• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
April 24, 2024, 11:35:41 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Heisho

21
Hello there!

This question might sound silly, but the thing it's that I hit a wall. I found the info on the wiki and also the routine that checks for status to do not engage Learn by hit, but this is where I'm lost.

018e784: 02002021 addu r4,r16,r0
0018e788: 0c01786c jal 0x0005e1b0   check status
0018e78c: 34050004 ori r5,r0,0x0004
0018e790: 14400035 bne r2,r0,0x0018e868      branch status present

If r5= the status set that will be check, how did it determine that was all those status (Blood Suck, Petrify, Confusion, Berserk, Stop, Sleep, Don't Act, Frog, Charm and, of course, Dead, Crystal and Treasure) with only 0004?

Or is there something more complicated than I'm missing due my lack of knowledge? (of course this is the answer)

Thanks in advance.

Regards
22
The Lion War / About the future New Game+ feature
April 11, 2020, 10:17:59 pm
Hello there!
Simple question: If this feature ends getting on this patch do you guys know if is going to be from the very beginning, or right before the last battles series at Orbonne?

Not to be pushy, is just that I was thinking of something that could be achieved on my project depending on this.

Thanks and keep up the good work!
23
Quote from: Xifanie on April 08, 2020, 05:33:22 pmYes, the unit will still be in your roster available for the next fight right away. I was trying to avoid any ambiguity but it looks like I failed. Can you think of a way to reword the description to make it crystal clear?

Just add:
Units won't be lost permantly as with crystal or treasure, also the Kill counter on Brave Story screen will not increase.

My two cents.
24
Quote from: Xifanie on April 08, 2020, 03:35:32 amNo, it doesn't use any status other than dead, not even the immortal flag. Turns out a death counter of 0xFF will show stars, so I just prevented the death counter from decreasing if 0xFF. Otherwise I use the ??? stats flag as a visual cue to tell the player the unit can't be interacted with anymore and is not revivable like a guest would be.

Quite impressive indeed. I would never thought about the death counter.
Couple of questions:
The unit will still be alive after the battle ends?
Will this still counts towards the Kill count on the Brave History?
Thanks in advance
25
Jesus Christ you are a mind reader!!
I was thinking about a way to make this yesterday!
In any case, this will allow to keep the unit after battle and does not use additional statuses right?
Sorry if it is a silly question its 2AM here
26
Help! / Re: AI behavior with a CHARGE+X variant
April 03, 2020, 01:00:06 am
Quote from: Nyzer on April 03, 2020, 12:43:36 amI don't think that really addresses the issue, does it?

Well according to the wiki, that address handles the skillset check for removing Charge, it is changed from 08 to FFFF so, I think it might work
27
Help! / Re: AI behavior with a CHARGE+X variant
April 03, 2020, 12:17:22 am
Hello there!

Try this:

<?xml version="1.0" encoding="utf-8"?>
<Patches>

<Patch name="Silly hardcoding removal, related to skillset 08">
    <Description>If you use skillset 08 (charge) for anything other than charge, you want to use this hack.  This eliminates the hardcoding that causes characters to cancel their own spells by moving.</Description>
    <Location file="BATTLE_BIN" offset="1191a0">
FFFF0234
    </Location>
  </Patch>

</Patches>

I haven't tested yet but the source is more than trustworthy.
Courtesy of Emmy if you were wondering.
28
PSX FFT Hacking / Inflict status question
April 01, 2020, 07:28:16 pm
Hello there!

I apologize if this question is dumb but I'm having second thoughts about what I'm doing.
The thing is like this:
If I add a store inflict status on a formula routine and specify the status on the routine itself instead of using the Procs box for status WITHOUT adding the check for valid status changes, will it be inflicted?
Say that I want to add petrify but adding all pertaining code on the formula and not adding the check. If a unit that has inmunity to petrify (except for immortals) will be petrified?

Sorry if my explanation is not good.

Thanks in advance
29
PSX FFT Hacking / Re: The Blue Mage
February 23, 2020, 08:50:16 pm
If I may add something.
In the end Blue Mage should use quirky or "unique" magic. In my take I will do that instead of using something that deals damage. That way the stats re balance might not be as difficult. Although I still think that might be too much work, I also think that might be enjoyable.

My humble pair of cents.
30
PSX FFT Hacking / Re: The Blue Mage
January 27, 2020, 01:59:08 pm
Quote from: old school on January 27, 2020, 08:32:30 am
@Heisho Mind if I add that to my evergrowing first post?  Thanks a lot for the idea/formula!


Not at all. There is not much I can offer, but at least is something.
31
PSX FFT Hacking / Re: The Blue Mage
January 26, 2020, 06:37:07 pm
Hello there!

In my patch I'm using skills that doesn't rely on MA except for accuracy. Emmy created a lot of formulas that can be used for this purpose (i'm using various formula hacks from her set).
As from me, I created a functional formula for Transfusion. Combined with ARH to be used only on critical.

Enjoy:

<?xml version="1.0" encoding="utf-8"?>
<Patches>

  <Patch name="Form 21 - Transfusion">
    <Description>Heals HP and MP to target equal to MaxHP and MP from caster/ Deals MaxHP and MP DMG to caster</Description>
    <Location file="BATTLE_BIN" offset="1225F4">
1980023C
942D428C
1980033C
902D638C
2A004494
00000000
060064A4
2E004594
50000634
250066A0
0A0065A4
1980023C
8C2D428C
01000334
000043A0
040044A4
A0000634
250046A0
0800E003
080045A4
    </Location>
  </Patch>

</Patches>


32
The Lion War / Re: The Lion War 1.03 - DOWNLOAD HERE!
November 06, 2019, 12:55:45 am
Yeah, it is actually War Trophy items when they get to the room she is held captive. If I remember correctly what I saw at the PSP info on the Patcher the units that provide those trophies are hidden in the other side on the room.
The items were: Golden Hairpin (A6), H Bag(76), Sprint Shoes (D5), Diamond Armlet (E0) and Sortilege/Salty Rage (EF)
33
The Lion War / Re: The Lion War 1.03 - DOWNLOAD HERE!
November 04, 2019, 03:38:26 pm
Hello there!
Sorry for being late to party.
First of all, congrats Elric and Co., this is a great work you guys have done. Second I have been poking around the patch with Patcher tools and I found you guys made a new formula for Barrage and Ashley skills, I'm eager to know more about that. Finally I've trying to track where can I change the items from the Agrias Birthday and the rescue Reis event. I checked the ENTD but found nothing, perhaps I'm being clueless and the answer is really close.
Along some other stuff I'll wait until the ASM and resources are released from you guys.

In the meantime kudos for the whole team this is most excellent work.

Regards.
34
The Lion War / Re: FFT - The Lion War
July 31, 2019, 01:48:24 pm
I'm really excited to see this is going well.

Quick questions
1- How did you guys manage to handle the Barrage formula? May I ask which formula are you editing in order to see if I can make proper alterations in my project?
2- Are you going to release a "hacks package" for the hacks applied on this patch?
3- The events are going to stay as you posted before? I was planning to add something simple and I wish to know if there is going to be space for it.

Sorry if I'm being annoying.

Regards.
35
PSX FFT Hacking / Re: ASM Requests
July 31, 2019, 01:21:18 pm
Quote from: Glain on July 31, 2019, 11:26:59 am
Yep.  This is a handy reference.  At first glance, the appropriate routine seems to be this one.

To get the AI to not spend JP, you could probably nop out the instruction at either 0x5d010 or 0x5d018.

Most excellent!
Has always thanks for taking your time for the help Glain!

Regards.
36
PSX FFT Hacking / Re: ASM Requests
July 31, 2019, 12:21:04 am
Quote from: Glain on July 31, 2019, 12:16:02 am
It only applies when learning an ability from the formation screen.

Are you asking if AI units would still spend JP to learn their skills?  They would.  Perhaps the title of the patch could be a bit more specific.


Well that solves a question that I had, I suppose there is a way for AI to also not spent JP. Is there something in the wiki where I can check regarding this subject?

Thanks in advance.
37
PSX FFT Hacking / Re: ASM Requests
July 30, 2019, 11:29:24 pm
Quote from: Glain on April 19, 2019, 11:56:37 am
However, if you want one that doesn't crash the game:

<Patch name="JP Never Decreases">
  <Location file="WORLD_WORLD_BIN" offset="11FAD6" offsetMode="RAM">
    40
  </Location>
</Patch>



@Glain:  Do you know if this also applies to IA? I mean if Jp from IA doesn't decreases when battling against them?
Sorry if I'm talking gibberish, I don't know how to put this in English.
38
Hey Elric how did you arrange the image on thus one? I made a Phoenix myself but I was limited by the width of Salamander in order to replace it with the other graphic.
39
PSX FFT Hacking / Re: Dithering OFF
July 15, 2019, 05:50:59 pm
Got it.
Yes I was reffering to the process mentioned on that site. I'll give it a deeper look.

Thanks.
40
PSX FFT Hacking / Dithering OFF
July 15, 2019, 03:07:56 pm
Hello there!

Do you guys know if applying something like this could corrupt an already patched ISO?

I found it tempting since I'm using a Raspberry Pi with PSX patched games and removing dithering could improve (in my humble opinion) the visuals of the game.

Regards.