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March 29, 2024, 12:44:52 am

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1
Completed Mods / Re: LFT Information Thread/Download
April 08, 2018, 06:08:04 pm
hm

Well, for the benefit of anyone else trying this patch later, I'll say it seems to NOT crash in ePSXe. ePSXe has a glaring visual bug with FFT where instead of the blue overlay effect on team players fading in and out, it flickers erratically, UNLESS you use the ePSXe video plugin rather than the Pete's plugin (which is generally the preferred one).

Also: even with most of my problems resolved, I'll report that when the Red Panther uses Steal Heart, its animation glitches out completely. I'm assuming it doesn't have an actual animation for that ability.  :P
2
Completed Mods / Re: LFT Information Thread/Download
April 08, 2018, 02:45:58 pm
This patch is crashing for me when I try to change Ramza (renamed to "Ember")'s secondary ability (to Item), right after the first battle. I'm using RetroArch (with the Psx Beetle HW core). Any suggestions?

Also crashed on the PSX Beetle (non-HW) core, and the other RetroArch-available core (PCSX something) actually froze on the Loading Save Files screen.

I'll try ePSXe next.
3
 :|

Darn, I liked the idea of the patch and (as a newbie to FFT) the execution seemed plausible.

Guess I'll tryyyyyyy........ LFT, next, then!
4
<snip>

Anyone got any idea why Ramza turned into a series of vertical color bars at the start of the thief fortress battle? At a specific moment as the level was loading, and the title of the level was showing, the background graphics glitched out a bit (large black patch) and some color bars appeared very briefly on the right side of the screen. Then Ramza's sprite showed up as crazy rainbow bars, and his portrait is also messed up (it's showing a yellow black mage).

Should I just assume my ROM itself got corrupted somewhere along the way? The rest of the mod features seemed to be working fine for the most part. There was one moment during the very first mission where tooltips stopped showing up entirely, and as mentioned before, Algus can't NOT get killed, but aside from that...

Further testing indicates it's not about Ramza specifically, it seems more like the right-most character in my squad gets turned into color-bars. I guess I'll save my game and try re-preparing the ISO tomorrow to see if it turns out any better.

Image: https://i.imgur.com/XtheDuJ.jpg

Further further testing: I re-prepared the ROM and things are still the same. I found that if I play a random encounter, the problem doesn't happen (in the random encounter). I also found that if I play the Thief Fort map with a party of 3 instead of 4, the problem doesn't happen. It doesn't seem to matter which three, the problem just always happens with a party of four on that map for me. I guess I gotta face the challenge of beating the map with three people
5
Seriously though, 3x in a row, Algus has gotten toasted a solid turn before I could feasibly reach him.
6
Also Algus is a sack of shit who just used my only remaining Phoenix Down in a context where the person he rez'd immediately got blasted back into oblivion.

Also Algus is a sack of shit in general.
7
Algus can and will get absolutely toasted before I can reach him, meaning if I say "we gotta save him" I just basically auto-lose.

Halp.
8
When you release 1.3, would you please please include a version with the Unstretch patch included? I play in an emulator on a large screen and Unstretch is the only way I can play at 1x resolution (best performance) and not have hideous pixel distortion.