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April 30, 2024, 05:21:26 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Nirek

1
PSX FFT Hacking / FFTorgASM and Open.Bin/Require.OUT
April 12, 2011, 09:07:05 am
Was tinkering with FFTorgASM to add some stuff I use that isn't included, and ran into an issue with it not like open.bin or require.out, after digging around in the source, the patching helper it uses has odd names for those files, I was able to get fftorgASM to successfully modify those files using these new names: OPEN_OPEN_BIN and EVENT_REQUIRE_OUT
Probably other files that are like that, but these are the only ones I've run into so far, thought it might be of interest.

ex: (Xifane's Continue hack, and FFMaster's Brave/Faith hack, in a way that FFTorgASM likes)
<Patch name="Default to Continue">

   <Description>Default Menu option set to Continue instead of New Game</Description>
   <Location file="OPEN_OPEN_BIN" offset="3490">
0880023C
40534124
21082300
01000434
000024AC
40534124
   </Location>
 </Patch>

<Patch name="Forced 75 Brave and Faith">
   <Description>Force Brave and Faith to 75</Description>
   <Location file="EVENT_REQUIRE_OUT" offset="50CC">
05610508
00000000
   </Location>
   <Location file="EVENT_REQUIRE_OUT" offset="50EC">
14610508
00000000
   </Location>
   <Location file="BATTLE_BIN" offset="F1414">
4B000324
2a106600
03000214
00000000
21306000
10610508
4B000324
2a10c300
02000214
00000000
21306000
2300e6a0
2400e6a0
35100708
00000000
   </Location>
   <Location file="BATTLE_BIN" offset="F1450">
4B000324
2a286900
03000514
00000000
21486000
1f610508
4B000324
2a282301
02000514
00000000
21486000
2500e9a0
1000422c
3d100708
00000000
   </Location>
 </Patch>
2
A B and C on that last chart appear to be:

Can be Used by AI
Hits only Allies
Hits only Enemies
The summons spell bear that out, though for some reason Fairy has the enemy only flag set, might be because it only targets dead units.
3
PSX FFT Hacking / Re: Razele's ASM Hacks
May 21, 2010, 06:06:08 am
Unfortunately, it does not work for katanas broken with Draw Out, it does however seem to do a whole lot more than just items broken/stolen, just did some more real testing with it, now that I have access to fur shops (purged all the low chapter..mess, with fftastic) Over the course of 1 battle (Barius hill, with the time mage/lancers) I had 1 weapon break attempt, that broke my Murasame), After the battle, the Fur Shop had:
6 Ninja Edge, 2 Murasame, 2 Bizen Boat, 5 White Staff, 1 Diamond Helmet,4 Green Beret, 4 Twist Headband
1 Wizard Mantle, and 1 Feather Boots (poached from one my black chocobos,my whole reason for that random)

Definately checking alot more than break/steal

Edit: I did not use draw out at all in that battle, I tested that in another battle before spamming an asura knife until it broke, after the battle nothing at all was in the fur shop still.
4
PSX FFT Hacking / Re: Razele's ASM Hacks
May 19, 2010, 11:34:18 am
Don't suppose a fix was ever found for it? Couldn't turn up anything from searching, it makes a real mess of the fur shop, hehe
5
PSX FFT Hacking / Re: Razele's ASM Hacks
May 19, 2010, 10:37:32 am
I'm not sure if it has to do with being placed over 1.3 or not, but it seems like the broken/stolen items sent to Fur shop is cloning a copy every time a steal/break attempt is made, even against enemies, has anyone else ever experienced this? It was rather... odd seeing over a dozen Blood Swords in stock when I got to ch3.
6
Hacking/Patching Tools / Re: Spell.Mes
May 18, 2010, 10:13:35 pm
Ah, wasn't sure. Well, the easiest way I found to do it, is open it in a hex editor ( I actually use a hex extension for notepad++)
and search for fe, and change each to ff, with the exception of large blocks you will find. These are groupings of spells that have no message, the songs, all the monster stuff, etc, there's a couple of those. What you want is to change any singular fe to ff, and the first fe of a block to ff. (In theory you could probably just change them all, but I was using the original 'fixed' file that Zodiac made as a reference, and that is how it was done there)
7
Hacking/Patching Tools / Re: Spell.Mes
May 18, 2010, 10:02:00 pm
Yes it does, a few seconds after the last word, I posted my completed version for 1.3 in my topic over there, if you want to play with it, just need to replace Spell.Mes in the iso with CDMage/etc.
8
Hacking/Patching Tools / Re: Spell.Mes
May 03, 2010, 03:56:10 pm
Thanks, that appears to work, using the current one as a guide I was able to change most of the fe to ff, with the exception of the large groups of fe (which I gather is where all the songs/monster spells which have no quotes, are) It appears to work from the limited testing I did on it.
9
Hacking/Patching Tools / Spell.Mes
May 03, 2010, 10:30:33 am
I tried the 1.3 forums, but maybe this is a better place for this question:

I'm trying to adapt the fixed Spell.Mes to the new spells in 1.3, and no matter what I try, any change causes it to revert to pausing at a spellquote and waiting for a button press. Is there some other tool besides FFTacText I should be using?