My goal isn't to make an exact copy of FFXIV. Nor do I want to reproduce every combo and status effect in the game. I have narrowed down all the magic related jobs to 15 abilities and only 9 for the rest, and only a very small number don't fit into FFT without ASM hacking.
The biggest part is changing for example, all the conjurer's/white mage cure abilities to be single target or aoe as in FFXIV and have smart targeting, and to do likewise for black magic. I am not interested in building umbral ice and astral fire effects or anything crazy like that. Medica right now is always centered on the caster and ignores enemies. Medica 2 applies regen using the raise formula with +25% heal which is good enough for me.
For white mage, fluid aura is the only issue and only because I want MA based damage and a status.
The physical jobs have a lot of "do damage and buff self" which since self buff abilities exist already, I figured would be doable. I'm not sure if I want to implement combos as multi proc effects using formula 2 or to ignore steps one and two and just leave say rage of halone or butcher's block or something that has a charge time. No enforcing of ability sequences or that type of thing.
If there is a knock back formula that uses MA and possibly adds status and if there is a PA/WP formula with status to caster, that's really all I need to accomplish my goals.
The biggest part is changing for example, all the conjurer's/white mage cure abilities to be single target or aoe as in FFXIV and have smart targeting, and to do likewise for black magic. I am not interested in building umbral ice and astral fire effects or anything crazy like that. Medica right now is always centered on the caster and ignores enemies. Medica 2 applies regen using the raise formula with +25% heal which is good enough for me.
For white mage, fluid aura is the only issue and only because I want MA based damage and a status.
The physical jobs have a lot of "do damage and buff self" which since self buff abilities exist already, I figured would be doable. I'm not sure if I want to implement combos as multi proc effects using formula 2 or to ignore steps one and two and just leave say rage of halone or butcher's block or something that has a charge time. No enforcing of ability sequences or that type of thing.
If there is a knock back formula that uses MA and possibly adds status and if there is a PA/WP formula with status to caster, that's really all I need to accomplish my goals.