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How to reflect edited data

Started by Ruinom, January 22, 2014, 09:25:22 am

Ruinom

January 22, 2014, 09:25:22 am Last Edit: January 23, 2014, 03:19:43 am by Ruinom
I have a question. Please teach me a solution.

I edited world.bin and battle.bin of WOTL to unlock mime abilities and equips.
I played WOTL to make certain the data but It was not reflected.

I have done is the following steps:
•Open UMDGen
•Select and Open WotL ISO and Extract Image to an empty folder.
•Now open UMDGen and open the ISO and Extract Image to an empty folder.
•Navigate to the folder that extracted image to.
•Replace the FFTPACK.BIN in that folder with the one I just recompiled with FFTPatcher.
•Go back to UMDGen
•Select New, then Right Click the Large White Open Box and select Add Existing Folder
•Select PSP game in the folder I extracted to earlier.
•Then Right Click again and Add Existing File and select UMD_DATA.BIN
•Rename No Label to SD then save as ISO.
These steps from
http://ffhacktics.com/smf/index.php?topic=10141.msg193923#msg193923

Why did I go wrong?

formerdeathcorps

It doesn't work that way.  Most of the files in fftpack.bin have no function in the actual game and are simply legacy files from the Japanese PSX version.  The code that actually matters in WotL is in EBOOT.BIN.  EBOOT.BIN is encrypted, but if you replaced it with BOOT.BIN. which is unencrypted, the game will still be fine.
The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.

Ruinom

Thanks for your kindness and quick response!!

If I found the code in BOOT.BIN ,I would edit BOOT.BIN.
But I've read that it is not known in this forum.