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March 28, 2024, 04:21:00 pm

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1
Help! / Re: Is my project even Vaiable
Last post by ComplexMessiah - Today at 10:45:46 am
Quote from: RetroTypes on Today at 07:00:26 amWelcome! Glad to hear you've already been playing with some of the tools, as that's always the first thing I tell people to do when considering starting the modding process.

Thank you I have been stalking this forum for quite awhile.

Quote from: RetroTypes on Today at 07:00:26 amTo start, I'll point out that modding the psp version limits your options in terms of tools available to you, as our psx documentation is much greater than the psp counterpart. Modding the mobile versions is completely out of the question, at least for anyone here. The only thing we have for mobile is a save editor. The psp version is moddable, but again, you'll be handicapping yourself a bit. The new features are tempting, but most of the psp content has already been added to the psx version via The Lion War mods.

I am not opposed to going to the PSX  version, the problem with that is ethical part of using somebody else's hard work to build up on. If you would be kind enough to point me in the direction of a PSX that has the following features. The two new classes (onion knight and Dark knight), The new items, All the additional characters and the IOS feature of getting access to the new items after completing the game for the first time vai poaching, also the additional side quests as well. I would like to keep additional modded content to a minimum. 

Quote from: RetroTypes on Today at 07:00:26 amRegardless of which platform you choose, adding items or jobs is not currently possible (other than TLW adding the Dark Knight in, which was crazy complicated and cannot be expanded further). So for both items and jobs, you'll have to replace existing ones with your new concept pieces.

Then with my suspicions confirmed the next logical path would be to steal one of the do nothing classes and then add that to wheel and expand outside of that.



Quote from: RetroTypes on Today at 07:00:26 amThings like new damage formulas would require minor ASM hacks, and those can be made and inserted into either version.
I am struggling to get my head around this tool. The XMLs don't seem to appear inside the tool is there a specific fold i need them in? Also is there a syntax guide to the XML would be nice. I read a thread explaining how to use it but i am not fully understanding it. I would like to keep this project and questions inside a single threat as to no clutter up the forum and for it to be easier to reference.

Quote from: RetroTypes on Today at 07:00:26 amMaking any job work like calculator is a pretty big undertaking, and while it's not impossible, I'd consider it mostly off the table unless you replace calc to accomplish it, or dive decently deep into ASM hacking.

well to be specific i want it to grab all the spells learned in the Black magic, White magic and Summon. put them in a list with their normal casting values. I used calculator as that's the closest thing that comes to mind.
2
Help! / Re: Is my project even Vaiable
Last post by RetroTypes - Today at 07:00:26 am
Quote from: ComplexMessiah on Yesterday at 09:36:56 pmSo i am reasonable new to this modding. I have managed to make basic patches and ran a few test patches. So now i want to go to the next level and make a full on patch with some more major changed. So i am going to outline to the basic concepts of what exactly i want and then ask do to make it happen and preferable the tools needed to do so. first i will list the tools i have and the version i wish to mod:
PSP: War of the lions.
FFTactext
FFTorgASM
FFTPatcher (v0.497.0)
MassHexASM

So this project is split into three main sections. Jobs, Items and reverting my current version into a different version.
Jobs:
I wish to add two new jobs to the wheels one with a mediocre requirement of level 5 white and black mage. The other requiring master summoner, black mage, white mage, level 8 calc and 5 of orator and mystic. I wish for these jobs to be generic jobs and be placed on the wheel. The only other thing of note is the larger job i wish to be a meta job and pull from pre existing spells like calculator.
Items:
I wish to add a few new items. I think the hardest of all is a new Materia blade, I would also like to add that to deep dungeon in the "Move find" pool. Additionally that weapon will require a new damage formula and sprite.

I am currently use the PSP version and wish to change it to the IOS or android version as i believe the changes made there are the most pragmatic way of playing this version.  additionally would like to add a QOL feature of memory of cursor.

These are big sweeping changes there will also be a lot of minor changes that i can expect to escalate into larger issues. Over all is this even viable with modding tools around or will it be a waste of my time.

Welcome! Glad to hear you've already been playing with some of the tools, as that's always the first thing I tell people to do when considering starting the modding process.

To start, I'll point out that modding the psp version limits your options in terms of tools available to you, as our psx documentation is much greater than the psp counterpart. Modding the mobile versions is completely out of the question, at least for anyone here. The only thing we have for mobile is a save editor. The psp version is moddable, but again, you'll be handicapping yourself a bit. The new features are tempting, but most of the psp content has already been added to the psx version via The Lion War mods.

Regardless of which platform you choose, adding items or jobs is not currently possible (other than TLW adding the Dark Knight in, which was crazy complicated and cannot be expanded further). So for both items and jobs, you'll have to replace existing ones with your new concept pieces.

Sprites can be altered/replaced as well, although I'm not sure about the smaller things like weapon icons and the like for psp. Pretty much any image can be modified in the psx version though.

Things like new damage formulas would require minor ASM hacks, and those can be made and inserted into either version.

Making any job work like calculator is a pretty big undertaking, and while it's not impossible, I'd consider it mostly off the table unless you replace calc to accomplish it, or dive decently deep into ASM hacking.

I think I answered everything you asked but if you want more clarification or have more questions, let us know!
3
Help! / Is my project even Vaiable
Last post by ComplexMessiah - Yesterday at 09:36:56 pm
So i am reasonable new to this modding. I have managed to make basic patches and ran a few test patches. So now i want to go to the next level and make a full on patch with some more major changed. So i am going to outline to the basic concepts of what exactly i want and then ask do to make it happen and preferable the tools needed to do so. first i will list the tools i have and the version i wish to mod:
PSP: War of the lions.
FFTactext
FFTorgASM
FFTPatcher (v0.497.0)
MassHexASM

So this project is split into three main sections. Jobs, Items and reverting my current version into a different version.
Jobs:
I wish to add two new jobs to the wheels one with a mediocre requirement of level 5 white and black mage. The other requiring master summoner, black mage, white mage, level 8 calc and 5 of orator and mystic. I wish for these jobs to be generic jobs and be placed on the wheel. The only other thing of note is the larger job i wish to be a meta job and pull from pre existing spells like calculator.
Items:
I wish to add a few new items. I think the hardest of all is a new Materia blade, I would also like to add that to deep dungeon in the "Move find" pool. Additionally that weapon will require a new damage formula and sprite.

I am currently use the PSP version and wish to change it to the IOS or android version as i believe the changes made there are the most pragmatic way of playing this version.  additionally would like to add a QOL feature of memory of cursor.

These are big sweeping changes there will also be a lot of minor changes that i can expect to escalate into larger issues. Over all is this even viable with modding tools around or will it be a waste of my time.
4
Completed Mods / Re: War of the Lions Tweak v2....
Last post by celestialheathen - Yesterday at 08:50:47 pm
Just completed the game using your mod. Want to say thank you for your hard work. It was a great way to enjoy a classical game.

I especially liked the lower job requirements and lower JP costs of skills, so more jobs are easily accessible and less grinding needed; Faster CT for magics and skills; More balanced special characters to the point that Ralpha and Cloud are more enjoyable to use; Broken and stolen equipments can be brought back; Move find-item always on and jobs have innate ability to make them more unique.   

Some suggestions I have: I finished the game around lvl 65, and by the end it still felt too easy. Maybe an optional hard mode patch in the future where story enemies match your lvl and more frequent appearance of advanced-job enemies (like samurai, calculator) during story mode; Some skills like Beowulf's Vengeance or Byblos's Manaflare seem overpowerful, even though they are situational; Some jobs like Geomancer and Orator still feel not worth the time even with better equipment choices.
5
Spriting / Re: welln's Sprites
Last post by azavier - Yesterday at 02:11:33 pm
Hello. Any update on the garuda sprite? If not.. can i pay u to finish it! I really love the idea of it and want to use it
6
Completed Mods / Re: FFT The Lion War ReMixed
Last post by MRTayag - Yesterday at 06:23:09 am
How to toggle No Permadeath?
7
New Project Ideas / Re: Quality of Life Pack v1.14...
Last post by Nyzer - March 26, 2024, 08:46:43 pm
Found a bug with the Equip Change Fix hack: because Defend runs the same set of code that is altered, Defend tries to load data that would be set by EQUIP.OUT during Equip Change but turns out to just be junk data when using Defend. As a result, sometimes Defend would consume Act, and sometimes it would not.

Here's an update that would allow the modder to choose whether Defend consumes Act or not:

    <Patch name="Equip Change Fix">
<Author>Xifanie, with a fix from Nyzer</Author>
        <Description>Allows changing your Right Hand/Left Hand equipments without consuming your Act.
Additionally, can optionally prevent Defend from consuming Act as well.</Description>
        <Location file="BATTLE_BIN" offset="E929E" mode="DATA">
            00
        </Location>
        <Location file="BATTLE_BIN" offset="E9AA0" mode="ASM">
@EquipChangeKanji1: lbu r1,0x0005(r16) # Load unit's used skillset
ori r2,r0,0x0003 # r2 = 3 - Equip Change
bne r1,r2,@eqch_br_1 # Branch if not using Equip Change
ori r3,r0,%DefendConsumesAct
sw r6,0x0000(r29)
sw r7,0x0004(r29)
addiu r6,r0,0x0002
lui r7,0x801f
lw r7,-0x6d1c(r7)
lui r5,0x801e
addiu r5,r5,-0x781c
addiu r7,r7,0x0004
@eqch_br_2: lhu r3,0x0054(r7)
lh r2,0x0000(r5)
addiu r7,r7,0x0002
addiu r5,r5,0x0002
bne r2,r3,@eqch_br_1
ori r3,r0,0x0001
sltiu r2,r6,0x0005
bne r2,r0,@eqch_br_2
addiu r6,r6,0x0001
ori r3,r0,0x0000
@eqch_br_1: lui r2,0x8015
lw r2,-0x2cfc(r2)
ori r5,r0,0x01c0
mult r5,r2
mflo r5
lui r1,0x8019
addiu r1,r1,0x08cc
addu r1,r1,r5
sb r3,0x0188(r1)
lui r1,0x8015
ori r5,r0,0x0001
subu r3,r5,r3
sb r3,0x029e(r1)
lw r6,0x0000(r29)
lw r7,0x0004(r29)
@used_defend: j 0x000751c8
addiu r29,r29,0x0008
@EquipChangeKanji2: sb r0,0x029e(r4)
beq r5,r0,@eqch_br_3
ori r5,r0,0x0001
j 0x00138f18
sw r5,0x0110(r29)
@eqch_br_3: bne r2,r3,@eqch_end
sw r3,0x0110(r29)
sw r0,0x0110(r29)
@eqch_end: j 0x00138f18
nop

        </Location>
        <Location file="BATTLE_BIN" offset="751C0" offsetMode="RAM" mode="ASM">
j @EquipChangeKanji1
addiu r29,r29,-0x0008
        </Location>
        <Location file="BATTLE_BIN" offset="138F0C" offsetMode="RAM" mode="ASM">
lui r4,0x8015
j @EquipChangeKanji2
lbu r5,0x029e(r4)
        </Location>
<Variable name="Defend Consumes Act" default="1" bytes="1" symbol="true"/>
    </Patch>
8
Spriting / Re: welln's Sprites
Last post by Krice - March 26, 2024, 03:12:58 pm
For the Y'shtola sprite in game i noticed her face distorts when she is casting. Is that a me and my game thing or the bmp?
9
Help! / repeat action
Last post by zinkBR1986 - March 26, 2024, 09:24:29 am
I would like to know if it is possible to repeat an action, an attack, simply by adding a "loop" in a formula?

Initially, it would be applied to Break item, so that it breaks all items with a single attack.

I saw that there is already something here, but it seems unfinished to me:

https://ffhacktics.com/smf/index.php?topic=12056.0#msg224119
10
Help! / Re: Help coding new stealing/b...
Last post by zinkBR1986 - March 26, 2024, 08:49:49 am

Could you please publish this completed formula?
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