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Messages - Thorndarien

1
My goal isn't to make an exact copy of FFXIV. Nor do I want to reproduce every combo and status effect in the game.  I have narrowed down all the magic related jobs to 15 abilities and only 9 for the rest, and only a very small number don't fit into FFT without ASM hacking.

The biggest part is changing for example, all the conjurer's/white mage cure abilities to be single target or aoe as in FFXIV and have smart targeting, and to do likewise for black magic. I am not interested in building umbral ice and astral fire effects or anything crazy like that.  Medica right now is always centered on the caster and ignores enemies. Medica 2 applies regen using the raise formula with +25% heal which is good enough for me.

For white mage, fluid aura is the only issue and only because I want MA based damage and a status.

The physical jobs have a lot of "do damage and buff self" which since self buff abilities exist already, I figured would be doable. I'm not sure if I want to implement combos as multi proc effects using formula 2 or to ignore steps one and two and just leave say rage of halone or butcher's block or something that has a charge time.  No enforcing of ability sequences or that type of thing.

If there is a knock back formula that uses MA and possibly adds status and if there is a PA/WP formula with status to caster, that's really all I need to accomplish my goals.
2
First time here, but have read a lot of the forums here to try and find what I need and haven't had much success.

I was working on a job mod project to change the existing jobs other than squire and chemist to the jobs from FFXIV. I am making good progress but there are a lot of damage + status skills, sometimes the status is applied to the caster. Are there any formula mods that exist that could damage a unit (either PA or MA based) and apply 100% status to the caster?

I am also trying to implement the conjurer's fluid aura spell and the 100% knock back patch works well but I need it to apply 100% status (don't move) and be MA based instead. Ideally this would be a new formula and not a replacement for throw stone (but adding a status to both would be great). 

I plan on using formula 2 with the 100% proc hack to build combos like fast blade -> savage blade -> rage of halone (you pick rage of halone and it attacks with formula two which procs two dummy abilities, the second of which replaces power break and deals damage). I think I have a handle on that, though.

Any quick help for those formulas would be great though.  Thanks.