Offset(x00004000) //FFTP + ATTACK.OUT INFO //CID 10 5,4 SOUTH ALWAYS PRESENT //BARRET 11 3,1 NORTH ALWAYS PRESENT //BESRODIO 50 3,5 SOUTH ALWAYS PRESENT //MATERIA 99 6,0 SOUTH NOT PRESENT //ENTD 100 //ATK 000-001 //MAP BESRODIO'S HOUSE //MUSIC - HEARD WITH SOMETHING //REMOVE FIELD OBJECT 1 //LOAD MATERIA EVTCHR OVER RAMZA SPRITE LoadEVTCHR(x00,x02,x00) WaitForInstruction(x34,x00) SaveEVTCHR(x00) RotateUnit(x10,x00,x00,x00,x00,000) WaitRotateUnit(x10,x00) RotateUnit(x11,x00,x08,x00,x00,000) WaitRotateUnit(x11,x00) RotateUnit(x50,x00,x0D,x00,x00,000) WaitRotateUnit(x50,x00) UnitAnim(x50,x00,x02,x00,x00) UnitAnim(x10,x00,x24,x00,x00) UnitAnim(x11,x00,x02,x00,x00) {63}(rC9) Camera(+00392,+00147,+00550,+00366,+00512,+00000,+04096,+00001) Camera(+00392,+00147,+00550,+00366,+00512,+00000,+04096,+00001) {4D}(r78) Camera(+00392,+00147,+00550,+00366,+00512,+00000,+04096,+00128) WaitForInstruction(x04,x00) AddUnitPrep() UnitPresent(x99,x00,x01) AddUnitStart() //Start Here //Scene opens with Besrodio, Barrett, and Cid in the process //of discussing something and working on the transportation //device that summoned Cloud to Ivalice. DisplayMessage(x10,x11,x0001,x50,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) UnitAnim(x10,x00,x22,x00,x00) Wait(00009) UnitAnim(x10,x00,x02,x00,x00) RotateUnit(x10,x00,x05,x00,x00,000) WaitRotateUnit(x10,x00) //Cid Stands from working on the Orrery DisplayMessage(x10,x12,x0002,x10,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00025) RotateUnit(x50,x00,x0F,x00,x00,000) WaitRotateUnit(x50,x00) BlockEnd() BlockStart() Wait(00015) RotateUnit(x10,x00,x02,x00,x00,000) WaitRotateUnit(x10,x00) BlockEnd() DisplayMessage(x10,x12,x0003,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) DisplayMessage(x10,x11,x0004,x50,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) UnitAnim(x11,x00,x22,x00,x00) BlockStart() Wait(00050) UnitAnim(x11,x00,x02,x00,x00) BlockEnd() //Barret looks at Besrodio for a moment, perhaps intimidatingly DisplayMessage(x10,x12,x0005,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) DisplayMessage(x10,x11,x0006,x50,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00030) RotateUnit(x50,x00,x0B,x00,x00,000) WaitRotateUnit(x50,x00) BlockEnd() BlockStart() Wait(00020) RotateUnit(x11,x00,x09,x00,x00,000) WaitRotateUnit(x11,x00) BlockEnd() DisplayMessage(x10,x12,x0007,x10,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) //Barret moves closer to Cid BlockStart() Wait(00020) RotateUnit(x10,x00,x04,x00,x00,000) WaitRotateUnit(x10,x00) BlockEnd() WalkTo(x11,x00,004,004,x00,x00,+010,x01) WaitWalk(x11,x00) RotateUnit(x11,x00,x0B,x00,x00,000) WaitRotateUnit(x11,x00) UnitAnim(x11,x00,x05,x00,x00) SpriteMove(x11,x00,+00012,+00000,+00000,x00,x02,+00015) Wait(00016) UnitAnim(x11,x00,x02,x00,x00) DisplayMessage(x10,x12,x0008,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00010) SpriteMove(x11,x00,+00001,+00000,+00000,x00,x0A,+00000) SpriteMove(x11,x00,+00000,+00000,+00000,x00,x0A,+00000) UnitAnim(x11,x00,x3D,x00,x00) Wait(00010) Sound(x0018) Wait(00010) UnitAnim(x11,x00,x02,x00,x00) BlockEnd() Wait(00025) UnitAnim(x10,x00,x24,x00,x00) SpriteMove(x10,x00,+00007,-00010,+00000,x00,x02,+00015) WaitSpriteMove(x10,x00) SpriteMove(x10,x00,+00014,+00000,+00000,x00,x02,+00015) WaitSpriteMove(x10,x00) UnitAnim(x10,x00,x02,x00,x00) //Barret punches at Cid and misses //just then, the machine begins to activate //*Barret and Cid step back as Besrodio does as well //a green materia appears; Barret kneels down to pick it up BlockStart() Wait(00040) RotateUnit(x10,x00,x00,x00,x00,000) WaitRotateUnit(x10,x00) BlockEnd() BlockStart() Wait(00030) RotateUnit(x50,x00,x0D,x00,x00,000) WaitRotateUnit(x50,x00) BlockEnd() BlockStart() Wait(00025) RotateUnit(x11,x00,x0D,x00,x00,000) WaitRotateUnit(x11,x00) BlockEnd() UnitAnim(x98,x00,x01,x01,x00) UnitAnim(x99,x00,x00,x01,x00) {7F}(r99000001) AddUnitEnd() UnitAnim(x99,x00,x00,x01,x00) AddUnit(x99,x00,x01) UnitAnim(x99,x00,x00,x01,x00) ColorUnit(x99,x00,x00,+031,+031,+031,000) Wait(00002) SpriteMove(x10,x00,+00000,+00000,+00000,x00,x02,+00015) Effect(x0216,x98,007,000,x00) EffectStart() EffectEnd() Wait(00050) SpriteMove(x99,x00,+00014,+00019,-00012,x00,x02,+00000) BlockStart() Wait(00125) Draw(x99,x00) BlockEnd() Wait(00015) Sound(x0073) Wait(00052) ColorUnit(x99,x00,x08,+031,+031,+031,008) Wait(00065) ColorUnit(x99,x00,x00,-004,-004,-004,001) Wait(00009) WaitForInstruction(x41,x00) WalkTo(x11,x00,006,000,x00,x00,+012,x01) WaitWalk(x11,x00) UnitAnim(x11,x00,x02,x00,x00) RotateUnit(x11,x00,x0B,x00,x00,000) WaitRotateUnit(x11,x00) UnitAnim(x11,x00,x22,x00,x00) Wait(00008) UnitAnim(x11,x00,x24,x00,x00) DisplayMessage(x10,x11,x0009,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) SpriteMove(x11,x00,+00009,-00000,+00000,x00,x02,+00018) WaitSpriteMove(x11,x00) Erase(x99,x00) SpriteMove(x11,x00,+00000,-00000,+00000,x00,x02,+00015) WaitSpriteMove(x11,x00) UnitAnim(x11,x00,x22,x00,x00) Wait(00008) UnitAnim(x11,x00,x02,x00,x00) DisplayMessage(x10,x11,x000A,x50,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) WalkTo(x11,x00,003,000,x00,x00,+012,x01) WaitWalk(x11,x00) UnitAnim(x11,x00,x02,x00,x00) RotateUnit(x11,x00,x08,x00,x00,000) WaitRotateUnit(x11,x00) BlockStart() Wait(00015) RotateUnit(x50,x00,x0B,x00,x00,000) WaitRotateUnit(x50,x00) BlockEnd() RotateUnit(x10,x00,x04,x00,x00,000) WaitRotateUnit(x10,x00) DisplayMessage(x10,x12,x000B,x10,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00025) RotateUnit(x50,x00,x00,x00,x00,000) WaitRotateUnit(x50,x00) BlockEnd() DisplayMessage(x10,x12,x000C,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) WalkTo(x10,x00,003,004,x00,x00,+008,x01) WaitWalk(x10,x00) UnitAnim(x10,x00,x02,x00,x00) RotateUnit(x10,x00,x00,x00,x00,000) WaitRotateUnit(x10,x00) DisplayMessage(x10,x12,x000D,x10,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) DisplayMessage(x10,x11,x000E,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00025) RotateUnit(x10,x00,x08,x00,x00,000) WaitRotateUnit(x10,x00) BlockEnd() DisplayMessage(x10,x11,x000F,x50,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) RotateUnit(x10,x00,x00,x00,x00,000) WaitRotateUnit(x10,x00) DisplayMessage(x10,x12,x0010,x10,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00025) RotateUnit(x10,x00,x08,x00,x00,000) WaitRotateUnit(x10,x00) BlockEnd() DisplayMessage(x10,x11,x0011,x50,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) DisplayMessage(x10,x12,x0012,x10,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) BlockStart() Wait(00025) RotateUnit(x10,x00,x00,x00,x00,000) WaitRotateUnit(x10,x00) BlockEnd() //Barret turns to Cid DisplayMessage(x10,x12,x0013,x11,x00,x00,+00000,+00000,+00000,x03) WaitForInstruction(x01,x00) //The two turn and exit the workshop as Besrodio turns to look at the Orrery BlockStart() WalkTo(x11,x00,001,000,x00,x00,+008,x01) WaitWalk(x11,x00) WalkTo(x11,x00,001,004,x00,x00,+008,x01) WaitWalk(x11,x00) WalkTo(x11,x00,000,004,x00,x00,+008,x01) WaitWalk(x11,x00) WalkTo(x11,x00,000,005,x00,x00,+008,x01) WaitWalk(x11,x00) SpriteMove(x11,x00,+00000,-00000,+00016,x00,x02,+00013) Wait(00013) Erase(x11,x00) BlockEnd() BlockStart() WalkTo(x10,x00,003,000,x00,x00,+008,x01) WaitWalk(x10,x00) WalkTo(x10,x00,001,000,x00,x00,+008,x01) WaitWalk(x10,x00) WalkTo(x10,x00,001,004,x00,x00,+008,x01) WaitWalk(x10,x00) WalkTo(x10,x00,000,004,x00,x00,+008,x01) WaitWalk(x10,x00) WalkTo(x10,x00,000,005,x00,x00,+008,x01) WaitWalk(x10,x00) SpriteMove(x10,x00,+00000,-00000,+00016,x00,x02,+00013) Wait(00013) Erase(x10,x00) BlockEnd() Wait(00200) Sound(x004C) UseFieldObject(x00,x00) WaitFieldObject() //End Event Wait(00080) {60}(r003C) {3E}(r02000000FFFFFF3C00) Wait(00075) EventEnd() //TEXT PORTION //Scene opens with Besrodio, Barrett, and Cid in the process //of discussing something and working on the transportation //device that summoned Cloud to Ivalice. //Message x01 {font:08}Besrodio{br} {font:00} If these adjustments are{br} correct, Mr. Highwind,{br} you believe the variance{br} of the Transporter Orrery{br} will be constrained?{end} //Cid Stands from working on the Orrery //Message x02 {font:08}"Mr. Highwind"{br} {font:00} That's the plan, in{br} theory.{br} And for the love of{br} @%$&!in' God, just{br} call me Cid already.{end} //Message x03 {font:08}Burly{D11D}Lookin' Guy{br} {font:00} Awright, so this...{br} time{D11D}warpy device{D11D}{end} //Message x04 {font:08}Besrodio{br} {font:00} Transporter Orrery,{br} Mr... err... Barret.{end} //Barret looks at Besrudio for a moment, perhaps intimidatingly //Message x05 {font:08}Barret{br} {font:00} ...'Transporter Orrery',{br} %&$#in' thing somehow{br} yanked us from Mideel and{br} is dumping us and our stuff{br} in different places,{br} at different times,{br} and in a goddamn alternate{br} dimension?{end} //Message x06 {font:08}Besrodio{br} {font:00} It's been doing this since we{br} exposed it to the Cancer Stone.{br} That's when your friend Cloud{br} first appeared here in Ivalice.{br} {br} Given the activity from the device{br} I think many of your items and{br} friends are already here...{end} //Message x07 {font:08}Cid{br} {font:00} Yeah... Bersodio and I been{br} workin' our asses off.{br} Tryin' to get this piece of{br} shit to 'dump' stuff a bit{br} closer to home.{br} Your ass landing here has{br} proved it successful, all{br} things considered.{end} //Barret moves closer to Cid //Message x08 {font:08}Barret{br} {font:00} I landed in a @%$&!in' pig sty,{br} and you call it a success!?{end} //Barret punches at Cid and misses //just then, the machine begins to activate //*Barret and Cid step back as Besrodio does as well //a green materia appears; Barret kneels down to pick it up //Message x09 {font:08}Barret{br} {font:00} Green Materia, huh? Looks{br} like Fire, maybe.{end} //Message x0A {font:08}Besrodio{br} {font:00} Looks like the modifications{br} were a success after all!{end} //Message x0B {font:08}Cid{br} {font:00} Hell yeah they were!{br} {br} It seems like everything should{br} turn up in the workshop.{br} {br} That's better than being spread{br} all over the damn continent like{br} everything was doing before.{end} //Message x0C {font:08}Barret{br} {font:00} So all our gear shows up{br} here now, good.{br} What about everyone else?{end} //Message x0D {font:08}Cid{br} {font:00} We go play some @%$&!%# hero{br} and save their asses!{br} God knows they probably got{br} what they've gotten themselves{br} into without {font:08}us{font:00} around.{end} //Message x0E {font:08}Barret{br} {font:00} Now that's a{br} goddamn plan!{end} //Message x0F {font:08}Besrodio{br} {font:00} Last time my son, Mustadio,{br} sent me a letter...{br} He said that Cloud was still{br} traveling with them after an{br} encounter in Zarghidas.{br} They're still searching for{br} Ramza's younger sister,{br} Alma.{br} The letter said they were{br} heading from Riovanes to the{br} Trade City of Dorter,{br} both cities being very far{br} north from Goug, where we{br} are now.{end} //Message x10 {font:08}Cid{br} {font:00} From what I can tell, we're{br} on the ass of Ivalice.{br} Ain't anywhere to go but{br} North anyway, it seems.{end} //Message x11 {font:08}Besrodio{br} {font:00} I'll continue to work on the{br} Teleporter Orrery device.{br} I'll store whatever comes through{br} it until you two return.{br} {br} I'll also see if I can find a{br} similarity between your Materia{br} and Ivalice's Holy Stones.{end} //Message x12 {font:08}Cid{br} {font:00} Thanks a bunch Besrodio.{br} {br} It's good to know there's{br} people other than assholes{br} in this dimension.{br} We'll have to come back{br} sometimes to see what goodies{br} this thing spits out.{end} //Message x13 {font:08}Barret{br} {font:00} Ya man, thanks.{br} {br} Yo Cid, let's go{br} kick some ass!{end} //The two turn and exit the workshop as Besrodio turns to look at the Orrery