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How do I advance Story Progression?

Started by advfox, October 29, 2014, 05:25:22 pm

advfox

October 29, 2014, 05:25:22 pm Last Edit: October 29, 2014, 06:40:33 pm by Blue
I have successfully created an event, and it functions like it is supposed to - the right time in the story, and at the right location. However, after completing the event and attempting to leave the location, the event loops.

The event triggers if Story Progression (SP) is equal to 1F, which in my case is right at the start of Chapter 3 before the event at Gollund.


I think I've already identified the problem. Completing the event does not change SP, so when returning to the World Map, the event loops indefinitely because SP is stuck at 1F. 

I know what the problem is, so now I just need to figure out the solution. Is there some way to tell an event to change the SP variable upon completion, or is there something I need to modify elsewhere?
  • Modding version: PSX

Jumza

Storyline Progression is a variable that get's manipulated in events, you can use the event instructions ZERO, SUB and ADD (and some others) to make it go up, down, reset, etc.

http://ffhacktics.com/wiki/Event_Instruction_B0
http://ffhacktics.com/wiki/Event_Instruction_B2
http://ffhacktics.com/wiki/Event_Instruction_BE
http://ffhacktics.com/wiki/Variables

If you need any help using this stuff, feel free to post some more questions :)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

advfox

That's exactly what I was looking for - I can't thank you enough.
  • Modding version: PSX

Jumza

Anytime, glad you can get this kind of stuff working for you :)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.