• Welcome to Final Fantasy Hacktics. Please login or sign up.
December 06, 2021, 09:42:20 pm


Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Haiku

I'm currently playing this mod, and I was wondering why the new class (Lunar Knight) can't wear shield ? It's such a drawback compare to the other Knight jobs... I guess I could hack it back, but I'm not sure I will bother.

Am I missing something ?
PSX FFT Hacking / Re: The World Map
June 05, 2013, 04:05:54 pm
Quote from: Elric on June 03, 2013, 06:08:22 pm
New thread > Resurrecting outdated thread and further confusing new people

Ok I will stick to this policy from now on then.

In case anybody is interested here is a first version of my updated worldmap. My intend was to help the understanding of the plot by delimiting the 7 differents kingdoms of Ivalice.  Since I want to convert some friends to this game, I want them the best user experience possible. As non native english speaker, I sometimes found hard to really get a grasp on who does what against who. The plot may be intricated at times, especially with the "sub optimal" PSX translation, and the vanilla map does not help much with that.

I also add some basic artworks around the special places like castles and temples to help further understand the kingdoms geography.

My photoshop skills are pretty limited so the artworks are quite ugly. Also I did not found how roads are drawn on map (maybe programatically ?), thus with this colorful map, they are barely visible in game unfortunately.

Feedbacks (or even help) is welcome!
PSX FFT Hacking / Re: The World Map
June 03, 2013, 05:01:46 pm
Eh, what is five years ? FFT is fifteen years old, it's not a shame to be old fashioned sometimes :) Plus my netiquette told me to search forum before posting a question and to reply rather than opening a new thread on the same topic. But maybe the forum policies is somehow different ? I'm quite new around the place, and I must confess I did not read every stickies.

Thanks every one. I had downloaded an old version of Shishi, that's why I didn't found any world map sprite. Now I'm up to date :)

About the dots, no worries, I just want to highlight different region of the map like on this one, to enhance the user experience. I won't change the layout.

I'm more afraid of the merge with my already patched ISO (Rebirth mod + some ASM). Shishi is unable to open my current game ISO. I will start over the patch process step by step from a clean ISO, and it should be alright.
PSX FFT Hacking / Re: The World Map
June 03, 2013, 01:52:32 pm
The link is broken. I can't find a way to change the world map image. Does someone know how to do that ?
PSX FFT Hacking / Re: Blade Grasp mod
May 22, 2013, 04:32:26 am
I'm curious: how will you do that ? I just found the FFTorgASM software, in which there is a checkbox to modify blade grasp behavior. You could define on which weapon the skill will trigger, which is half the battle. If I could also reduce a little bit the activation percentage, it will be even better.

But I was wondering if I could apply FFTorgASM on a already modified/patched ISO ? I don't understand the inner structure of the game data file, but I do have the feeling it should work anyway. I will give it a try.

Good luck with the next release of FFT KO, it seems to be a good mod also.
PSX FFT Hacking / Blade Grasp mod
May 21, 2013, 09:58:02 am
Hi there,

I played this game like 15 years ago, and somehow wanted to give it another try. It's such a great game that put to shame most of the today's video-game production!
I stumble on the active modding/hacking community around this game that have supported and improved this game during all this year. Thanks you for doing that!
For the moment I'm planning on running the game with the "rebirth" mod (1.3 "easy"mode scared me a little bit atm. Maybe later).

I do have one question though. I read that someone wanted to fix blade graps skill by making it only trigger on blade attack (and also reducing evasion to 2/3 of Brave).  I think this is a great idea, but his mod was cancelled later on.

The mod FFT Kind Of was supposed to also try to fix blade grasp, but in the end it appears that the skill was just be removed. FFT 1.3 did the same: Is that so because there is no way to fix (read: nerf) that skill properly ? Because if there is a solution, I really wanted to give it a try. Or maybe rebirth already include such a change ? (I wasn't able to find a full changelog about this mod, so I'm not sure...).

Anyway, again kudos to every one involved in the community here, this game just deserve it!