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Topics - aacroke

1
Completed Mods / FFT: Heroes [PSX]
September 11, 2019, 01:36:15 am
A new take on FFT, Heroes strives to open up the capability of the player while maintaining balance. It does not change the story, and I don't believe this should be a disqualifying factor for a patch - I believe it's possible for a game to have a perfect story, while having room for mechanical improvement.

With expanded access to some of the best inaccessible abilities in vanilla, many new jobs and uniques, and several new equipment, I believe FFT: Heroes represents a fresh new take on FFT.

A detailed log of the changes, as well as a PPF of the patch, are included in the attached zip file.
2
PSX FFT Hacking / Change attack animation
August 23, 2019, 11:12:44 am
Is there a way to modify which attack animation happens when a unit attacks with a weapon of a certain type?

Specifically, I've changed the following:
  -The bag weapons are now rugs (making 7 consecutive rug-type weapons in the inventory)
  -The menu graphic for all 7 rugs have been changed to various gloves - the weapons will be fist items (like Tifa uses)
  -The generic menu item icon for rugs in FRAME.BIN has been changed to the fist icon from the Armguard accessories

So far, all of this gives me the desired effect. The only thing missing is that I'd like to make the attack animation look like an unarmed punch - right now, units still bust out the rug when attacking.

I've reviewed PSX FFT Hacking / weapon sprites (in battle), but there's not enough there to help me with this one.

EDIT: I've looked an alternative solution to the issue. I've found that, if I set the item's Item Type to 'Nothing' in the patcher, I get the desired punch animation. However, it raises the issue of the incorrect generic menu icon (from FRAME.BIN) being pointed to - it shows a piece of the Move/Jump menu graphics with 'Nothing' set; also, any unit could equip these weapons, as 'Nothing' is the first (blank) checkbox in the equippable types box on the jobs tab in the patcher - and all units can equip 'Nothing' types, as it's the type used by unarmed attacks. For these reasons, I can't go that way.