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Event Instruction Upgrade Hack v1.374

Started by Xifanie, March 16, 2022, 11:40:33 am

Xifanie

March 16, 2022, 11:40:33 am Last Edit: March 16, 2022, 11:43:18 pm by Xifanie
Download Latest Version
💾 Event Instruction Upgrade v1.374.xml
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

March 16, 2022, 11:48:59 am #1 Last Edit: March 16, 2022, 11:32:00 pm by Xifanie
v1.372
  • ResetUnitCalculations() does not affect Battle Stats 0x1B7 to 0x1BF anymore.
  • Event Conditionals can now trigger after (charged) actions/movement/crystalize/treasure as they are meant to, regardless of the Next Scenario ATTACK.OUT entries
  • Fixed ButtonPressGoTo()'s event instruction byte length
  • Restructured the hack to allow splitting of kanji space routines
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

v1.373
  • Fixed the .xml so that FFTOrgASM can apply it without errors (seems to run too)

v1.374
  • Swapped jalr parameters
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful