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May 21, 2024, 11:20:48 am

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Messages - ToddKOart

1
 
Thanks for the compliments!
Ah, I see... Yeah I kinda figured it would be a hassle to hack. But it would be cool if it were a thing though. I mean, by nature, positioning is integral in a game like FFT, and I felt that a job like the Valkyrian would reinforce that mechanic. That's why I came up with the idea.

Well, here's another job idea. I think it would work really well as a challenging boss! Hopefully its one that's not TOO complex to fully realize haha!
I give you... the Juggernaut!!
A self-Berserking warrior.
With 2 sets of HP... hehehe...
:twisted:


-Job Idea:
Juggernaut ~ Brutes with an overwhelmingly violent nature. Their pure rage and willpower makes them blind to pain and thirsty for blood. The Juggernaut is both an immovable object and an unstoppable force.

-Stats:
Brave: 75
Faith: 30
Weapons: Knight Swords, Fell Swords
Helmets: Helmets
Armor: Armor
Shield: Yes
Move: 3
Jump: 3
Speed: 7
Physical Evade: 15%
Base Attack: Very High
Base Magic: Very Low
Base HP: High
Base MP: Very High

-Stat Growth:
HP: ****
MP: *****
Attack: *****
Magic: *
Speed: *

-Innate Abilities:
MP Switch ~ Loses MP instead of HP when damaged.
Grit ~ Unit survives a killing blow with 1 HP remaining. Only works if HP is above 20%.
Critical MP ~ Fully restores MP when HP is below 20%.
Unscarred ~ Boosts PA, Speed and Defense by 50% if the unit has Full HP.
Focus Rage ~ Unit has control of themselves while under Berserk or Confuse.
War Path ~ PA +1 per panel while moving when Berserked.
Immune: Doom

-Action Abilities:
Brutalities ~ Juggernaut job Commands, arts that enhance and channel one's rage for delivering and receiving punishment.
1) Chakra ~ Restores HP and MP.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: Learned
MP Cost: 0
Charge: Instant

2) War Cry ~ Brave +10/ PA +1/ Speed +1.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: 2000
MP Cost: 0
Charge: Instant

3) Enrage ~ Casts Haste and Berserk.
Range: self, Radius 1
Vertical Range: +/- 1
JP Cost: 4000
MP Cost: 0
Charge: Instant

4) Dark Blade ~ Absorbs target's HP
Range: 3
Vertical Range: +/- 1
JP Cost: 500
MP Cost: 0
Charge: Instant

5) Night Blade ~ Absorbs target's MP
Range: 3
Vertical Range: +/- 1
JP Cost: 100
MP Cost: 0
Charge: Instant

6) Violent Swing ~ Heavily Damages targets.
Range: self, Radius: 2
Vertical Range: +/- 2
JP Cost: 900
MP Cost: 0
Charge: Instant

7) Violent Stab ~ Heavily Damages targets.
Range: Linear 3
Vertical Range: Same as User
JP Cost: 1000
MP Cost: 0
Charge: Instant

8) Violent Smite ~ Heavily Damages targets.
Range: 1, Radius 1
Vertical Range: +/- 1
JP Cost: 1200
MP Cost: 0
Charge: Instant


-Support Ability:
Vehemence ~ PA +50%, Defense -50%.
JP Cost: 900

-Reaction Ability:
Fury ~ PA +1
Trigger: HP loss.
JP Cost: 900

Retaliate ~ Casts Berserk on self.
Trigger: HP loss.
JP Cost: 500

-Move Ability:
Manafont ~ recover MP upon moving.
JP Cost: 500


-Notes:
The gimmick with this job is the innate MP Switch and Critical MP abilities. With MP Switch, Juggernauts won't be hurt until they lose ALL their MP. This grants them the stat boosts from Unscarred since their HP is preserved because of MP Switch. If they run out of MP and are hit with a killing blow, they will survive it with 1 HP left because of their Grit ability. This activates Critical MP to fully restore their MP, resetting the MP Switch. 

The other gimmick of this job is the benefits they receive when Berserked. Their Enrage ability grants them both Berserk and Haste. Focus Rage will help them maintain control of themselves while still reaping the benefits of Enrage. And just when you think it can't get any better, War Path will further increase their PA with every step they take. Combine this with the attack boosts from Unscarred and Vehemence, and you got yourselves MAJOR damage output.

These two dynamics embody what I meant when I referred to the Juggernaut as, "an immovable object and an unstoppable force." 
2
Hope you guys like this idea. Essentially, they are Dragoons that have the ability to move enemy units. Enjoy!

-Job Idea:
Valkyrian ~ Graceful knights who practice the ancient war arts of the Valkyrie, a forgotten race of winged warriors. Their powerful strikes turn the battle tides by reeling their enemies in whatever direction they please. Their elegant leaps are as beautiful as they are deadly, giving them the miracle of flight and their enemies the terror of raining blades.

-Stats:
Brave: 70
Faith: 55
Weapons: Pole arms, Long bows
Helmets: Helmets
Armor: Armor, Clothes, and Robes
Shield: Yes
Move: 4
Jump: 5
Speed: 9
Physical Evade: 20%
Base Attack: Very High
Base Magic: Very low
Base HP: High
Base MP: Low

-Stat Growth:
HP: ****
MP: **
Attack: *****
Magic: *
Speed: ****

-Innate Abilities:
Fly

-Action Abilities:
Forceful Arts ~ Valkyrian Job command, strikes that move enemy positions with force.
1) Port Revolver ~ Damages target and forces them to turn clockwise.
Range: Weapon
Vertical Range: Same as Weapon
JP Cost: Learned
MP Cost: 0
Charge: Instant

2) Starboard Revolver ~ Damages target and forces them to turn counter-clockwise.
Range: Weapon
Vertical Range: Same as Weapon
JP Cost: Learned
MP Cost: 0
Charge: Instant

3) Stern Revolver ~ Damages target and forces them to face backwards.
Range: Weapon
Vertical Range: Same as Weapon
JP Cost: 400
MP Cost: 0
Charge: Instant

4) Drive ~ Damages target and knocks them 1 spaces away.
Range: Linear 5
Vertical Range: +/-1
JP Cost: 650
MP Cost: 0
Charge: Instant

5) Drag ~ Damages target and brings them adjacent to the user.
Range: Linear 5
Vertical Range: +/-1
JP Cost: 650
MP Cost: 0
Charge: Instant

6) Pursuit ~ Damages target while landing adjacent to them. Can be used before or after the user's Move phase to extend movement. The ability cannot be executed unless there is an unoccupied panel nearby.
Range: Linear 4, Landing Radius: 1 around target
Vertical Range: +/-1, Landing vertical range: +/-1
JP Cost: 750
MP Cost: 0
Charge: Instant

7) Pierce ~ Damages multiple targets in a row while moving through them. The user stays 1 panel beyond the row of targets. The ability cannot be executed unless there is an unoccupied panel beyond the row of targets.
Range: Linear 4
Vertical Range: +/-1
JP Cost: 900
MP Cost: 0
Charge: Instant

8) Springboard ~ Flings target onto a selectable panel. Does not damage target.
Range: 1, Launching range: 8
Vertical Range: +/-1, Launching Vertical range: no limit
JP Cost: 1800
MP Cost: 0
Charge: Instant

9) Catapult Launch ~ Damages target while flinging them onto a selectable panel.
Range: 1, Launching range: 5
Vertical Range: +/-1, Launching Vertical range: no limit
JP Cost: 2000
MP Cost: 0
Charge: Instant

10) Sky-fallen Spear ~ Heavily damages targets. Becomes even stronger with Pole Arm equipped.
Range: 3, Radius: 1
Vertical Range: no limit
JP Cost: 1500
MP Cost: 0
Charge: Instant

11) Skyward Shot ~ Heavily damages targets. Becomes even stronger with Long Bow equipped.
Range: Weapon, Radius: 1
Vertical Range: no limit
JP Cost: 1500
MP Cost: 0
Charge: Instant


-Support Abilities:
High Critical ~ Critical hit ratio +70% (from 5%)
JP Cost: 1200

-Reaction Abilities:
Revolver Counter ~ Counter with a Stern Revolver if in range
Trigger: Getting attacked
JP Cost: 800

Drive Counter ~ Counter with Drive if in range
Trigger: Getting attacked
JP Cost: 800

-Move Abilities:
Full Throttle ~ Attack and Speed +1 for every panel unit moved that turn. Attack and speed reverts back at the end of the unit's turn.
JP Cost: 1000