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March 28, 2024, 05:51:54 pm

Event Editing Issue

Started by Argy, May 30, 2014, 07:27:54 am

Argy

Hi All,

I am having a problem with the 'Back Gate of Lesalia' Event. The one where Alma and Ramza talk and then Zalmo enters!! The problem is that at the start, the door opens, and the camera pans to where Alma and Ramza should be but unfortunately they don't move there. The rest of the event plays out well as well.
I have tried changing the SpriteMvmt r values as well to match the x values in 1.91 but to no avail. So I am at a loss

When it comes to the actual battle. Both Ramza and Alma are on the same square and they cant move!! Its a weird brother sister fusion.

I have included the patch as Ramza has a wall spell that kills everyone. Helps me with the speed of the game and looking a the text!!

Here is the code

Offset(x001C4000)
//Remove the previous line if you wish not to override the offset in CONFIG.INI.
Text(x0000091E)
//Remove the previous line if you wish text to compile directly after instructions.

Camera(+00504,-01804,+00952,+00302,+00128,+00000,+04096,+00001)
WaitForInstruction(x04,x00)
WarpUnit(x02,x00,004,010,x00,x00)
{63}(rC9)
Camera(+00504,-00172,+00952,+00302,+00512,+00000,+04096,+00200)
{4D}(r50)
WaitForInstruction(x04,x00)
{63}(rAA)
Wait(00030)
LoadEVTCHR(x01,x40,x00)
WaitForInstruction(x34,x00)
SaveEVTCHR(x01)
Sound(x004C)
{54}(r0101)
{56}()
Wait(00010)
WalkTo(x02,x00,004,007,x00,x00,+007,x01)
MovementAnim(r02000002)
{49}()
UnitPresent(x10,x00,x01)
UnitPresent(x80,x00,x01)
UnitPresent(x81,x00,x01)
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
AddUnitStart()
Wait(00070)
DisplayMessage(x10,x91,x0001,x30,x00,x09,-00075,+00008,+00050,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
WaitWalk(x02,x00)
RotateUnit(x02,x00,x08,x00,x01,000)
WarpUnit(x30,x00,004,010,x00,x00)
WalkTo(x30,x00,004,008,x00,x00,+007,x01)
MovementAnim(r30000002)
WaitWalk(x30,x00)
Wait(00048)
DisplayMessage(x10,x92,x0002,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
Wait(00020)
DisplayMessage(x10,x91,x0003,x30,x00,x00,+00000,+00000,+00008,x03)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x02,x00,x0C,x00,x00,000)
WaitRotateUnit(x02,x00)
UnitAnim(x02,x00,x5C,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x5D,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00014)
DisplayMessage(x10,x92,x0004,x02,x00,x00,+00000,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x30,x00,x59,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x5B,x02,x00)
Wait(00030)
DisplayMessage(x10,x91,x0005,x30,x00,x00,+00014,+00000,+00000,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00016)
Camera(+00536,-00188,+00728,+00302,+00512,+00000,+04096,+00064)
Wait(00016)
UnitAnim(x30,x00,x5A,x02,x00)
Wait(00010)
Wait(00050)
UnitAnim(x02,x00,x5E,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x61,x02,x00)
Wait(00010)
{8C}(r020000020000)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00060)
DisplayMessage(x10,x92,x0006,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
UnitAnim(x30,x00,x64,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x67,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x66,x02,x00)
Wait(00002)
UnitAnim(x30,x00,x65,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x0007,x30,x00,x00,+00010,+00000,+00000,x03)
WaitForInstruction(x01,x00)
CloseDialog(x02,x0008,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0009,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00040)
UnitAnim(x02,x00,x5F,x02,x00)
Wait(00012)
UnitAnim(x02,x00,x60,x02,x00)
Wait(00012)
Wait(00030)
DisplayMessage(x10,x92,x000A,x02,x00,x00,+00000,+00012,-00012,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x91,x000B,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00030)
UnitAnim(x02,x00,x72,x02,x00)
Wait(00008)
{8C}(r020004020000)
Wait(00006)
{8C}(r020006020000)
Wait(00006)
{8C}(r020008020000)
Wait(00006)
DisplayMessage(x10,x92,x000C,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
Wait(00006)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00008)
DisplayMessage(x10,x91,x000D,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
Wait(00020)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x63,x02,x00)
Wait(00010)
CloseDialog(x02,x000E,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00012)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00030)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6C,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00004)
UnitAnim(x02,x00,x62,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00020)
DisplayMessage(x10,x92,x000F,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x6B,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x6A,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x69,x02,x00)
Wait(00008)
UnitAnim(x30,x00,x68,x02,x00)
Wait(00048)
DisplayMessage(x10,x91,x0010,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x71,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x70,x02,x00)
Wait(00006)
UnitAnim(x02,x00,x02,x00,x00)
UnitAnim(x30,x00,x6D,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x58,x02,x00)
Wait(00001)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x02,x00,x00)
UnitAnim(x02,x00,x6F,x02,x00)
Wait(00010)
UnitAnim(x02,x00,x6E,x02,x00)
Wait(00008)
UnitAnim(x02,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x92,x0011,x02,x00,x00,+00000,+00008,-00006,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00033)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x74,x02,x00)
Wait(00034)
DisplayMessage(x10,x91,x0012,x30,x00,x00,+00000,+00000,+00008,x02)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0013,x02,x00,x00,-00004,+00008,-00004,x02)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00080)
UnitAnim(x30,x00,x73,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00006)
DisplayMessage(x10,x91,x0014,x30,x00,x00,+00000,+00000,+00008,x01)
WaitForInstruction(x01,x00)
DisplayMessage(x10,x92,x0015,x02,x00,x00,-00004,+00008,-00004,x01)
WaitForInstruction(x01,x00)
CloseDialog(x01,x0016,x00,x00)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
Wait(00008)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
WalkTo(x02,x00,005,007,x00,x00,+008,x01)
MovementAnim(r02000200)
WaitWalk(x02,x00)
Wait(00010)
DisplayMessage(x10,x12,x0017,x02,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
WalkTo(x30,x00,004,007,x00,x00,+010,x01)
MovementAnim(r30000200)
WaitWalk(x30,x00)
RotateUnit(x30,x00,x0C,x00,x01,000)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00020)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x77,x02,x00)
Wait(00004)
UnitAnim(x30,x00,x78,x02,x00)
Wait(00006)
UnitAnim(x30,x00,x76,x02,x00)
Wait(00006)
DisplayMessage(x10,x91,x0018,x30,x00,x00,-00012,+00000,+00004,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{60}(r005A)
Wait(00090)
Wait(00010)
BgSound(x05,+000,+036,x00,120)
UnitAnim(x30,x00,x75,x02,x00)
Wait(00010)
UnitAnim(x30,x00,x02,x00,x00)
Wait(00060)
RotateUnit(x02,x00,x04,x02,x00,000)
WaitRotateUnit(x02,x00)
Wait(00010)
DisplayMessage(x10,x92,x0019,x02,x00,x00,+00030,+00000,-00020,x12)
WaitForInstruction(x01,x00)
CloseDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00100)
AddUnitEnd()
WarpUnit(x10,x00,005,002,x00,x02)
WarpUnit(x80,x00,003,001,x00,x02)
WarpUnit(x81,x00,007,001,x00,x02)
WarpUnit(x82,x00,005,000,x00,x02)
WarpUnit(x83,x00,002,000,x00,x02)
WarpUnit(x84,x00,008,000,x00,x02)
DisplayMessage(x10,x11,x001A,x10,x00,x09,+00010,+00030,-00040,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x00,x00,x01,000)
Wait(00008)
RotateUnit(x30,x00,x00,x00,x01,000)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00028)
WaitForInstruction(x04,x00)
Wait(00016)
SpriteMove(x10,x00,+00000,+00000,-00080,x00,x01,+00001)
WaitSpriteMove(x10,x00)
ColorUnit(x10,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x10,x00)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x10,x00,+00000,-00004,-00004,x00,x01,+00084)
WaitSpriteMove(x10,x00)
SpriteMove(x10,x00,+00000,+00000,+00000,x00,x01,+00008)
WaitSpriteMove(x10,x00)
UnitAnim(x10,x00,x02,x00,x00)
BlockEnd()
Wait(00020)
SpriteMove(x80,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x80,x00)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,-00004,-00015,x00,x01,+00064)
WaitSpriteMove(x80,x00)
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x81,x00,+00000,+00000,-00056,x00,x01,+00001)
WaitSpriteMove(x81,x00)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,-00004,-00010,x00,x01,+00064)
WaitSpriteMove(x81,x00)
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00012)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
WaitForInstruction(x0B,x00)
Wait(00020)
DisplayMessage(x10,x91,x001B,x10,x00,x00,+00000,+00016,-00008,x10)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
{6A}(r052400001E)
Wait(00030)
Wait(00010)
Music(x01,+096,001)
Wait(00001)
SpriteMove(x82,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x82,x00)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00016)
SpriteMove(x83,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x83,x00)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x83,x00)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00036)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
SpriteMove(x84,x00,+00000,+00000,-00036,x00,x01,+00001)
WaitSpriteMove(x84,x00)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
Wait(00002)
Draw(x84,x00)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00040)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00024)
Camera(+00488,-00252,+00968,+00350,+00512,+00000,+04096,+00036)
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x11,x001C,x02,x00,x00,+00010,+00006,+00000,x01)
WaitForInstruction(x01,x00)
Wait(00010)
RotateUnit(x30,x00,x0C,x00,x02,000)
WaitRotateUnit(x30,x00)
DisplayMessage(x10,x91,x001D,x30,x00,x00,-00010,+00006,-00001,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00472,-00013,+00616,+00238,+00384,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
DisplayMessage(x10,x91,x001E,x10,x00,x00,+00000,+00016,-00008,x11)
WaitForInstruction(x01,x00)
CloseDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00020)
{63}(rA9)
Camera(+00392,+00115,+00616,+00302,+00512,+00000,+04096,+00064)
{1C}(r02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x15,090)
Wait(00048)
ColorUnit(x10,x00,x04,+020,+026,+031,000)
Wait(00002)
Wait(00010)
ColorUnit(x10,x00,x08,+000,+000,+000,004)
Wait(00033)
ColorUnit(x10,x00,x00,-003,-003,-003,001)
Wait(00009)
WaitForInstruction(x38,x00)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
WaitForInstruction(x04,x00)
Wait(00016)
RotateUnit(x30,x00,x00,x00,x01,000)
WaitRotateUnit(x30,x00)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}Alma{br}
{font:00}{Ramza}, wait!{end}

//Message x02
{font:08}{Ramza}{br}
{font:00}Alma...{end}

//Message x03
{font:08}Alma{br}
{font:00}You were going to leave{br}
without telling me?{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}I hate goodbyes...{br}
You know I cant deal{br}
with them!{end}

//Message x05
{font:08}Alma{br}
{font:00}You won't be back, will you?{end}

//Message x06
{font:08}{Ramza}{br}
{font:00}Delita is alive.{end}

//Message x07
{font:08}Alma{br}
{font:00}What?{end}

//Message x08
{font:08}{Ramza}{br}
{font:00}Delita helped kidnap{br}
the Princess.{end}

//Message x09
{font:08}Alma{br}
{font:00}What does all this mean?{end}

//Message x0A
{font:08}{Ramza}{br}
{font:00}I thought he joined Goltana{br}
to get back at us...{br}
But he seems to be involved{br}
more with someone else.{br}
{br}
Someone other than Delita{br}
saved the Princess from being{br}
killed for some scheme.{end}

//Message x0B
{font:08}Alma{br}
{font:00}Is it true Dycedarg was {br}
involved in the kidnapping?{end}

//Message x0C
{font:08}{Ramza}{br}
{font:00}Yes.{br}
{br}
I'm sure he had his reasons,{br}
but I don't know them.{end}

//Message x0D
{font:08}Alma{br}
{font:00}So Teta....{br}
Is Teta...?{end}

//Message x0E
{font:08}{Ramza}{br}
{font:00}Yes...{end}

//Message x0F
{font:08}{Ramza}{br}
{font:00}Alma, listen carefully.{br}
{br}
I don't know who's behind {br}
Delita. But he's dangerous.{br}
{br}
Taking advantage of the war{br}
to achieve something vicious.{end}

//Message x10
{font:08}Alma{br}
{font:00}Is Delita party to the plot?{end}

//Message x11
{font:08}{Ramza} {br}
{font:00}I don't know.{br}
{br}
He seemed to have his own{br}
ideas about things though...{end}

//Message x12
{font:08}Alma{br}
{font:00}You're fighting against them?{end}

//Message x13
{font:08}{Ramza}{br}
{font:00}Would you expect anything {br}
less of me!!{end}

//Message x14
{font:08}Alma{br}
{font:00}I'll go with you.{end}

//Message x15
{font:08}{Ramza}{br}
{font:00}Are you out of your mind?{br}
Of course not!!{end}

//Message x16
{font:08}Alma{br}
{font:00}I want to prove what{br}
you're saying is true! You {br}
know I am just as capable {br}
as you!{end}

//Message x17
{font:08}{Ramza}{br}
{font:00}I know that you are {br}
capable. It's just that...{end}

//Message x18
{font:08}Alma{br}
{font:00}I don't want to see{br}
another Teta!! I am coming {br}
with you! {end}

//Message x19
{font:08}{Ramza}{br}
{font:00}Alma.....{end}

//Message x1A
{font:08}Man's voice{br}
{font:00}{Ramza} Beoulve,{br}
aren't you?{end}

//Message x1B
{font:08}Priest{br}
{font:00}I'm Zalmo Lusnada,{br}
Judgemaster!{br}
I order you to appear at a{br}
hearing on suspicion{br}
of cavorting with demons!    {br}
You will follow us! Any{br}
resistance will force us to{br}
execute you immediately!{end}

//Message x1C
{font:08}{Ramza}{br}
{font:00}Judgemaster!?{end}

//Message x1D
{font:08}Alma{br}
{font:00}Run! I have heard of him!{br}
He is deadly!!{end}

//Message x1E
{font:08}Zalmo{br}
{font:00}I won't let you!{br}
Get him! Kill the 'Demon Lover'!{end}

//Message x1F

//


I am using EVSP 1.5!! Old school, I know!!

Any help would be greatly appreciated.

As an added bonus, you get to have a peek at my undead/demon story hack....

Cheers Argy

  • Modding version: PSX
Kotetsu Quad Killer!!

3lric

Wow, that's some old code lol. I can't even read a lot of that. Please
post your TEST.EVT so I can decompile it with a newer Config.ini
  • Modding version: PSX

Argy

Hiya,
Its old, just like me! It won't let me send the attached file!
What do I have to do?
Cheers Argy
  • Modding version: PSX
Kotetsu Quad Killer!!

3lric

Put it in a zip or rar file lol
  • Modding version: PSX

Argy

Hi Elric,

Here is my test file as requested.... zipped.

Cheers Argy
  • Modding version: PSX
Kotetsu Quad Killer!!

3lric

Thank you. Ill take a look in a few hours whwn I get out of work
  • Modding version: PSX

Argy

Cheers Elric. You are a star!!
  • Modding version: PSX
Kotetsu Quad Killer!!

3lric

Looking at the event, I don't see any issues around that area that support causing what you've mentioned.

However, I see you still have the vanilla text offset at the beginning. When editing events, you should ALWAYS
remove the Text Offset (leave the normal offset).

Try removing that and see if you get the same results.

Did you happen to change anything in the ENTD at all?
  • Modding version: PSX

Argy

Hiya,

I always remove the text offset when I save, compile and decompile the event and so far that hasn't been an issue. Looking at my ENTD, the only changes I have made are to giving equipment to all and sundry and increasing Alma's level. I haven't changes where she is on the map at all. I have also enclosed my patch, if that helps

Thanking you in advance,

Argy  :)
  • Modding version: PSX
Kotetsu Quad Killer!!

3lric

I'll take a look at this, would you mind reimporting the vanilla event and seeing if the problem persists? That way
we can confirm that it is event related and i just missed the issue
  • Modding version: PSX

Argy

Elric,

Reimported vanilla still didn't work and I find to hard to believe that you would have missed something. :)

Thank you for all of your hard work!! I have solved it!! I changed Alma's starting position in the ENTD and the event works like a charm!! Thank you for pointing in the direction of the ENTD!!

Cheers Argy

  • Modding version: PSX
Kotetsu Quad Killer!!

3lric

  • Modding version: PSX