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adding jobs

Started by darkfaust, January 26, 2009, 10:06:14 pm

darkfaust

January 26, 2009, 10:06:14 pm Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
hi um how can i add new jobs for psx version or how can i use the useless jobs for the job select. for example tehre this duke job how can i activate this. i want to use this job for everybody. my characters for ramza or other characters. i hope i told what i mean. sorry for bad english

DarthPaul

January 26, 2009, 10:09:17 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
You would have to edit an existing job on the job wheel to the new job and change the job sprite and it's abilities.

Also you would have to edit the unit.bin and world.bin images of it.

The process is not as complex as it sounds.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

darkfaust

January 26, 2009, 10:13:20 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
hm where can i find the unit.bin i have the world.bin? do i need another .bin file and do i have chace not to use hex editing because its very complex and window for editing is very small i can hardly read it :D

DarthPaul

January 26, 2009, 10:15:48 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
There are some programs around the forum that will help with the editing but they are in Japanese.

Hex editing is the hard way of doing it and may not even work so well.

Both the world.bin and the unit.bin are found in the ISO.

If you don't have the newest Shishi then you will also need the battle.bin.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

darkfaust

January 26, 2009, 10:30:44 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
how can i make new sprites i mean duke has no sprite do i need to edit one or can i add new one ? and i can't change ramza's armor color i tryed yesterday with paint program and it says there are color that can't found and i tryed red but red looks like light brown colors are different then it looks do i need another program for making sprites ?

DarthPaul

January 26, 2009, 10:36:02 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Ramza has a set color palette and yes you either need to make a duke or edit the Larg sprite.

As far as colors go you can't edit without changing the color palette for that you will need to hit up the guys in the spriting department.

With the level of your questions though we can only give you a job in the spam and greetings departments. I'll have them prepare you a cubicle while I prepare the paperwork.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

spoonman

January 26, 2009, 11:37:39 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by spoonman
OMG.

Thank the lord I'm not the only hacktics newbie.

DarthPaul

January 27, 2009, 07:46:12 am #7 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Don't worry about that someone new joins everyday. We were all noobs once.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

darkfaust

January 27, 2009, 07:03:20 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
:D is there any program that can help me ? + i couldn't find text editor on this site can someone know a link or something pls pm me thank you for all your help.

SentinalBlade

January 27, 2009, 07:35:06 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Quote from: "darthpaul"Don't worry about that someone new joins everyday. We were all noobs once.

Here here! thats teh attitude we need to show noobs :)

3. Melonhead REMOVED the text editor from the latest version of the patcher, as it is WAY to buggy. however he is currently working on a newer version (i helped fix a problem!! :D)

4. To downlaod the CURRENT text editor, you need to download an earlier version of fftpatcher, it comes bundeled in with the archive file you download. Google "Lion Editor" and it will take you to Melonhead's google page, where his patcher is hosted.

5. Your sprite problem is just that you need practice. Zozma, an excellent spriter, does all his work in paint.

I actually use Photoshop CS3, which i can give you a download link to a cracked version in a PM, mainly cause if i post it here zodiac might get in trouble for hosting something like that.

darkfaust

January 27, 2009, 07:39:15 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
thanks man

SentinalBlade

January 27, 2009, 07:51:57 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
MY pleasure, feel free to ask anything else

darkfaust

January 28, 2009, 08:54:28 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
okay i'm asking so many questions i know that :D i extract the files from fft now i have .bin files now time for question :)
PS:I have photoshop but thanks.

SentinalBlade

January 29, 2009, 01:35:01 am #13 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Hehe, lioneditor is for PSP, yes, but FFTPatcher is actually hosted on that site to

Dont extract files from the FFT file unless you want to edit them manually, which is a real pain. cdmage is mianly used for inserting sprites now.

FFTpatcher can automatically patch your ISO by going to the PSX menu and then selecting "Patch ISO"

http://code.google.com/p/lioneditor/

It should be on the right to download

DarthPaul

January 29, 2009, 08:00:36 am #14 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
I could never figure out how to work lioneditor so I gave up but I still have it on my HD somewhere.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

darkfaust

January 29, 2009, 07:39:44 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by darkfaust
okay i learned patcher but not that much still it's usefull now time mages can use teleport 2 and if the jp is less npc can use that skill too which is good cuz that makes game a litle more difficult :D

HatterMadigan

February 10, 2009, 09:00:38 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by HatterMadigan
Also what you could do is extend the job wheel with a gameshark code. I'm pretty sure LastingDawn had a post about it... Well, anyway, it includes all of the special jobs plus some -interesting- jobs. But BE WARNED.... the non-special characters will change into the special characters that are linked with their jobs. I guess you could have 20 Ovelias... :( BLECHCHCH!

Legionofdrake

April 14, 2009, 10:35:50 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Legionofdrake
so wait do you need to use the CDmage thingie first because i cant find the unit.bin in sprite manager

Vanya

April 15, 2009, 11:03:16 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
You have to extract uNIT.BIN and then open the folder that contains UNIT.BIN. You won't see the file, bit if you type in the name of the file and press the open button it'll open right up. ^_^
You can open any file in this manner. They won't all look right, though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

FFaddic

April 15, 2009, 01:16:55 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by FFaddic
One thing that should be mentioned is that if you are trying to add more jobs and not just replace the current ones, it cannot currently be done completely.

There is a gameshark code that allows expansion of the wheel that theoretically could be turned into a Hex hack, but there is no space for job requirements.

There are currently 8 bytes for each job, with each half byte representing a job's level requirement. It should be possible to expand the iso, but it would be done exponentially depending on how many jobs you wanted. Currently it's 16 sets of 8 bytes (128 bytes). If you wanted, say, 18 jobs then you would need 18 sets of 9 bytes (162 bytes) or 20 jobs would be 20 sets of 10 bytes (200).

What this means is, to add more jobs the entire current job table would have to be moved to an empty space of the iso and then expanded to a set size (probably something 50-100 depending on how many jobs there currently are to include all possible scenarios). Then the pointers would be reassigned to look to this new location. Finally, the pointers that say what each job is would have to be assigned (I don't these have been found yet).

So, as of now you can't fully add jobs but you can edit the current ones :)