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Topics - Porklin

1
Help! / Female units cannot learn any abilities
March 29, 2020, 03:41:44 pm
Hi all, I'm a bit stumped again!

In patches that I've made to TLW, none of my female units can learn any abilities. Whenever I go in to try and learn something new, it tells me that they've already mastered the job.

This is not the case for male units.

I tried using what I believe is a "clean" version of TLW and had the same problem.

Any ideas where the hiccup might be?
2
Help! / Battle freezes when unit moves before acting
March 23, 2020, 03:30:39 pm
Hi, I've encountered a weird problem that I cannot make sense of.

I have a battle that takes place on the Public Cemetery map. After the set up event, if a unit moves before acting, they reach their destination and stop. Nothing else. The battle does not continue though all other units are still marching, so the emulator hasn't frozen. It doesn't seem to matter if it's a guest or a player-controlled character.

If the unit acts before moving, which the RNG seems to let happen sometimes, the battle proceeds as normal, and units can act and move in whatever order they want.

For whatever reason, that first move is really important.

As I said, I have zero ideas as to where the problem lies. All I could possibly imagine is that this map isn't used originally for combat and may have some weird properties because of that. Any insight would be appreciated. Thanks!
3
Spriting / Porklin's sprites
March 03, 2020, 11:22:46 am
I figured I'll shared some of the assets I've made, as I've used a lot in this forum as building blocks.
Credit to Zozma for Sprite 3 (a Blansch recolor), Conman for Sprite 4 (a Magus recolor), and Seushiro for Sprite 5 (a King Delita edit - recolor + changed death sprites).

Sprite 1: Tiefling warlock
Sprite 2: Moon elf ranger
Sprite 3: Half-orc cleric
Sprite 4: High elf necromancer
Sprite 5: Warforged (robot) fighter
Sprite 6: Warforged (robot) cleric
Sprite 7: Jareth, the Goblin King
4
Help! / TLW event editing - Custom events repeating
February 27, 2020, 02:34:16 pm
Hey folks,

So I've spent the last couple of days trying to work my head around a problem that I'm having. I've made a custom battle. I can get it to enter from the worldmap at the right time, I can get the event running and dialogue going. I can get the battle to start, and I can get the battle to end when all enemy units are defeated.

After that, there's an event (same scenario) with some dialogue between characters, an option to recruit a character, and then the event ends.

And THEN, that post-battle event repeats (though, the dialogue is either absent or garbled this time). The option to recruit the character repeats. Sceen fades to black. Rinse, repeat. Seemingly ad infinitum.

I just want to get back to the world map!

I'm trying to figure out where my issue might be. Does this seem like a problem with the event script? The Attack.Out file/editor?

EDIT: Here is the text of the event that keeps repeating
WaitForInstruction(x43,x00)
Wait(00010)
InflictStatus(x01,x00,x00,x0C,x00)
WaitForInstruction(x43,x00)
Wait(00010)
FaceUnit(x07,x00,x01,x01,x00,x00,x02)
FaceUnit(x07,x00,x01,x00,x00,x00,x02)
BgSound(x05,+000,+030,x00,180)
Wait(00030)
DisplayMessage(x10,x70,x0001,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(+00020,+00287,+00256,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0002,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+00000,+00001,+00356,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0003,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x07,x00,x07,x00,x00)
Camera(-03780,+00060,+00540,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
FaceUnit(x01,x00,x07,x00,x00,x00,x00)
WaitRotateUnit(x07,x00)
Wait(00010)
DisplayMessage(x10,x70,x0004,x07,x00,x00,+00000,+00000,+00000,x03)
WaitForInstruction(x01,x00)
Wait(00010)
Focus(x01,x00,x01,x00,x00)
Camera(+01386,+00040,+15360,+00302,+03584,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x70,x0005,x01,x00,x00,+00000,+00000,+00000,x00)
WaitForInstruction(x01,x00)
EditBGSound(x05,+030,+010,x00,x3C)
Wait(00060)
Wait(00020)
EventSpeed(x02)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x02,060)
WaitForInstruction(x38,x00)
DisplayConditions(x03,060)
WaitForInstruction(x38,x00)
DisplayConditions(x04,060)
WaitForInstruction(x38,x00)
DisplayConditions(x05,060)
WaitForInstruction(x38,x00)
DisplayConditions(x06,060)
WaitForInstruction(x38,x00)
DisplayConditions(x07,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
EventSpeed(x01)
AddUnitStart()
{82}()
AddUnitEnd()
Wait(00080)
EditBGSound(x05,+010,+000,x00,x3C)
Wait(00060)
ZERO(x007D)
ColorScreen(x02,000,000,000,255,255,255,+00060)
WaitForInstruction(x0C,x00)
WaitAddUnitEnd()
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Are you OK?{end}

//Message x02
{font:08}???{br}
{font:00}It appears so...{br}
But what plane is this...{end}

//Message x03
{font:08}{Ramza}{br}
{font:00}Plane?{br}
Are you sure you're OK?{end}

//Message x04
{font:08}???{br}
{font:00}Hm. Yeah.{br}
Who're you?{end}

//Message x05
{font:08}{Ramza}{br}
{font:00}We're military cadets.{br}
{br}
I think we can help{br}
you figure things out.{end}

//Message x06


It's essentially an exact copy of Event "014 Mandalia Plains (Algus Alive)" with edited dialogue.

Here's the code for the attack.out spreadsheet
0100FD01010019005401
160019005501 <- this is the event that's repeating

And here is a screenshot of my attack.out editor scenarios.attack.out screenshot.png

Thanks!
5
The Lion War / Crashes after editing in FFTacText
January 15, 2020, 02:18:05 pm
Hey all,
Whenever I try to edit a patched TLW .bin in TacText (v 0.483), the game crashes each time I go into Formation.
The edit doesn't matter - I even tried patching it over with the unchanged .fftext and it still crashed.
The same edits did not result in a crash with an unpatched FFT .bin.

My emulator is ePSXe 2.05.

Am I missing something incredibly simple?