Final Fantasy Hacktics

Modding => War of the Lions Hacking => Topic started by: BleuVII on October 16, 2016, 04:26:17 pm

Title: Knight Sword in-battle animation for Fellswords (Solved)
Post by: BleuVII on October 16, 2016, 04:26:17 pm
Hi guys. In my hack, I've replaced the Bag family with Fell Swords. I've done some graphical replacement so the Fell Swords are recolors of the Knight Swords (black, gray, and red) within the menus. However, within battle, the game still displays the generic sword graphic instead of the special Knight Swords. Does anyone know how to make the in-battle graphic change?
Title: Re: Knight Sword in-battle animation for Fellswords
Post by: Nyzer on October 16, 2016, 06:45:37 pm
I'm not sure you can. IIRC, combat weapon appearances are hardcoded to choose a particular battle sprite, and I don't think you can change which sprite it chooses on WotL. If these were, like, axes, you could cobble something together and replace the Axe sprite, but Fell Swords just use regular Sword sprites as far as I'm aware.
Title: Re: Knight Sword in-battle animation for Fellswords
Post by: BleuVII on October 17, 2016, 09:18:52 am
Thanks for the help. I realized on the way into work this morning that I could clone Excalibur to the bags to test for sure whether it is hardcoded or not. I will post my testing results.
Title: Re: Knight Sword in-battle animation for Fellswords
Post by: 3lric on October 17, 2016, 06:43:36 pm
No one ASMs WotL. There is a spreadsheet to change in battle graphics for the PSX version. Wont work with WotL
Title: Re: Knight Sword in-battle animation for Fellswords
Post by: Bonesy on October 17, 2016, 07:18:44 pm
i wonder if SMF supports making links flash fun bright colors that lead to a topic called THINGS TO CONSIDER BEFORE YOU HACK WOTL
Title: Re: Knight Sword in-battle animation for Fellswords
Post by: 3lric on October 17, 2016, 08:28:50 pm
This might possibly be your most relevant post ever on FFH, Bonesy. Thank you for that.
Title: Re: Knight Sword in-battle animation for Fellswords (Solved)
Post by: BleuVII on October 17, 2016, 10:22:01 pm
Thanks for the answers. My tests also conclude it is hardcoded.
Title: Re: Knight Sword in-battle animation for Fellswords
Post by: Bonesy on October 23, 2016, 03:19:14 am
Quote from: Elric on October 17, 2016, 08:28:50 pm
This might possibly be your most relevant post ever on FFH, Bonesy. Thank you for that.


i'm actually half-serious, a sticky would be a step in the right direction but i'm not exactly qualified to do that both in the forum power department and the authority on the subject department
Title: Re: Knight Sword in-battle animation for Fellswords (Solved)
Post by: Argy on October 23, 2016, 04:57:31 am
I agree totally with having a sticky about what can be done, in terms of hacking WoTL. Exactly like this post

http://ffhacktics.com/smf/index.php?topic=9675.0

But for WoTL. Looking at ASM, tactext, patcher, spriting etc

I started with WoTL, years and years ago but the limitations where crippling, if you really wanted to sink your teeth into the game. The tools and support available for FFTand the hacking opportunities far outweigh anything that can be done for WoTL.