.
9
Spriting / Re: Artorias the Abysswalker Portrait
May 31, 2014, 10:18:47 pm
Sorry for the double-post but I was board and ended up churning out some more portrait progress



Dragoon portrait is credited to Twinees and the Sentinel portrait is credited to DeadManWalking. The other scratch portrait was an experiment and I included the image it was based on. (the glowing eye thing was my personal touch just to see how it looked) I am now stuck on how to reformat the helmet to match Artorias' at least somewhat (seriously that thing is a bitch to sprite) while maintaining the fft style rather than the 16 bit original one i churned out earlier. (it looks nice but I dont really want to use it for a hack/patch/mod since it wouldnt fit with the other portraits) again any help or advice is appreciated.
10
Spriting / Re: Artorias the Abysswalker Portrait
May 31, 2014, 06:38:36 pm
Hows this



Need help with the ponytail bit since i want a few light streaks to be going through it. actually now that i look at it it doesnt look very fft-ish...meh if anyone wants to take a stab at making more fitting to the game knock yourself out or please give advice on how to make it more fft-ish. (as i said in the previous post nost of my experience is in recoloring and minor edits not scratching)
11
Id appreciate it if someone would make either a full Artorias the Abysswalker unit sprite or just making his helmet and sticking it over the head of the Sentinel custom sprite for me. The damn thing is tricky to do and I spent most of 4 hours just trying to get the shape of it right for my portrait im working on for him.
12
Spriting / Artorias the Abysswalker Portrait
May 31, 2014, 03:20:21 pm
Im currently making a custom/fully scratched portrait for Artorias from dark souls and I wanted opinions on how I go through it. This is what I have so far and the source image:





I currently have it set to png since im not sure how to keep the current color quality when changing it to bitmap. Right now Im wanting to know if you all think the colors will work (the lighter grays and blue color are for the lettering stitched into Artorias' cloak) or if they need to be changed and from which sprites I should get those colors from (all current colors are from pre-existing sprites that are either vanilla or custom) as well as a bit of help with the lighting. (can tell which direction its coming from but i have a bad habit of either screwing it up with the detail lines or pillow shading. Be warned I am a relatively unskilled spriter (this is my first fully scratched work; mostly done recolors and minor edits and that was with megaman Z and ZX sprites) Any advice given is welcomed and appreciated.
13
I just figured out that it was something stupid that I did. evidently I used the wrong Iso file for my fftpack.bin extraction. (I used my original rather than my hacking copy) Sorry I ended up wasting peoples time with this tho any n00b hacker who makes the same mistake will see this now so that s something at lest.

Appreciate it if a Mod would close this topic or if they believe it necessary delete it.
14
i tried that and when i went to export it it doesnt do it or it makes the file almost 4 gigs in size without changing the battle sprites or it just goes to the square enix image, freezes and then shuts down my psp. I even checked to see if I couldnt just start over with the battle sprites on the hacked copy but the sprites will not import from that copy.
15
my version of shishi works fine. My orig copy has the battle sprites changed but when i put the fftpack into it and create a new iso file the changes are lost in translation.
16
War of the Lions Hacking / Sprite hacking help
May 28, 2014, 06:51:00 am
I'm having an issue where I go completely through Fallout10mms' hacking guide and yet the battle sprites aren't transferred with the changed roster sprites (basically my battle sprites are the vanilla ones) did I do something wrong or somethings just not working the way it should?
17
Spriting / Re: Journey of the Five Ch1 Sprites
May 28, 2014, 03:35:34 am
Im having an issue with importing the BMP files where they will import but in weird funky colors. So far its only the Summoners. Id appreciate either posted SPR files as well or just someone sending them to me. (better yet, try and get the sprite owners to actually put the ones not found on the main site on there if possible)