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WalkTo Sidestep help

Started by Jumza, November 03, 2012, 09:01:45 pm

Jumza

November 03, 2012, 09:01:45 pm Last Edit: November 04, 2012, 09:48:46 am by Jumza
So, the problem I'm having is, when I use this in an event:
BlockStart()
WalkTo(x15,x00,006,001,x00,x00,+008,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,006,007,x00,x00,+008,x01)
WaitWalk(x15,x00)
RotateUnit(x15,x00,x01,x00,x01,001)
{64}(r1500)
UnitAniM(x15,x00,x06,x00,x01)
BlockEnd()
the second WalkTo causes the unit to sidestep, instead of walking straight.
Any Ideas on how to fix it?
EDIT:Figured it out :) I forgot to rotate the unit before telling her to walk again.
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

Pride

You need to use spritemove to make them "sidestep", it can take a little playing around with but its not overly complex. If you need further help, I (or Elric if he's on =p) can help you set it up fully.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

Jumza

Oh well, using that instruction I posted up there caused the unit to sidestep, I was wondering why she didnt turn and go straight, so I just had to rotate her before she started walking. :)
  • Modding version: PSX
Nyzer: Alma teleports out of her own possessed body.
Raijinili: Remember that you're telling a modding community that the game they love could use some fixing.

3lric

Dunno why i never saw this >.<  Good thing Pride pays attention :P
  • Modding version: PSX