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Topics - ffta707

31
WE NOW HAVE A NEW EVENT!! LINK AT BOTTEM OF THE PAGE:) ALSO, WE HAVE A FEW BIGGER ONES ALMOST DONE!!!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


This is a new patch me and Jumza have been working on for a couple weeks now. This will be a complete translation of jobs from Tactics advance to Tactics. This patch will include secret charicters and sidequest, that will not be showed yet due to spoilers.

As of now, we have fencer and fighter testing. Fencer around 70% complete, text edits about 50% also. Fencer testing was seccessful (you can veiw it with the link at the bottem. Feather blow's animation was glitchy, and will have to be changed.

Fighter is only about 50% complete, due to the abilities having a little bit of trouble. It was also tested, but only about three abilities because some the range had to be fixed, or some other slight problems. The testing though was seccesful for what we tested.

We have so far...

white monk
Fencer
Fighter
Archer


UPDATE FOR JOBS SECTION

Ramza's job plans:

Me and Jumza have been debating this for a while now also. It wont be signifigantly overpowered, and will probebly include some of the origional abilities of his job. He will not be a squire for sure/ most likely just called a knight, since there is no Knight, it will be Ramza specific.

{Suggestions}

By the way, Me and Jumza are always open for suggestions to make this patch work/ and flow better. Although you may not see your idea in the patch, it will be taken under large consideration... since you are the players of our patch.

We are planning on having jobs such as... MAJOR SPOILER WARNING

Palidan
Alchemist
Illusionist
Hunter
Sniper
Gunner (Secret charicter)
Runeseeker (Secret charicter: Not babus)
Soldier (secret charicter)
Fencer*
Fighter*
Mime (Unfortunatly)
Ninja (FFTA version)
Gadjateer
Juggler
Elementalist
Assasin (FFTA version)
Archer (FFTA version)
Defender
Dragoon(FFTA version)
Bishop
Templer
Judge*
Judgemaster*

OVERKILL:
Some people will mention overkill. We are going to solve this problem, since FFTA abilities to FFT, would most likely be "overkill." Our ENTD section will be overloaded with edits, so that it will be a very hard patch to play, giving you a challenge.

Some of you are asking about the amount of jobs/ what are we going to do with the specific Boy/ Girl jobs. Well me and Jumza are smart guys, we got this all figured out... But i'd rather not spoil everything:)

These may not be final though, but for now just to get the idea accross. This will include some minor storyline edits, and will intertwine with the FFTA story in a way, but we cannot release that.

Bosses:
There will even be new boss battles, including some of your favorites from FFTA.

Anyways, thats all for now.

EDIT:
Archer now has 4 action abilities completed not tested
(November 15)

EDIT:
The gender restrictives will be worked in (We like to keep some secrets)

Also, Geomancer is fixed, but I don't really want to give away some things. Me and Jumza made a couple things "Secret"

The ffta jobs that may not be included will probely be White mage, Black mage, Time mage. This is due to the fact that, you all know what they can do, so why reinvent the wheel, to make the patch more boring.

Me and Jumza are working to night, hopefully on the rest of archer, and starting mabe, illusionist - which has a lot of skills.

Archer is now 60% complete. Testing video will be on today for sure. They will probebly be the only "archer" class, and be a very useful class.

We finished some archer abilities, but some are weak and boring, and definatly need some more exciting features. Make sure to read the discription on the video on youtube (The link at bottem, which will give most of the videos ideas) It also shows the finished fighters action abilities. Me and Jumza are going to rework the Archer more then likely tonight. So be ready for the next update:)

We will also have new secret events.. if i already havn't said that before. These events are going to be incredible. One is almost comeplete, but we will not release for a while. We have much scripture planned out, so that even if you are not a FFTA person, or even have never played it... you will definatly want to. This may sound like a bunch of bull crap. But the proof is on its way:)

Included ASM hacks


Most certainly JP sccroll glitch fix - since most jobs have a scroll down in our patch.

Probebly improved formulas (we'll include those later)

I just want to inform there will be some ASM hacks included to make gameplay more phesable.
==============================================================================================

{By the way, I'm adding update dates at the bottem to make them easier to see, and to show you that we are making progress, and imform you our every step.}
(November 16)

Trailer done... not great but gets the idea across:)
(November 17)

We have a few new events done. We will post them sooner or later, whenever jumza sees fit. We also have a new title screen done. The link is posted below:) The title screen is the ffta cover, with me and jumza's names. The title Final Fantasy Tactics:FFTA 1.0. it also says a ffhacktics production. The link is not here yet. We are thinking about posting the link after some more work is done, so we can stop posting so many links:) It should be up in no time.
(November eight-teen)

$$$$$$$UPDATE$$$$$$$$

Archer is done, a testing video will be up at the bottem in a day or so. We are finishing up white monk, which is basicly regular monk, except Exorcise, so there will not be a test video for that. Tonight we will be starting hunter. We are not making sniper, because we have fencer, and they are similar. (We can only have 1 or 2 archer classes) Hunter will be late in the job charts, since it will be a good job. For now, here is our progress plan:


[/b]
Those are most of the generic jobs included in this patch, not all the special classes though. Most likely the jobs that where not used will be some sort of secret charicter, or main storyline charicter.
Thank you,
Jumza/ ffta707


Link For new EVENT video
http://www.youtube.com/watch?v=WPfyJJsdpow

Link for Video [Fighter/ Fencer]
http://www.youtube.com/watch?v=n6VfzlF6ySs

Link for Video [Fighter/ Archer]
http://www.youtube.com/watch?v=WnqPae12Lo4

Link for Trailer!
http://www.youtube.com/watch?v=8maEQVoA5cY
32
Help! / Just a few questions...
October 08, 2009, 07:57:49 pm
Ok. I have an idea for a knew patch that will be a big project. I have expirience in hacking from FFTA, whitch is quite complicated, due to the lack of programs. Anyways, I have a few questions. I was wondering first, how do you edit the missions. I know about entd's but I could only seem to find {in fft patcher} the cutscenes, and not the missions. Also the random battle's. I was wondering how the mercinaries crew went about editing the missions. Lastly, I was wondering how they edit the text. I was searching through FFtactext, and, couldn't locate the main storyline text. Do they use a hex editor? Anyways, if anyone could help that'd be great. Thanks!
33
Help! / Can anyone tell me how to use ENTD's
October 04, 2009, 07:18:27 pm
I want to make the battles harder, by using ENTD's. Any help?
34
Help! / ENTD files help
October 04, 2009, 05:30:54 pm
How do you use them?
35
Help! / FFT editor question
September 26, 2009, 03:27:38 pm
OK, I am new to hacking final fantasy tactics, and new to this site. I had a few questions about the FFT pacher/editor thing, that edits SCUS_942.21 file. I made a BIN file with my FFT disk. It works perfect. I open the modder -> do the modding, and try to export, but it needs me to export to a SCUS_942.21, witch I am sure you are familiar with. Anyways, I have CD mage, but I'm not sure what to do. Have any tips/help?