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March 28, 2024, 06:08:45 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - mythosknight121

1
Event Editing / Re: Camera Rotation Issue
February 04, 2019, 01:12:54 am
The event starts with this:
{63}(rC9)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00001)
Camera(+01000,+00000,+00615,+00302,+02560,+00000,+04096,+00001)
{4D}(r78)
Camera(+01000,+00000,+00615,+00302,+03584,+00000,+04096,+00300)
WaitForInstruction(x04,x00)

And about halfway I have this:
{63}(rAA)
Focus(x02,x00,x02,x00,x00)
Camera(+00001,+01253,+04352,+00302,+00512,+00000,+04096,+0100)
WaitForInstruction(x04,x00)

They are copy and pasted from Elric's awesome tutorial. Just modified the timing.
2
Event Editing / Camera Rotation Issue
February 04, 2019, 01:03:57 am
Greetings all,

I seem to be having an issue with my camera rotation. I am using this:

Camera(+00784,+00000,+00784,+00302,-01536,+00000,+04096,+00080)
WaitForInstruction(x04,x00)

From my understanding the map should rotate around X:7 & Y:7.
Z axis should not change.
Angle will stay at 26.54 degrees.
It should rotate counter clockwise 135 degrees.
With 100% zoom.
In around 1.3 seconds.

Regardless if map rotation, MAPRT, is a positive or negative number, the rotation is clockwise and is taking the longest route to the new specified degree.

The example I listed is causing the camera to not rotate 135 degrees but 495 degrees.

What am I missing?

Thanks.
3
Recruitment / Re: Offering: Writing Assistance!
February 03, 2019, 12:59:36 am
Sent you a PM.