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Messages - GasT87

1
FFTA/FFTA2 Hacking / Re: FFTA2 Luso Unique Job?
March 09, 2024, 05:47:01 pm
I'm not 100% sure that this would work but...
First you need to choose 1 Hume job to make Luso exclusive.
Make it so you need to have learned a Ability for the same job
Change Luso's recruitment Job to the chosen one and give him Starting equipment that will teach him an skill for his exclusive Job after the first fight.
Now go to change the recruitment for that Job into another one to prevent anyone in your team getting said job.
Finally you will want to look at different enemies formations and changing enemies from that selected job into another for everyone.
2
I think that it's because they are not really abilities per see. I think that what for example "Fleet on foot" does is simply casting "Hastega" on the user so if you want to change what they do you will have to find witch ability they are calling and modify that.
3
Been a while, basically you will have to paired with the data sheets and can use the number to change the animation from one to another, so for example have "refresh" use "holy" animation, It requires a little trial and error, different number affect different states, like effect, what kind of casting animation, how the recipients react, and so on
4
Some abilities seem to be locked into particular actions even when changing the animation. Like I tried to change Roulette into a classical magic attack but it would not work as multi target, even when changing the animation it was always that. I think the beastmaster skill work in a similar way where they are hardcoded into doing that you may be able to use the Ability list editor in the text editor to give them other skills.
5
After some time I got the itch to try modding stuff again and decided to try my hand at making a easy way to edit the animation of certain attacks, using the tables with the addresses. Always wanted to change how stuff like "Parley"would render the opponent invisible even if you change it from being a attack that removes the target.

Tested it by trying to change Attack into Fire: Didn't work, the character just stays in the idle animation but not even showing damage numbers above the enemy.

Tested by changing "Fire Breath" from a Dragoon into Blizzard: Worked perfectly, animation and correct sound

Attack seams to be hard coded, maybe also stuff like "Double Shot" from the Viera too.

Anyways it could use some more testing but I can't continue now, if anyone else wants to try it too you are free to take a look at it.

Edit: Haven't had time to sit down and test it well but the "unknown8" value seems tied to what happens after the ability:

23: Turns the invisible for the rest of the match
22: turns the one affected invisible for the rest of the match
Which if you want to change the effects of stuff like Elpee and Parley would be really helpful to change

24: Shows the damage of a second hit like with "Pummel", useful if you want to make more double hit attacks and want to display the damage done correctly, otherwise it only shows the first hit.
6
Will try to get back to you with it as soon as possible, but I'm currently swamped with work so if anybody else can make the file quicker the better. Sorry
7
There is this: http://ffhacktics.com/wiki/Final_Fantasy_Tactics_A2:_Grimoire_of_the_Rift for addresses.
Also on the files attached to this post is a couple of spreadsheets with all the info http://ffhacktics.com/smf/index.php?topic=9514.msg211097#msg211097
If you still need the info in a plain text file I can compile something later.
8
FFTA/FFTA2 Hacking / Re: FFTA2 Passive Abilities
October 26, 2015, 09:50:43 am
Check the post about the tools for some images detailing a bunch of those including some special stuff about how the AI treats the different skills.
  On the Jobs front I believe that there is no support of having innate passives. Check Eternal post on one of the A2 post where he posted a RAR file with a bunch of tools and documentation.
9
There are specific properties for stuff like the Ribbon or the Orb of Minwu, there are 3 levels for it Immune to some/several/all. It was probably made that way to save on space on the cartridge, so instead of having various bits per item to indicate immunities and the like they just one Byte with 255 different possible properties (from 00 to FF)
10
FFTA/FFTA2 Hacking / Re: FFTA2 Equipment editor
September 20, 2015, 02:30:26 pm
If you have Intel graphics like me I would recommend no$gba with no$zoomer for a better experience (just search for no$zoomer, it should come with no$gba included) there are a couple of small graphic glitches but nothing game breaking and it should work perfectly for testing.
11
FFTA/FFTA2 Hacking / Re: FFTA2 Tools (Updated 2013/02/16)
December 09, 2014, 06:04:50 pm
Newbie (long time lurker) here, the 12th unknown of the second page seems decides if you can target an empty square or not.
It has been a long time since we heard anything from Lennart does any one have the source code for this tools? Don't know much about tool making and having this as examples will really help me.