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Messages - RetroTypes

81
The Lion War / Re: TLW resource editing questions
March 30, 2020, 01:16:08 am
Quote from: Elric on March 26, 2020, 10:38:28 pmTactext to edit brave story ports. Bios

Thanks Elric. Got that sorted. Let's not talk about how looking through this section set off my OCD and made me re-type half of the Brave Story bios so they look better lmao.

Quote from: Xifanie on March 27, 2020, 05:42:23 amModify a row how you want your unit to be (like 150% PA will generate the unit with 150% PA), then take the ID on the leftmost side of the row and set that in FFTPatcher as shown under the Settings tab, either the 169 or 16B box.

Ok so I set up my innate dead snowflake in the slot under default (ID 01), but the settings page doesn't change at all other than tell me the table is taking up more space and I have more available ID's. I feel like either the 64-bit error that keeps popping up is keeping me from seeing something/getting an xml, or I'm being super dumb and overlooking something simple.
82
Just figured I'd put my two cents in here and clarify that the {SP} is a half-space. It's used to even out the extra spacing since the font used in FFT isn't monospaced (meaning not all characters take up the same amount of space). Most take up two half-spaces, but i and l take up only one, and m and w, as well as all capital letters, take up three. If you're going for a completely justified look in your Brave Story entries, you have to count out exactly 110 half-spaces (or 55 normal characters, as you said) per line. Also, double spacing is capable without the use of {SP}. (Some vanilla entries use two spaces AND a half space between two words!)

As an aside, I strongly suggest using Xif's FFTText editor spritesheet to edit with instead of TacText if you have access to Excel, you can change everything you can in TacText (and more) and import it the same way once you're done. Character Bios are in the blue section, under WLDMES.BIN Persons descriptions 1-4, and are organized neatly so you can see exactly how many blank entries you have to work with. If you do make the switch, the spreadsheet uses the character ` to represent the half-space instead of the {SP}.

Overall a great tutorial DarthFutuza!
83
News / Re: Welcome to Our New Server!
March 29, 2020, 09:14:28 am
I like the new theme Xif! Even if it has a few bugs, I prefer this over the blank white blandness lol. Great work!
84
The Lion War / Re: TLW resource editing questions
March 26, 2020, 05:26:00 pm
Elric, I'll ask this here instead of making a whole other thread about it: how did you get Bremondt and Aliste's portraits to show in the Brave Story section? You used previously unused slots for them and they show up in the Brave Story fine, so can we edit which Brave Story entries use which files in Wldface.bin? If so that'll be the fix for Simon using the female DK portrait, and it'll let me use way more UWEntries slots since guests are no longer seen in the party (but still use the same portrait for their Brave Story entry).

Also Xif I have no idea how your Snowflake spreadsheet works lmao I'll keep playing with it but any pointers would be great.  :p
85
The Lion War / Re: TLW resource editing questions
March 07, 2020, 05:36:30 pm
Quote from: Elric on March 07, 2020, 02:39:29 amI cannot answer all of these at this moment, but as for number 5. I'm not 100% sure what you mean, but what you are describing sounds like text, not a image. You should find that in tactext

For some reason I thought this was handled by a separate system and took input from the patcher to show which classes an item is available to, but I now realize that it's simply part of the item description. Can't believe I didn't think of that lol, apologies for the momentary loss of common sense, and thank you for directing me to the right place.

Quote from: Xifanie on March 07, 2020, 08:59:35 am2. You'd have to add another unit to the ENTD without permanent dead, but better would be to just use my Special Snowflakes hack and give that unit permanent dead for that battle.

That is one of the few of your spreadsheets I haven't given a whirl yet, I'll see what I can do and hope it plays nice with all the other TLW hacks. Thank you Xif!
86
The Lion War / TLW resource editing questions
March 04, 2020, 11:50:15 pm
So I've been making my own mod with TLW as a base, and I'm having trouble with a few things, hoping someone can help me out here. For some base info, I'm adding in some other ASM's and changing a decent amount of stuff in the patcher, but I'm not getting any conflicts in FFTorgASM (other than the level down fix ASM conflicting with itself) and nothing else is screaming errors or otherwise showing signs of not working as far as I can tell.

1. When editing the mini-ARH spreadsheet, I've made a few extra requirements such as requires shield, or requires spear, etc. But every time I set an ability to have these requirements, they disappear from the ability list entirely, even when I have the required item equipped. I'll post my edited spreadsheet if it'll help, but any idea why my edits cause this?

2. More of a generic patcher question, but is it possible to make a unit either not appear in a battle or be unconscious the whole battle, but join the party afterwards as a fully-functional special unit? I know you can set their job to be Teta's for the fight (aka innate dead) but then they keep it after joining until you switch it, so I don't really wanna go with that.

3. I'm pretty sure I've got this worked out, but just to be sure, with guests no longer appearing in the formation party roster in TLW, their unit/wildface pics can be safely replaced and rerouted via UWEntries, correct?

4. This is just for curiosity's sake, as I plan to experiment on my own with this once I've got everything else fully functional, but if you can use the other half of the Bard and Dancer's jobs to make a new job, why not move them both to a single job slot via the same hack and then open up a complete job slot that would allow it to show to the opposite gender once unlocked for one person? Was it just easier to leave those in place and combine the unused halves?

[EDIT]
5. If I'm replacing some generic classes with new classes, where do I edit the screen that's displayed when viewing what classes pieces of equipment are available to? (The one with two-letter abbreviations for each class) I'm not seeing it in the large batch of pics exported from the other images tab of Shishi.
87
News / Re: Welcome to Our New Server!
February 24, 2020, 10:31:21 pm
Yeah something about the [ /li] also ends the spoiler tag (checked with an empty [ list] [ /list] and that works fine). Everything else that isn't a format justification works fine, but [/justify][/right][/center][/left] all break it as well. Was gonna test highlights too but apparently we don't have that anymore?

test test test test test test test
88
News / Re: Welcome to Our New Server!
February 24, 2020, 02:36:42 pm
Awesome! Thanks Xif. As an aside (I promise I'm not complaining, just figured I might as well report it while we're talking about it), lists within spoilers break the spoiler. Spoilers within spoilers do work as intended though, but not offset like they used to be.

darkness
friend
list is supposed to be in this spoiler
  • A
  • B
89
News / Re: Welcome to Our New Server!
February 24, 2020, 12:58:59 pm
At the end of the day I'll get by either way lol, I was just reading some old threads that now have broken spoilers and figured I'd mention it (I've been reading a LOT of threads lately lmao). I appreciate you looking into it though!
90
Help! / Re: Specifying starting abilities
February 24, 2020, 12:30:10 pm
Ok, I appreciate all the info provided here. I think I can make this work. If I do I'll try to post back with a solution, in case anyone else wants to do this.
91
News / Re: Welcome to Our New Server!
February 24, 2020, 12:21:27 pm
Well the quotes thing I was pointing out mainly because, before the new update, you could use quotation marks in your posts' spoiler tag to make the box say anything other than "spoiler". It never displayed the quote marks in the final post, but it still worked. Now they don't, and as a result any threads that already had them in place now have the quote marks displayed and the spoiler no longer clickable.
92
Help! / Specifying starting abilities
February 23, 2020, 05:00:49 am
Hey everyone, seen this asked before but as far as I've found it hasn't been answered (point me to it if it has please).

Is there a way to edit which abilities units have learned when joining your party (or entering a battle)? I've read certain skillsets are hard-coded to have all abilities be auto-learned but I'm hoping to pick and choose only certain ones. For example, force Orlandu to always have only Stasis Sword, Shellbust Stab, and Dark Sword learned when he joins you. Action Abilities are what I'm mainly looking for, but R/S/M's would be useful as well if possible.

I appreciate any help!
93
News / Re: Welcome to Our New Server!
February 23, 2020, 03:25:31 am
Hey Xif, not sure if you're already aware or not but a lot of spoiler tags aren't working anymore. Some just show the code outright, and others show the spoiler box but it's no longer clickable to reveal the contents (they definitely worked before). For example, some spoiler tags
no longer hide the spoiler
, and others show a box
So close!
but it's not expandable (that box is hiding "So close!" in it, without the quotes).

Is this something that can be changed in the forum settings or will old posts have to be edited?
94
The Lion War / Re: The Lion War - FAQs
January 11, 2020, 09:11:07 pm
Quote from: Elric on January 11, 2020, 08:49:55 pm
I mean... did you check that your RAD3 XML wasn't conflicting with other ASMs in the packed in resources?

First and foremost, you cannot simply just add stuff to TLW. If you want to do that, you're gonna need to download the resources pack and make a new image yourself with my instructions, and include any new ASMs you want to add.

I'm going to assume you did not do this, hence the issues you are having... RAD3 is a very broken ASM, and you are almost certainly correct in that it's not going to work with TLW. Considering how large the DK hack is, and how much space RAD3 takes up.

I would not recommend RAD3 tbh, but to each their own. Remnants of that mod were in the initial build of Jot5, and caused many issues even without conflicts.

It's also entirely possible that you simply did not setup RAD3 correctly, so it could be a combo of both. However without you checking the conflict checker in orgASM with your RAD3 xml, against the TLW ASMs, there is no way of knowing, and i don't have time to test that myself, which is why we released the resources.


I assumed since the ASM's were applied last that adding more could be done by just patching the ISO again, but I guess it makes sense that it doesn't work like that. I'll give it a go using the resources provided but I'm going to assume it still wont work lol. I'm not advanced enough yet to be able to look at multiple ASM's or the conflict checker and know what's wrong, so no idea there.

Maybe not the place to ask this, but since we're already here and talking about it, what alternatives do you recommend for achieving something similar to the RAD3 functionality? It works absolutely perfectly for the white mage upgrade I wanna make, but with TLW being out now I cant *not* start a project with it as a base lol (which, thank you again for all the hard work you put into it, btw).
95
Quote from: Nyzer on October 08, 2019, 10:06:33 am
Or, if you actually do have the skill to make up new mechanics, recycle the unused Dark status into something that reduces unit Move by 2 ([highlight=yellow]a status effect that affects a stat[/highlight] seems WAY more viable than an entirely new reaction AFAIK)


Ok so I was actually planning on doing exactly this to create a not-OP version of Accumulate. Instead of semi-permanently raising PA by 1 and letting it stack, it would inflict an "empowered" status that raises PA by 1 or 2 until the status wears off. Still learning the inner workings of ASM-ing, but glad to hear this is possible and makes sense. I do have a question though: instead of using the Dark status, could I use the "Wall loses all hard-coding" ASM in the Razele.xml that came with the patcher, and then apply another ASM to make it inflict my Empowered status?
96
The Lion War / Re: The Lion War - FAQs
January 11, 2020, 08:20:54 pm
So I'm gonna go out on a limb here and assume more complicated ASM's like RAD 3 wouldn't work in conjunction to the TLW patch? A quick try produced broken results for me, from abilities not being moved around like I'm trying, to sprites changing to vastly different ones mid scene/battle. But maybe (likely lol) I'm missing something?
97
New Project Ideas / Re: Nerfing SwordSkills
May 29, 2019, 02:00:41 am
Yeah I'm replacing each classes original abilities with the new ones as I go, any left over I can use later on lol. And I've seen the other patches, all are great in their own way but not quite what I'm looking for. Plus, I enjoy doing this! If I can make my own personal version of the "best" FFT and also learn stuff, and maybe even share it with others along the way, well, count me in lol.
98
New Project Ideas / Nerfing SwordSkills
May 28, 2019, 08:20:32 am
So you beat FFT:WotL. Now what? DD? Too easy, we're all Dark Knights with secondary SwordSkills, we murder everything in our path with ease..

I've officially joined this community for one purpose: making a patch that normalizes most classes in FFT. And that, unfortunately, means nerfing most SwordSkills. I get it, they're supposed to be OP, right? But for the sake of replayability, and having more fun, they have to get brought down to more standard levels. They should still be powerful, and have their unique talents and usefulness, but they shouldn't be the best option every time. With that in mind, here's the beginning of my idea of a more balanced FFT:WotL, the product of a few days of brainstorming and messing with FFTPatcher (and WAAAYYYY too many tabs open to these forums lmao) combined with many hours of playing FFT over the years. Keep in mind this is a (probably very) basic vanilla mod, I'm learning as I go here lol.

-SwordSkills changed/moved around to make all special Knight classes unique
     -Holy Sword (Agrias) has Divine Ruination REMOVED
     -Fell Sword (Gaffgarion) has Duskblade REMOVED (really, does he ever even use this? lol)
     -Unyielding Blade (Meliadoul) has new "Crush Barriers" (reworked Duskblade) ADDED, uses same damage formula as Holy Sword abilities (to give her a move that hits non-human targets), removes Protect/Shell/Wall/Reflect if applicable
     -Swordplay (Orlandeau) ONLY has Judgement Blade, Hallowed Bolt, Divine Ruination, Crush Weapon, Crush Barriers, and Shadowblade
     -Also, all SwordSkills are now evade-able

-Nerfs to all Holy Sword abilities, since you get access to these really early on
     -Judgement Blade effect area reduced to 0 (only hits 1 tile)
     -Cleansing/Northswain's Strikes range reduced to 2
     -Hallowed Bolt damage reduced to Y=2 in formula[/highlight], maybe make this hit like Triple Breath instead of a cross?

-To compensate for nerfing Holy Sword skills, any bosses who utilize these abilities will now scale to party

-The Dark Knight class, while my absolute favorite thing about the WotL version of Tactics, is simply too OP to be available to everyone, even with how much grinding it takes. It will be getting replaced, likely with a Paladin class of sorts if I don't make ch4 Ramza turn into that instead
Here I'm looking to make the Knight more like the warrior he should be, a skilled swordsman with good damage but also a few tricks up his sleeve

-All Rend abilities removed except for Rend Weapon, which is renamed to "Disarm", would love to have this not attack or do damage if there's no weapon to break but I haven't learned ASM hacking yet, which I've seen can fix this

-New "Assault" ability, going to be one of a few things, haven't decided yet
     -Uses Barrage damage formula and animation, costs 20MP to use, is evade-able (seems OP for such a low level class to have)
     -Uses Abyssal Blade damage formula, maybe Barrage animation, not evade-able (more balanced but doesn't fit a Knight's lore, to hurt himself in his attacks)
     -A double slash of sorts, preferably only doing up to 1.5x a single attack's damage, costs 10-20MP (a %MP cost would be AMAZING but I have no idea how that would work as I don't see that listed in the formulas); if anyone knows how to make an ability simply use the attack animation twice, please let me know!

-New "Shield Bash" ability, uses Rush animation, uses damage formula 32 Dmg_(Rdm(1..X)*(PA*3+Y)) NS where X=4 and Y=5 (subject to change), can knockback, not evade-able

-New "Sweeping Blade" ability, hits front and side targets, uses 3Directions/Triple Attack flags, damage formula from spin fist for now (goal is ~50% reduced damage per target compared to normal attack), not evade-able

-New "Rally/War Cry" ability, AOE instant spell that adds Haste to and/or increases Brave of all adjacent allies (not self), costs 20MP

-New "Fury" ability, instant self-cast berserk and haste, maybe an MP cost?
Basically looking to make the Archer class useful, and since it's hard to make them worth using via damage output, I figure I'll make their utility worth a lot more

-All Aim +X abilities removed (I've read you cant use these as well as non-aim skills in the same skillset, so to the curb you go!)

-New "Poison/Sleep Arrow" abilities, need to find a damage formula that doesn't make these OP, but I do want them to deal minor damage as well as inflict the statuses X% of the time

-New "Volley" ability, have to work out the logistics of this one still but basically fire 4+ arrows into the sky and have them hit randomly across an area around target for reduced damage per arrow (using Mantra type randomness)

-New "Ethereal Arrow" ability, crystalize undead

-New "Staggering Shot" ability, does lower damage but has decent chance to move target back one space (like stone/tackle)

-Given Leg Shot ability
As mentioned above, I want to work a Paladin class into the game, either to replace the Dark Knight or to give to ch4 Ramza and maybe Alicia and Lavian. I see so many duplicate jobs in FFTPatcher, I could easily change some things around in the ENTD to free a lot of them up and rework them for custom things.

Lots more to come, like I said this is just a few days' worth of work and I want to accomplish these before trying to tackle changing the whole game haha. Let me know what y'all think!
99
The Lion War / Re: FFT - The Lion War
May 28, 2019, 06:36:45 am
First post here (been lurking for a while lol) to add to the excitement and anticipation for this patch. The only reason I'm currently working on a patch for the PSP WotL version is because I love all the extra content it provided, and there doesn't seem to be a way to patch the apk for android (which I've been spoiled by, as coming to PSP emulation and hearing these god-awful sounds has my inner FFT uberfan cringing uncontrollably). If I can tweak this patch once it's posted and keep it stable, I can die happy. And if I cant, it'll still be amazing to see! Good luck to all involved, and keep up the good work.