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April 27, 2024, 12:23:05 am

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Messages - Paheej

21
Thanks for the comments guys!  I'm not actively developing FFT: Rebirth anymore but if you want to use our mod as a base for other mods feel free to!  If you want I may be able to host your modification on our site.

I was away for a while due to being deployed to Afghanistan (December 2011 until November 2012) and life has been hectic ever since I got back.  Got put in charge of a production of a medium sized company in New York and work right next to the Empire state building now.

I hope you guys had as much playing the mod as we did making it!

The Nexus-Studios site will stay up as I have other mods I would like to pursue in my free time (Baldur's Gate: Enhanced Edition).
22
Quote from: shinta on January 26, 2012, 11:02:29 am
is it a bug? what are the requirments of summoner?
i already have a lvl 4 time mage...


oops. nvm. ive read the thread and someone also has the problem..
need lvl 4 priest ><




Correct this is more of making the Summoner a complete end-game magic user and making the requirements reflect that.
23
Quote from: Luc on September 14, 2011, 12:51:37 am
-rename anyone at soldier offices
- Limit skills don't require materia blade (i know you enhanced the item itself but still, option should be there) (haven't gotten far enough to see if this is in the mod or not, but i didnt see it in your list of things you changed)
- samurai draw skills - do they still have a chance to break weapons cause that sucks lol, also do they still require specific blades? cause that sucks too haha


We may allow players to rename everyone on the next patch.  I was for it, but the majority of staff members disliked the idea for some reason.  Limit skills still require the Materia Blade although the weapon is MUCH better than previously and all the skills are upgraded.  Samurai draw skills still break weapons.  I spent many hours trying to fix this but it seems that the break chance is hardcoded to be the value as the weapon power; therefore there is no current solution for this.
24
@Gokajern
There is a special encounter for every area.  You must be coming from the correct direction though.  Try coming at an area from every direction to get those epic encounters.  They will happen 40% of the time from the specific direction.

@Loki
Did you try the most updated version?  If you are still having problems try an alternate version at the bottom of the download page - http://www.nexus-studios.org/?page_id=60

25
Rebirth Mk II has been released; you can check out a full changelog here:

http://www.nexus-studios.org/?p=486
26
Quote from: Lancerlot on August 11, 2011, 08:33:25 am
I have a questions in your patch since it is not indicated in your site. Here are my questions:
1. Can you increase or decrease a characters brave and faith?


Yes, Chris and I debated on this point for a while but it essentially came down to this.  If you don't like changing brave/faith and you think its borderline cheating or "chessy" then you can always not use the related abilities.  However if we did not allow players to permanently modify brave and faith, then those players who wished to use this method (some would call an exploit) would be simply out of luck.  After we played Tactics 1.3 we decided that allowing permanent brave and faith changes is simply the superior design choice (if you don't like it, don't use it; however if you love to use it and think it is an essential component to the Mediator then you have that option).

Quote2. Are the glitch like the Cameleon Robe trick, Gaf's/shop duplication trick, jp scroll down trick and level up/down trick is still in your patch?


As far as I know they still work but I have not tested these.  However if you try to steal Gaf's equipment before he turns on you - you may be in for a surprise.

Quote3. Are the choices that increase the brave is still i your patch like saving Algus, Boco and Mustadio?


Yes these have been left unmodified.

Quote4. How about the roster is it still the same as the original as the FFT?


Yes unique characters may have updated sprites and abilities: you can find them at http://www.nexus-studios.org/?page_id=122
27
Completed Mods / Re: LFT Information Thread/Download
August 10, 2011, 09:11:44 pm
Nice job finishing your patch!
28
I'll be back in NC on Tuesday August 2nd, and the first order of business as far as modding of FF Tactics is to create a patch based on the feedback for the first version of Rebirth.  If you want to see any particular changes made to the mod please let us know on our feedback page: http://www.nexus-studios.org/?page_id=347
29
Quote from: maugustus1 on June 07, 2011, 07:34:01 pm
this mod is great, wonderful rebalance nice sprites etc, however i just reached riovanes castle and after the outside battle it errors big time. after the battle outside riovanes castle you have the option to save, when you do it appears as 000000000000 instead of job. subsequently in the formation screen you are lvl 0 and have the 2 basic jobs. when you keep going and try to fight weigraf you instantly die!! i was a lunar knight during the fight, im gonna change it to see a difference. maybe there is a fix ?


Whoa, I have no idea about this.  Could you post your save state so that we may look at it?
30
Quote from: wemustexpandordie on April 13, 2011, 04:24:06 pm
now when i ask this i am asking this in a nice tone, not as a meanie.

can you tell me why we would chose this over other patches?
also is this harder than vanilla?


I kind of like GeneralStrife's comment.  But to expand on that a little more the goal of this patch was to differentiate and balance the classes as the main focus.  Magic and many of the weaker support classes saw huge overhauls.  True, it is similar to many of the other mods at first glance (1.3 etc).  However there focus is more on different aspects like increasing difficulty or changing the storyline.

This mod focuses giving you a slight twist to the vanilla Tactics that everyone knows and loves.  It has major re-balancing of classes, items, and characters but we attempted to keep the things we love the most of vanilla and the spirit of the game intact.

There are some harder battles, although much of their difficulty comes from the re-balanced classes rather than a specific enemy design or encounter.

Check out this page for a complete listing of features: http://www.nexus-studios.org/?page_id=89
31
Quote from: rafae1 on February 17, 2011, 07:37:09 am
Is there a way to patch the PSP translation in the Rebirth patch?


I'm unsure; Darkholme has expressed interest in making a PSP version although that's not quite what you are looking for.  I can give you the development files if you would like to try to make that patch yourself, otherwise the earliest I could undertake such an endeavor would be August.
32
Hey guys,

Sorry for the lack of updates, you can continue to e-mail me at strepj@gmail.com and I'll get you a post-patched version that works correctly.  I just haven't had the time to update it as I'm getting swamped with work in my lab and have a government assignment at the beginning of April.  If anyone has the time to do a new clean PPF then hit me up and I will provide a post-patched and pre-patched file for you to make the PPF from (its looking doubtful I will be able to get it done before 04APR).

Thanks,
Paheej (Paul Street)
33
Quote from: GaresTaylan on January 16, 2011, 04:35:21 pm
Is the Lunar Knight accessed via the same means as the Calculator?


The requirements for Lunar Knight are Level 4 Knight, Level 4 Wizard, Level 3 Summoner, and Level 3 Samurai (Level 3 Time Mage and Level 2 Lancer are also required but you should acquire those anyway).

@Phil
Thanks for links, I'll get around to it this week hopefully.  I've been reviewing mods for another retro-hacking community.
34
Hey LastingDawn, I'm getting multiple reports of this sprite problem.  Any idea what's up with that?  Only the PPF version is having the problem.
35
Pallete Swap Colors should stick, if you email me I can give you a fix like I did MarblesX.  My e-mail is strepj@gmail.com
36
Archives / Re: FFH Community Pictures
December 24, 2010, 12:23:12 pm
I'm the guy on the left.
37
Sounds like you may have used a slightly different version of the original "Final Fantasy Tactics" ISO.  The version I have works fine.  Please check your private messages on this forum or email me at strepj@gmail.com for detailed instructions on dealing with your particular issue.
38
Ha, yeah the Blaster on Mandalia Plains has happened to a few people.  Something not in the vanilla game for sure.  Yes the Rebirth modification will be nothing compared to the difficulty of 1.3.  Then again I would rather punch myself twice in the nuts than play 1.3, where its common to play for 30 minutes and still not be closer to the end of the battle.  However 1.3 was kind of our inspiration point for Rebirth, we wanted something that had a lot of the cool logic and ideas from 1.3, but with more reasonable gameplay and encounters.

Anyway, I love the Goblin idea.  We thought Goblins should have steal because the only way to threaten characters doesn't have to just be death, instead you could try to take away their gear or shiny new loot.  An idea that originally came from some DnD campaigns.
39
Thanks LastingDawn, didn't know SquareEnix shut down that ChronoTrigger mod last year.  I got the PPF version up on our site for general consumption.  I'll probably just mod games from more modder friendly and reputable companies in the future.
40
Could someone extract a PPF from the full mod image?  I'm not familiar with how to do that.