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Two Swords

Started by shingel13, March 29, 2020, 02:13:37 pm

shingel13

I have two questions I haven't been able to find any topics on regarding patching a character with two swords...

1) Is it possible to target two separate enemies with the two swords ability?
     -I have a Gun Specialist Character I created and am trying to give him the option of targeting two different enemies around the board.

2) When I utilize a Gun Ability that is a weapon strike it automatically uses the ability twice.  Can you use a physical ability without it activating under two swords?

     - I have tried unchecking "Weapon Strike" and turning the abilities into "Magic Attacks" as well as changing the animation to ensure the attack is the correct gun animation...  But I'm still getting two swords...  I don't need to Blind someone twice!

Thanks for the feedback and response
  • Modding version: PSX

Aiolon

Hello there!
i will reply your questions with my knowledge so please not that i could be mistaken.

1) NO. There is no ability in the game that allows you to target more than 1 unit separately.
 It could probably be done with ASM, and im no ASMer, but just by the looks of it and the fact that this has never been done before im going to guess this has 2 different outcomes:
A: Its not posible to do
B: Its probably too hard to do.

2) Mmm i couldn't understand what exactly is it that you wanted to do (or not do) in the second question. so i went to try some things. I hope they are useful to you:
I tried this with Animation (07 00 00)

If Weapon Range is checked: The ability will be used twice.

If Weapon Strike is activated BUT Weapon Range IS NOT: The ability will only be used once and it will take the elemental properties and damage modifier of the first weapon you have equipped.
(Note that you would have to give the ability its own range and effect, but if your ability is called blinding shot and you have, say, a unit equipped with a knife. It would be a bit awkward to see someone shooting magic bullets from a kinfe).

You also mentioned turning the abilities into magic attacks? mmm... the formulas have nothing to do with how abilities animate. If you are talking about the Animations tab im not sure about that one. If you are talking about the Physical Attack, Magical Attack slots in Patcher, Those are for AI behavior only.

 
  • Modding version: PSX
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