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Messages - Seph24

1
Well, it does make a lot of sense that different monster tiers are considered just palette swaps between themselves. Thx guys
2
I have another very related doubt and figured I'd post it here instead of making a new thread.

I had a fight with 10 different sprites at the same time and none of them broke or bugged. It's in sweegy's story battle. I set the first wizard and knights to randomly appear, and the 2nd set to be always present but on the same x/y coordinates so that you either spawn 2 knights, 2 wizards or one of each. then 2 random red panthers and at the end an always present chemist. As you can see, there are already 9 sprites there (from top to bottom: Delita, Algus, Goblin, Black Goblin, Bomb, Red Panther, Wizard, Knight, Chemist) , 10 including Ramza. I thought the last one on the list (the always present chemist) would only spawn if you get 2 wizards or 2 knights but it appears even when I get 1 of each, making a total of 10 sprites on the map with Ramza.

I've played the entire 10 sprite battle and had no problems with any sprite, none bugged at all. I just wanted to know why is that, as I assumed there could only be 9 at a time, and also how do I make the chemist only appear when I get 2 knights/wizards.

Thx in advance guys.
3
Well that's great! I get it now. Thx a lot to both you and Xifanie for responding, and sorry for asking so much. You've been really helpful!
4
Then, assuming in my patch there's NO ONE but Ramza in your Main formation screen or Battle formation screen, would that allow me to put 8 different guests total in the ENTD in story battles (both foes and allies)?

It's one of the aims of the patch to do that. Ramza is the only controllable party member and the only one you'll ever get to place in the battle formation screen. I'm thinking of maybe letting Boco join with the "no breeding ASM" on but, I haven't decided yet.
5
Wait, does that mean I get 8 different spritesheets in the ENTD in story battles and 4 in random battles?
6
Oh I've read it already, thx. What I get from it is that you still get 4 tops. It's either one or the other, like having 2 knights: one in x1y1, the other in x2y2, and then 2 archers: one in x1y1 and the other in x2y2. This will either spawn the knights or the archers but not one of each if I understan correctly, right?
7
Cool, male and female count as 2, and different palettes as 1. I don't intend to modify anything that's already in story or random battles, only ADD to that. I'm already setting my guests to blue team, always be controllable and never join after events. Is there any problem with them being controllable? It doesn't seem to make a difference..
8
Ok, so in the ENTD it's 4 tops either if it's an ally or a foe. If the enemy team has a male squire and I have a female one it will count as 2, right? Do different palettes also count as 2?

That leaves me with little choice but to use more or less the same jobs as the enemies in most fights. I've already asked this in another topic but, is there any known way to generate guests directly on the battle formation screen? As in: walking on thea world map -> fight is triggered -> allied units are generated and you choose and place them in the formation screen -> fight starts -> end of the fight -> guest units generated don't join/ leave party
9
So, instead of having a max 9 different total spritesheets available I have only 4 because I'm generating them on the ENTD directly?

How does the 1st battle at Orbonne work then? There you have Ramza, Rad (regular squire), Alicia and Lavian (regular female knight), Agrias, Gafgarion, a male knight, male archers and a male chemist, adding up to 8 different sprites generated in the ENTD
10
Hi everyone! I'm making a patch centered around setting and randomizing the units you get in every battle. I'm having troubles with the 1st random battle I edited as some units will not spawn. I haven't had this problem with any of the story battles I edited up to this point (at least from the little testing I made I think so), but with this one there are very EVIDENT problems with the flags.

I wanted 3 "always present" units: a chocobo, an archer and a squire. Then a "randomly present" chocobo, and 2 different "randomly present" knights in the same x/y coords (so only 1 will spawn if any). I've had the archer not spawning several times despite being an "alwys present" flag, and the knights have never spawned so far in 10 or more tests.

Does anyone know exactly how these flags work? Maybe with random battles having too much "randomly present" units already it screws up the chances of spawn, or maybe it has a set amount of randoms that can spawn at a time? IDK...

As a side note, I'll be very thankful if anyone checks out some questions I left in the FFTPatcher sticky a couple of days ago which haven't been answered yet. Thx in advance guys.
11
Hi everyone! I've been wanting to do a patch for a while and have been playing around with FFTpatcher for a couple of days now and have some questions. It's worth noting before I ask that one of the main intents is to NOT have anyone on the main formation screen or manage any ability learning or equips at all (besides Ramza). I wanna know if:

1) When generating controllable guests in the ENTD section, is the chance of "randomly present" set to 50%? Can that be changed?
2) Can those guests (both always present and randomly) be made to appear in the formation screen before the fight somehow, so that you can choose from those who are generated and place them normally yourself?
3) How can you manage what specific abilities generated guests learn? I know I can set up main and secondary job skills, r/s/m and equips, but I don't know if I can make a Black Mage know specifically Fire 1 and 2 for example.
4) Having the Equip Innate all ASM activated, let's say I equip a randomly generated guest in a fight with a sword I bought. At the end of the fight, given that the guest doesn't join the party, will I lose that sword forever? Will it appear in the fur shop with the "buy back stolem/broken items" ASM? (don't think so, but still worth asking)

EDIT: In question 4 I already know for sure that you indeed lose the equips you give the guests during the fight with "Equip Change". I'll report later if I find out if they can be bought back or not (which is probably a no).

Also I wanted to add another question:
5) Can Ramza's starting position be set with FFT patcher so that he start where I palce him and disregards his position on the battle formation screen? Or maybe it can be done but only editing events?
I think that's all for now, thx in advance!