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May 01, 2024, 11:17:52 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - Pride

761
FFT Arena / Re: Arena battle topic
August 19, 2010, 08:54:37 pm
I'm still astounded how strong Ultima is, even after the nerfs. The units are soft but... That doesn't matter two much when they, together, can still 2hko nearly any unit. Perhaps... Even more of a nerf is necessary :|
762
Old Project Ideas / Re: Project Patch - FFT: Altered
August 18, 2010, 03:27:28 pm
Mostly because I'd rather do a large update when I have a few more things set up, rather then update for every little thing I do. Perhaps it would be better that I would but I'd rather present things in a large package.
763
Old Project Ideas / Re: Project Patch - FFT: Altered
August 18, 2010, 03:19:23 pm
Except I edited this thread two days ago and added to it... =/
764
Help! / Re: Creating/Editing Jobs?
August 16, 2010, 12:28:58 am
You have to use TacText to change the job name. Go to the tab 'Quick Edit' it'll change all the references to the Job name as there are several. And as a note, don't change the Mime, Geomancer, Ninja, Soldier, Samurai, lancer, or chemist as they will result in bugs if they are changed without zodiacs hack but don't worry about that. Just change of one the ones I did not just mention.
765
FFT Arena / Re: Arena battle topic
August 15, 2010, 04:34:16 pm
No its fine, Defense Up is from the oracle and he already paid the fee for it. So it looks like his units are all good.
766
FFT Arena / Re: Monsters: How should we set them up?
August 15, 2010, 08:16:35 am
Monsters can be done like Demons (http://www.youtube.com/watch?v=PqGJZ0rlA-I) for example) and such but they still will not keep equipment. They lose it all as soon as the battle begins. Like the chocobo in the video was equipped but lost it all.
767
Help! / Re: Some questions only.
August 15, 2010, 06:52:30 am
There's a calculator somewhere on the forums that allows you to do figure out the raw stat of a unit more easily then doing it by hand. You can try searching for or just doing it by hand.
768
Help! / Re: Some questions only.
August 15, 2010, 06:16:42 am
Is not a asm, you just need a hex editor, stat calculator, and a regular calculator to do it.
769
Help! / Re: Some questions only.
August 15, 2010, 05:31:18 am
...

I'm not experienced enough to tell you how to do that, or if its even possible via Event Editing.

And for Ramza, taking from Razele's thread.

[Pre-Raw Stat]
Ramza
SCUS_942.21
Gender             : 0x4A8A4 value 0x80 Male (0x80 = Male, 0x40 = Female, 0x20 = Monster)
Brave & Faith      : 0x4A914 value 0x46
Level              : 0x4A98C value 0x01 [Affect new recruit level at Soldier Office]
Min Pre-RawHP      : 0x4F124 value 0x1E
Min Pre-RawMP      : 0x4F125 value 0x0F
Min Pre-RawSp      : 0x4F126 value 0x06
Min Pre-RawPA      : 0x4F127 value 0x05
Min Pre-RawMA      : 0x4F128 value 0x05
Head               : 0x4F129 value 0x9D Leather Hat
Armor              : 0x4F12A value 0xBA Clothes
Accessory          : 0x4F12B value 0xD0 Battle Boots
Weapon             : 0x4F12C value 0x13 Broad Sword
Shield             : 0x4F12E value 0xFF <Nothing>

Ok, so his RawPA is 96662 at level 10. You can calculate pre-rawstat with this formula :

Pre-RawStat = [RawStat / 16384]

His pre-RawPA at level 10 = 96662 / 16384 = 5.8997802734375
Well, now this lead to problem, since we can only enter integer value, it's 5 or 6 not 5.899
Let's see,
5 will lead his rawPA to 5*16384 = 81920
6 will lead his rawPA to 6*16384 = 98304

Since his normal rawPA at level 10 is 96662,
if we enter his pre-rawPA as 5, he will receive 96662 - 81920 = 14742 rawPA nerf.
if we enter his pre-rawPA as 6, he will receive 96662 - 98304 = 1642 rawPA bonus.

Ramza will get 1638 rawPA growth everytime he levels up, so 6 as pre-rawPA is the right value,
since 5 as his pre-rawPA will cause a huge rawPA nerf.
770
Help! / Re: Some questions only.
August 15, 2010, 04:23:59 am
1. You have to edit there pre-raw stats found at the bottom on the first post of Razele's thread. It affects Ramza's starting level and the units that are recruited. I'm not certain if the units will have level one stats but ramza most certainly will have level one stats.

2. You are able to change the game music through that Attack.OUT editor. There's a tab that lets you change it.

3. You are able to switch weapons to other WEAPON types but that is all through the patcher. There is a lot of limitations to this though. Such as not all weapons can become other weapon types. Or all body slots are hardcoded to that slot. Like a Helmet cannot become a Robe or vise versa. They have to stay on the body slot. I believe accessories can become other accessories but I'm not certain. You maybe able to change this through hex editting, but again, I'm not certain.

4. I'm not sure what you are asking.
771
FFT Arena / Re: Monsters: How should we set them up?
August 14, 2010, 11:06:13 pm
Question 1
Should we have 3 move monsters(Chocobos, Goblins, etc in vanilla) or seperate moveset monsters(Ultima Demons, Apandas, Worker 8)? Seperate moveset monsters will mean the removal of Monster Skill and Monster Talk.
[] - 3 move monsters
[X] - seperate moveset

Question 2
Should monsters be able to equip Weapons/Armor/Accessories?
[] - Yes, to all equipment
[] - Yes, Armor and Accessories only
[] - Yes, Weapons and Armor only
[] - Yes, Weapons and Accessories only
[] - Yes, Weapons only
[] - Yes, Armor only
[] - Yes, Accessories only
[X] - No

Question 3
Should monsters be able to equip a different secondary?
[] - Yes, using the human generic abilities
[] - Yes, using a special list of secondaries for monsters
[X] - No

Question 4
Should monsters be able to equip different reactions?
[] - Yes
[X] - No, reactions are set like 1.3
[] - No, only reaction they get is Counter


Question 5
Should monsters be able to equip different supports?
[] - Yes
[X] - Yes, but only Attack Up/Defense Up/Magic Attack Up/Magic Defense Up
[] - No

Question 6
Should monsters be able to equip different movements?
[] - Yes
[X] - No

Question 7
Should monsters be limited to 2 monster classes per team?
[X] - Yes
[] - No
772
FFT Arena / Re: Arena battle topic
August 13, 2010, 06:42:46 pm
Thief
Male
Virgo
70
50
Thief [250]

Lancer [250]
Level Jump 5 [500], Vertical Jump 4 [150]
Speed Save [850]
Equip Spear [350]
Float [550]

Dragon Whisker

Twisted Headband
Power Sleeve
Sprint Shoes

AnotherThief
Male
Virgo
70
50
Thief [250]

Lancer [250]
Level Jump 5 [500], Vertical Jump 4 [150]
Speed Save [850]
Equip Spear [350]
Float [550]

Dragon Whisker

Twisted Headband
Power Sleeve
Sprint Shoes

Priest
Female
Taurus
50
70
Priest [250]
Cure 2 [150], Raise [150], Esuna [280]
Time Mage [250]
Haste [80]
Regenerator [350]
Equip Armor [850]
Move MP UP [520]

Wizard Staff

Grand Helmet
Maximillian
Angel Ring

Wizard
Female
Taurus
50
70
Wizard [250]
Flare [650]
Priest [250]
Raise [150]
Counter Magic [700]
Magic Attack UP [400]
Move MP UP [520]

Wizard Rod

Golden Hairpin
Wizard Outfit
Magic Gauntlet

New team with the ultima debuff.
773
FFT Arena / Re: Arena battle topic
August 12, 2010, 03:42:39 pm
O man, starting so close really didn't favor me with both of my Ultima users falling within the first two turns but I am glad to see that I'm not the only person killing themself with Ultima : P
774
FFT Arena / Re: Arena battle topic
August 11, 2010, 12:21:11 am
Ultima is unaffected by counter magic. I was wondering if you were just that unlucky but I checked the abilities thread and it says it doesn't trigger counter magic. Serpentarius was just unbanned so I thought i would take advantage of that and test it out. I thought aoe that is ignores faith and zodiac was too tempting to pass up. And lol yeah, Ultima was almost as advantageous as it was dangerous.
775
FFT Arena / Re: Arena battle topic
August 10, 2010, 09:49:29 pm
Same team as before but reposting cause I want to see it get some more action.

2920

Monk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2920

AnotherMonk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2670

Scholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet

2670

AnotherScholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet

I'll also host matches for people that want to see their team play.
776
FFT Arena / Re: FFT Arena PPF download BETA 115
August 10, 2010, 02:36:26 pm
I'm also getting some strange errors. Like Spears and Poles weapon shows up as a sword when doing the animation, draw out doing much lower damage then expected (not quite as low as CT5 but lower then expected 19 MA + MAUP doing 70 damage), and regular attacks seem to be doing less damage then expected.
777
FFT Arena / Re: Arena battle topic
August 10, 2010, 12:56:54 am
Gah, if I knew that, I wouldn't have just recorded me vs. logus -_-'

Either way, I'll update this post when I have them uploaded.

Edit 1


778
FFT Arena / Re: Arena battle topic
August 09, 2010, 04:31:51 pm
Meh, not sure what to do.

2920

Monk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2920

AnotherMonk
Male
Serpentarius
60
40
Monk (250)
Wave Fist (250) Stigma Magic (100) Chakra (300) Revive (420) [970]
None
None
None
Equip Armor (850)
Move HP UP (750)


Barbuta
Carabini Mail
Bracer

2670

Scholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet

2670

AnotherScholar
Female
Serpentarius
40
40
Scholar (250)

Squire (250)
Yell (100) Ultima (300) Ultima 2 (400)
Absorb Used MP (450)
Magic Attack UP (650)
Move MP UP (270)

Ivory Rod

Black Hood
Wizard Outfit
Magic Gauntlet
779
PSX FFT Hacking / Re: FFMaster's first ASM hack!
August 09, 2010, 01:28:12 pm
What tutorial are you speaking of?

Either way, that's awesome. Good work!
780
FFT Arena / Re: Arena battle topic
August 07, 2010, 01:44:17 am
Okay, I will state the obvious. Gastrafitis needs to be nerfed. That was just sick.