Thanks for the compliments!
Ah, I see... Yeah I kinda figured it would be a hassle to hack. But it would be cool if it were a thing though. I mean, by nature, positioning is integral in a game like FFT, and I felt that a job like the Valkyrian would reinforce that mechanic. That's why I came up with the idea.
Well, here's another job idea. I think it would work really well as a challenging boss! Hopefully its one that's not TOO complex to fully realize haha!
I give you... the Juggernaut!!
A self-Berserking warrior.
With 2 sets of HP... hehehe...
:twisted:
:twisted:
-Job Idea:
Juggernaut ~ Brutes with an overwhelmingly violent nature. Their pure rage and willpower makes them blind to pain and thirsty for blood. The Juggernaut is both an immovable object and an unstoppable force.
-Stats:
Brave: 75
Faith: 30
Weapons: Knight Swords, Fell Swords
Helmets: Helmets
Armor: Armor
Shield: Yes
Move: 3
Jump: 3
Speed: 7
Physical Evade: 15%
Base Attack: Very High
Base Magic: Very Low
Base HP: High
Base MP: Very High
-Stat Growth:
HP: ****
MP: *****
Attack: *****
Magic: *
Speed: *
-Innate Abilities:
MP Switch ~ Loses MP instead of HP when damaged.
Grit ~ Unit survives a killing blow with 1 HP remaining. Only works if HP is above 20%.
Critical MP ~ Fully restores MP when HP is below 20%.
Unscarred ~ Boosts PA, Speed and Defense by 50% if the unit has Full HP.
Focus Rage ~ Unit has control of themselves while under Berserk or Confuse.
War Path ~ PA +1 per panel while moving when Berserked.
Immune: Doom
-Action Abilities:
Brutalities ~ Juggernaut job Commands, arts that enhance and channel one's rage for delivering and receiving punishment.
1) Chakra ~ Restores HP and MP.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: Learned
MP Cost: 0
Charge: Instant
2) War Cry ~ Brave +10/ PA +1/ Speed +1.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: 2000
MP Cost: 0
Charge: Instant
3) Enrage ~ Casts Haste and Berserk.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: 4000
MP Cost: 0
Charge: Instant
4) Dark Blade ~ Absorbs target's HP
Range: 3
Vertical Range: +/- 1
JP Cost: 500
MP Cost: 0
Charge: Instant
5) Night Blade ~ Absorbs target's MP
Range: 3
Vertical Range: +/- 1
JP Cost: 100
MP Cost: 0
Charge: Instant
6) Violent Swing ~ Heavily Damages targets.
Range: self, Radius: 2
Vertical Range: +/- 2
JP Cost: 900
MP Cost: 0
Charge: Instant
7) Violent Stab ~ Heavily Damages targets.
Range: Linear 3
Vertical Range: Same as User
JP Cost: 1000
MP Cost: 0
Charge: Instant
8) Violent Smite ~ Heavily Damages targets.
Range: 1, Radius 1
Vertical Range: +/- 1
JP Cost: 1200
MP Cost: 0
Charge: Instant
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: Learned
MP Cost: 0
Charge: Instant
2) War Cry ~ Brave +10/ PA +1/ Speed +1.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: 2000
MP Cost: 0
Charge: Instant
3) Enrage ~ Casts Haste and Berserk.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: 4000
MP Cost: 0
Charge: Instant
4) Dark Blade ~ Absorbs target's HP
Range: 3
Vertical Range: +/- 1
JP Cost: 500
MP Cost: 0
Charge: Instant
5) Night Blade ~ Absorbs target's MP
Range: 3
Vertical Range: +/- 1
JP Cost: 100
MP Cost: 0
Charge: Instant
6) Violent Swing ~ Heavily Damages targets.
Range: self, Radius: 2
Vertical Range: +/- 2
JP Cost: 900
MP Cost: 0
Charge: Instant
7) Violent Stab ~ Heavily Damages targets.
Range: Linear 3
Vertical Range: Same as User
JP Cost: 1000
MP Cost: 0
Charge: Instant
8) Violent Smite ~ Heavily Damages targets.
Range: 1, Radius 1
Vertical Range: +/- 1
JP Cost: 1200
MP Cost: 0
Charge: Instant
-Support Ability:
Vehemence ~ PA +50%, Defense -50%.
JP Cost: 900
-Reaction Ability:
Fury ~ PA +1
Trigger: HP loss.
JP Cost: 900
Retaliate ~ Casts Berserk on self.
Trigger: HP loss.
JP Cost: 500
-Move Ability:
Manafont ~ recover MP upon moving.
JP Cost: 500
-Notes:
The gimmick with this job is the innate MP Switch and Critical MP abilities. With MP Switch, Juggernauts won't be hurt until they lose ALL their MP. This grants them the stat boosts from Unscarred since their HP is preserved because of MP Switch. If they run out of MP and are hit with a killing blow, they will survive it with 1 HP left because of their Grit ability. This activates Critical MP to fully restore their MP, resetting the MP Switch.
The other gimmick of this job is the benefits they receive when Berserked. Their Enrage ability grants them both Berserk and Haste. Focus Rage will help them maintain control of themselves while still reaping the benefits of Enrage. And just when you think it can't get any better, War Path will further increase their PA with every step they take. Combine this with the attack boosts from Unscarred and Vehemence, and you got yourselves MAJOR damage output.
These two dynamics embody what I meant when I referred to the Juggernaut as, "an immovable object and an unstoppable force."
The other gimmick of this job is the benefits they receive when Berserked. Their Enrage ability grants them both Berserk and Haste. Focus Rage will help them maintain control of themselves while still reaping the benefits of Enrage. And just when you think it can't get any better, War Path will further increase their PA with every step they take. Combine this with the attack boosts from Unscarred and Vehemence, and you got yourselves MAJOR damage output.
These two dynamics embody what I meant when I referred to the Juggernaut as, "an immovable object and an unstoppable force."