You can follow this
full guide (http://webcache.googleusercontent.com/search?q=cache:ct1YMNtEpS8J:ffhacktics.com/smf/index.php?action%3Ddlattach;topic%3D406.0;attach%3D5254+&hl=en&gl=us) (found it on
this guide (https://ffhacktics.com/smf/index.php?topic=9303.msg181842#msg181842)). It is for PSX but it works. Maybe I can do a tutorial for PSP but it is basically the same concept. The idea is to replace unused characters that has a formation sprite and an avatar/portrait. There are sprites that people recommend for removing are a few units like Valmafra
{F. Sprite: #12 & Job: #21 (skillset #49)}, Simon
{F. Sprite: #0A & Job: #13 (there are unused skillsets like #49)}... Even if those units only appear on cinematics so it's safe to change everything about them, they will appear wrong in cinematic events. To change their appearance you have to use the program
FFTEVGRP (made for PSX version but it works on PSP version) or Sishi Manager that works too.
There are very hardcoded units like Dark Knight and Onion Knight so you can't really change those units, you can only add/change skills. There are also hardcoded units but just for skills like Archer or Ninja that you can't change or have a full skillset but you can change their appearance.
If you want to maintain everything it is basically impossible. You need to delete an event or a character.
You have to choose. And since PSP is very hard to edit freely, it can be very hard to work around these problems. Also, the space for playable characters are limited. You can't really make new ones from nothing.
Also there is a problem, you can only add units that appear both in WLDFACE.BIN & UNIT.BIN for your side (WLDFACE4 won't work for your units as I tested it, I think this is hardcoded). It doesn't happen in the enemy side. Also, the important thing is that portraits and sprites need to be tied. You can see this using Shishi Manager in Other images.
Technically that means you can add new units even for pure Guests (Rapha, Mustadio...), but in the PSP version the issue will be that you can't change easily their avatar/portrait sprite and you'll have to edit many events so I'll avoid that. You can still try use other Guests (Algus, Gafgarion...) that you can change their avatar/portrait sprite but you'll still have to modify events and maybe bugs will happen, so it is not as safe for PSP. You'll end up with wrong portraits and you won't have it easy to link those units in the event editing (ENTD). Remember a Guest unit needs an unique sprite formation to work.
Anyway, there is a way to add new units in the game than just Simon and Valmafra like some people say. This is something I tought myself while seeing that people made new units with Guests. These are all the unused units (you can read this from the FFT Wiki):
Quote from: undefinedThere are quite a few job classes that are unused in battle (...) More information on these jobs can be found in their respected articles; Cardinal (https://finalfantasy.fandom.com/wiki/Alphonse_Delacroix), Duke (https://finalfantasy.fandom.com/wiki/Druksmald_Goltanna), Duke (https://finalfantasy.fandom.com/wiki/Bestrald_Larg), Elder (https://finalfantasy.fandom.com/wiki/Simon_Penn-Lachish), False Saint (https://finalfantasy.fandom.com/wiki/Ajora_Glabados), Grand Duke (https://finalfantasy.fandom.com/wiki/Gerrith_Barrington), High Confessor (https://finalfantasy.fandom.com/wiki/Marcel_Funebris), Viscount (https://finalfantasy.fandom.com/wiki/Ludovich_Baert), and Witch of the Coven (https://finalfantasy.fandom.com/wiki/Witch_of_the_Coven).
- So with animation/event editing you have the option of
Delacroix,
Goltanna,
Larg,
Simon, Ajora
Glabados,
Barrington,
Funebris,
Ludovich and
Valmafra. The important thing to use those units in your side is that they needs to appear too in UNIT.BIN so that's why
Valmafra and Simon are the way to go, but you can also use some Guest units like Algus if you don't like it, but you'll need to edit a lot more. Don't forget you can replace any of the other units only on the enemy side.
So after all, which are the units that are safe to use but require a little more work (events, swapping sprites) other than Valmafra and Simon? I'll try to say some:
- The easiest one is
Olan, as this is an enemy unit that you only see once and this unit won't appear in scenes. To replace it, use another unused unit from the list above (example: Goltanna, Simon...). Be careful if you use any unit that appear in scenes. I'll explain how to make
custom animations to fix this issue (https://ffhacktics.com/smf/index.php?topic=13059.0) with any character.
-
Serpentarius & Archaic Demon. Two monsters that you can also use to edit new units and you won't use on your journey. To replace Jobs & IDs, you can use units listed above. I didn't test those units but I think they will work. They are coded as humans but they have monster sprites.
- NEW: I am also trying
Holy Dragon (2nd dragon) that seems like a good replacement for a monster.
Remember you'll have to change ALL sprites for those, including all in-game sprites that will appear in the wheel and formation. Follow the tutorials for that, including to learn how to change sprites.
AnimationsI didn't figured it out at first but there are some units that are not used in combat but there are used in events and those units use animations. If you replace a character, that character is also replaced in story events. If that character has animations, the animations will glitch. Those animations are found in
EVTCHR.BIN (in Other Images, using Shishi), using different layers as palettes.
The way to edit those animations is pretty simple if you are already familiar with the edition of sprites:
· Select the animation from the character, navigate arround the palettes until you see your desired character that is not glitched.
· Export that palette and edit it as you like. You can also try to make custom AI animations (https://ffhacktics.com/smf/index.php?topic=13059.0) if you are familiar with AI.
· Just import the .BMP image on the same palette and animation number. Done.