• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 27, 2024, 04:26:41 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheSleeperHit

1
Will this hex edit affect your party only? It kinda defeats its purpose if it will also affect mission enemies.
2
Quote from: Elric on July 23, 2014, 07:23:04 pm
What bravestory battles?

Do you mean the multiplayer battles?


Yes... I already did transferred the multiplayer battles to the random battles /midlight's deep and it worked fine... The only bug I encountered was another ramza joined my team after the all star melee... So just replaced him...
3
I am planing to copy using the clone function of the EDITOR, the bravestory battles to either the random battle or midlight's deep... Other than the Clone=paste/overwrite ... is their something that I need to do to make it work without bugs?
4
The possibility of breaking 999 hp limit using your editor will be a great addition to increase the difficulty of the game...

Is it possible to implement mission editor? (edit mission type, add and/or delete missions etc...)

Ohh I remembered.. If it's possible can you add in the item editing options new effects? Like passive haste /shell /protect/zombie/stone... The ability of adding new items using the free spaces would also be good...

I am so excited! :D This editor will open new possibilities... :D
5
I am using a US PSN iso WOTL but the patcher says my WOTL iso is not recognized when I patch it... should I use eur version?
6
Quote from: kaine097 on July 07, 2014, 01:36:05 am
Assumming you have FFT Patcher already?  ;)
If not go to the main site and click the Patches and download one
Go to the "ENTD" section and look for the event/battle you wanna edit.
After selecting the event/battle click an enemy
It should look something like this

Example:     Generic Male      Knight (Click this)
Look for the Level and change it to "Party Level -Random-"
(Was it this one? Or the regular Party Level.....)
Note: Most event battle have "Already Set" level already, so they will have numbers. Example 8 or 32


Thanks mate!
7
IS it possible to make story enemies scale to character levels... I have no knowledge about hex editing and I am just relying on the wotl patch creator for this...
8
Quote from: bcrobert on July 02, 2014, 04:12:47 am
AIO > Open ROM > New Formation Editor

And it should load right on the default party. I'm guessing you've never tried out the formation editor. XD


LOL.. This is quite embarassing... I actually did an extensive changes in game missions to amp up the difficulty using formation editor.. (Totema, llednar, perfect skill and item sets for enemies everywhere!  :twisted:) Changing the "default party" suppose to be a no brainer... Ha! :lol: Anyway thanks for the quick reply...
9
Is it possible to change starting job classes specially montblac? God! i hate BM montblac.... If yes how? Thanks!  :D
10
Another question... In the ai priority settings.... Does a higher number means increase ai priority? I am kinda putting ultimas to all ai enemies, and I want them to spam it... Like a real person would.... :twisted: :twisted:
11
So the changes will only be applied to the units/missions that are not rendered yet..... This is really fun! I am buffing up clans to make the game way harder.! Double sword + excalibur + maintenance ftw!.... :)))))
12
Quote from: Darthatron on June 24, 2014, 09:04:07 pm
Hello! It's always nice to see someone new joining for community. :)

Sadly there are some engine limitations like the 999 HP cap. But yes it is possible to create a "patch" which anyone can apply to their ROM. This is not illegal because there is no copyrighted material in the patch. :) The new version of AIO (coming out sometime in near~ future) will be able to export and apply patches.


So the max value of all the stats is 999 across the board even if it shows 1k+ in the editor? Will the edited roms changes appear when I use the savestate from an unedited rom? It's quite tedious to repeat the game over and over again just to test it... The intro is quite long... Thanks!
13
Wow... I registered just because I saw a huge potential in this editor...  :D I want to create a harder FFTA so I am planning to edit job stats ( particularly monsters and boss jobs) through the roof to make it harder.. is there a hard limit for stats? I am planing to create a 9999/999 boss... I have 0 knowledge in hex editing... is it possible to "extract" the changes I made in patch form so I can share it? I now its illegal to share roms....