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Patch Proposals/Ideas Thread

Started by Dominic NY18, February 14, 2009, 01:59:21 pm

PX_Timefordeath

April 04, 2009, 01:56:07 pm #160 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Quote from: "Sephirot24"But think about it. As more and more abilities / items / classes start getting useless, you'll have a lot less variety, and the game will become just a "Use X class with Y ability and Z equips, get lucky, win battle, repeat." And if only 1 or 2 classes / a few abilities / items are render useless, then it's quite easy to fix because you don't have to change pretty much anything..
This isn't a "Make every class useful patch"

It's a Hardcore mode patch

If you don't like using one class to win, then don't use them

Sephirot24

April 04, 2009, 02:16:14 pm #161 Last Edit: April 04, 2009, 02:27:31 pm by Sephirot24
Ok.. 2vs1. Allright, it's a hardcore patch.

Don't let any special join your party.
No elixirs for the player.
Add at least one more enemy in each story battle (is it posible?).
Double the JP cost for all abilities (although this may fuck up the AI now that I think about it).
Make the MP cost of abilities higher.
Elemental, Summons and Draw Out are now Evadable (Magical Ev).
You can't Stat break (or ruins now lower 1 or 2 points, instead of 3)
Speed save now adds Haste.
At least half the enemies in each battle have DU / MDU / AU / MAU / Concentrate.
Make Job requirements higher.
No invite / charm.
Train has only BR% chance of inviting criticaled monster.
Secret Hunt has only BR% chance of poaching monster.
Enemies have Innate: Item.
Undead always revive (100% chance).
No Cursed Ring.
Zombie can only be cast on enemies.
Undead monsters cannot be "Trained".
Faith can only be cast on allies.
Innocent can only be cast on enemies.
Use more special classes (White knights, Engineers, Knight Blades, Assassins, Princess, etc).
Some enemies have Teleport 2.

That's all I can think about for now...

EDIT:

You can't inflict allies with Death Sentence.
You can't inflict allies with Confuse.
Death Sentence / Crystalize / Boxilize count reduced to 2 / 1 for the player.
Recruiting people cost more money.
Recruited peoples BR and FA have a max cap of 60.
Early equipment has also downsides (i.e. Leather cap has HP+5 and MP-5). This one is more for the early game than anything, as you can give the PC better equips.

Smitson

April 04, 2009, 02:27:25 pm #162 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
More 1 on 1's! Those are probably the funnest fights  :P.

Havermayer

April 04, 2009, 05:37:03 pm #163 Last Edit: December 31, 1969, 07:00:00 pm by Havermayer
Multiplayer patch.  Please someone do it!

:D

VincentCraven

April 04, 2009, 05:39:45 pm #164 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
no u
I changed jobs and that has made all the difference.

FFMaster

April 04, 2009, 06:10:03 pm #165 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Don't worry too much Sephirot24. Arch is right, its a hard mode patch, and if I worry about trying to make all classes useful, it won't work.

However, there will be times when Oracle is useful, they just won't be as strong as they were before. Btw, the Sand Rat Cellar is very interesting right now. Don't worry too much about 1 HP Wall. That will come much later in the game.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Verdeni

April 04, 2009, 07:26:11 pm #166 Last Edit: December 31, 1969, 07:00:00 pm by Verdeni
Quote from: "SilvasRuin"Verdeni, perhaps if you fleshed out what and who the character is more, it would help.  Just what did he obtain from the pact?  A few minor abilities and two potentially nasty ones?  What did he (or she) sacrifice for them?  And if it is about extracting life force, why aren't there more abilities in there that effect the life force rather than slinging elemental ectoplasm?

Quote from: "Voldemort"obligatory: final boss is unkillable

also, name it CockBlocktics
Awesome and amusing.  At least make it so that people will be fooled into thinking it is beatable.

I've actually been working on that a little more ever since Vanya said their skillset was diverse enough.

I'll be posting the new skills and description later, once I finish it up.

I've edited "Mantra Destroyer", it n ow hits with an effect after the attack every time, Thus making the JP cost 1200.

Also, The soul collector NPC is a she, lol.  8)
  • Modding version: PSX
  • Discord username: V3rdeni

PX_Timefordeath

April 04, 2009, 10:15:07 pm #167 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Quote from: "Sephirot24"Ok.. 2vs1. Allright, it's a hardcore patch.

Don't let any special join your party.
No elixirs for the player.
Add at least one more enemy in each story battle (is it posible?).
Double the JP cost for all abilities (although this may fuck up the AI now that I think about it).
Make the MP cost of abilities higher.
Elemental, Summons and Draw Out are now Evadable (Magical Ev).
You can't Stat break (or ruins now lower 1 or 2 points, instead of 3)
Speed save now adds Haste.
At least half the enemies in each battle have DU / MDU / AU / MAU / Concentrate.
Make Job requirements higher.
No invite / charm.
Train has only BR% chance of inviting criticaled monster.
Secret Hunt has only BR% chance of poaching monster.
Enemies have Innate: Item.
Undead always revive (100% chance).
No Cursed Ring.
Zombie can only be cast on enemies.
Undead monsters cannot be "Trained".
Faith can only be cast on allies.
Innocent can only be cast on enemies.
Use more special classes (White knights, Engineers, Knight Blades, Assassins, Princess, etc).
Some enemies have Teleport 2.

That's all I can think about for now...

EDIT:

You can't inflict allies with Death Sentence.
You can't inflict allies with Confuse.
Death Sentence / Crystalize / Boxilize count reduced to 2 / 1 for the player.
Recruiting people cost more money.
Recruited peoples BR and FA have a max cap of 60.
Early equipment has also downsides (i.e. Leather cap has HP+5 and MP-5). This one is more for the early game than anything, as you can give the PC better equips.

Stat break skills now break the USER'S stats
Death sentence is now Death, and can't target enemies
No recruiting
Wall is back to original status
Self Destruct does not hit bombs
Monsters have even better stats
No random battles
ALL ENEMIES HAVE 100 BRAVE/FAITH
Two handed Stone gunners in each map

The list goes on and on...

Sephirot24

April 04, 2009, 10:52:03 pm #168 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Well.. of all those ideas, some will prove very useful XD

Aquilae

April 04, 2009, 11:44:24 pm #169 Last Edit: December 31, 1969, 07:00:00 pm by Aquilae
- Some enemies have 1 HP Wall
- Def UP / MDef UP is common
- More special classes being used by the enemy
- Some enemies Br is 100 (Hamedo, Damage Split etc.)
- Some monsters are immune to status such as Berserk and Poison
- No changes of classes or skills other than what is already done in the 1.3 patch

Its 1.3 Hard Mode, not 1.4. I think these should be all the changes that will take place in battles, it will make it harder but keep the feel of 1.3.
:gay:

Archael

April 04, 2009, 11:46:18 pm #170 Last Edit: December 31, 1969, 07:00:00 pm by Archael
100% Blade Grasp on many Immortal Flagged Enemies (Casters)

hooray

Oblivion

April 07, 2009, 01:22:41 am #171 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
i think a patch where ramza chose the path that argath wanted him to choose. basically he agrees with argath, kills milueda in the 1st fight. and kicks delita out who becomes the main antagonist of the game and hates ramza (duh).
"A little sport before dying, dear boy?"

jimmyjw88

April 07, 2009, 02:09:54 am #172 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Is there a way to make a skill that reduce the target's HP to 1?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

boomkick

April 07, 2009, 02:24:33 am #173 Last Edit: December 31, 1969, 07:00:00 pm by boomkick
Make every skillset have All-Ultima. And make it do 1 damage.

Skip Sandwich

April 07, 2009, 08:51:15 am #174 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
@Jimmy
the Gravi 2 spell already does this in vannila, its just that the bosses that have it almost never cast it
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

philsov

April 07, 2009, 09:11:44 am #175 Last Edit: December 31, 1969, 07:00:00 pm by philsov
Quote from: "jimmyjw88"Is there a way to make a skill that reduce the target's HP to 1?

You can make a skill do 99% of their max HP damage.  I think gravi2 is 95% atm, but those sort of variables are easily toggled in fftpatcher.
Just another rebel plotting rebellion.

Skip Sandwich

April 07, 2009, 09:20:19 am #176 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
actually Gravi 2 has a specific formula that deals damage equal to TarCurHP -1 (formula 17 in FFTPatcher)
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

jimmyjw88

April 07, 2009, 10:37:43 am #177 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Oh...wait...which is vanilla patch?
Is it v1.3?
So meaning I just need to use Gravi2?
And philsov, "make a skill do 99% of their max HP damage"....is there such formula?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Skip Sandwich

April 07, 2009, 10:56:42 am #178 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
vanilla is FFT with no patches or changes applied, gravi 2 uses formula 17 in the patcher, it reduces a target's hp to exactly 1, unless they are already at 1hp, in which case does nothing. what philsov was talking about is using formula 9 (demi, demi 2) or formula 53 (Hurricaine) set to reduce the target's hp by 99% of the max.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

jimmyjw88

April 07, 2009, 11:38:33 pm #179 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Ah...i see.
Kk. Thanks alot ^^
By the way, do you think such skill is overpowered?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.