I know it doesn't matter - we have a sprite editor - but I need to know this for a modding project with a different game.
I don't know about the battle sprites but a lot of other things work in 2-Dimensional, 4bpp linear reverse-order. Then just expand the viewer to show 32 tiles horizontally.
I should have specified; I want battle sprites most of all.
Sorry, I forgot who I was talking to. Let me re-type my post in a more blunt fashion.
Many other graphics in FFT can be viewed in TileMolster using Mode: 2-Dimensional and Codec: 4bpp linear, reverse-order with the Canvas Size set to 32 Columns. If you TRY THOSE SETTINGS it is very likely/almost guaranteed the sprites you're looking for will be viewable.
You didn't need to clarify. You just needed to actually try what I suggested.
Bonus Protip: It actually works.
Worked, but unfortunately I was hoping it wouldn't work. Thanks.
I hoped that the sprites in FFT were scrambled, and later reassembled in the game, so that I could find some specifications for reassembling sprites in SaGa Frontier.
Unrelated, but does anyone know what that shit at the end of the file is?
It's compression.
A spritesheet is 256x488
The first 256x256 is uncompressed. The rest is compressed.
Quote from: Xifanie on March 13, 2012, 10:57:40 pm
It's compression.
A spritesheet is 256x488
The first 256x256 is uncompressed. The rest is compressed.
That is the craziest fucking thing I've ever heard. Truly, Square coders smoke crack.