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Type1 to Type2 Switch (SPRITING)

Started by AuraDragon, October 27, 2008, 03:50:24 pm

AuraDragon

October 27, 2008, 03:50:24 pm Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
I need to know how to make a Sprite that uses Type2.SHP (MEDIATOR) start using Type1.SHP (DARK KNIGHT), if you know please post.

Or if Zodiac is willing to make an asm hack. :P

Zozma

October 27, 2008, 04:52:37 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you have to do a simple asm hack in the right location
but from there you can change any sprite type to any other.

(he has a file there called sprite type byte locations, the locations are in battle.bin)

http://www.ffhacktics.com/forum/viewtop ... 64&start=0
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

AuraDragon

October 27, 2008, 05:44:21 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by AuraDragon
2D8BC is 3 3 0 24 in my version, but it is supposed to be 1 1 0 24 (well, I wanna make it 0 0 0 24)...   I think the data needs to be looked over. <_<

Zozma

October 27, 2008, 06:58:26 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah the 0 0 is type 1...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

SentinalBlade

November 02, 2008, 06:02:46 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
I realize i misposted those; i used the japanese battle.bin...not the english; if you look at my video about adding lucavi, i explain how to easily find it