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Sprite Testing Problem

Started by MiKeMiTchi, August 16, 2009, 11:04:07 pm

MiKeMiTchi

August 16, 2009, 11:04:07 pm Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I tested a particular sprite.

I imported a particular sprite palette to some original sprites.
What I mean is,

I imported the 'male gambler sprite' to Gafgarion, Rad, Male Black Mage
and to Lavian's addresses.

the thing is, I tested the sprites in-game; The gambler sprite works visually okay on Gaf and Rad's addresses.

But, there's a graphical glitch with the arms on the Male Black Mage and Lavian's addresses.

Is this a bug? How can I fix it?
Thanks in advance. :)
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

August 16, 2009, 11:22:09 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
That's because of the "type" do you have the Shishi editor from the topic by chance?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

August 17, 2009, 12:49:44 am #2 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yes. I see. the types. :)
I understand now.

The gambler would replace the Male Ninja sprite right?
If not? where?
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

August 17, 2009, 01:21:32 am #3 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Currently it will *ahem...* replace the hrm, uh... Bard. Unfortunately we haven't gotten those skillset bugs worked out with Ninja, of course you could just replace the Ninja sprite regardless.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Zozma

August 17, 2009, 04:48:03 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
gambler? is that sprite complete??

like the avatar mike
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

MiKeMiTchi

August 17, 2009, 08:00:39 am #5 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
^ Haha. In fact, I really look like the male gambler's portrait. :)
And.. I could not have done it without mav.

About 50% completed sir! Currently working on the arms.

So Sir LD,
is the Bard replacement official?

EDIT:
I'm having some trouble in converting the type 1 arms into type 2.
Is it possible to change the bard's sprite type to 1!?
Jot5 GFX Designer :: Spriter :: Mitchi

Xifanie

August 17, 2009, 10:31:40 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Whoa, holy shit don't do that. If your spritesheet is complete, it is.
If you want to test it, either import it over a type 1 sprite or use the new shishi and select type 1; simply selecting the other type will automatically save it to the ISO.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

MiKeMiTchi

August 18, 2009, 07:08:35 am #7 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Okay.
I'll just continue working on the type 1 sprite,
and will replace the ninja sprite. :)

Thanks.
But if anyone knows a way to easily convert type1 to type2.....
hehe..
Jot5 GFX Designer :: Spriter :: Mitchi

Xifanie

August 18, 2009, 09:49:26 am #8 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Seriously wtf.

I hope you kept your type2 sheet because converting arms to type1 is a complete waste of time.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

LastingDawn

August 18, 2009, 11:35:59 am #9 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
That's... basically it, yeah.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

August 18, 2009, 07:31:13 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Sir Zodiac,
is that the latest Shishi from the attachment in the Hacking\Patching tools sub forum?

Looks pretty convenient.
That would save lots of time!
Jot5 GFX Designer :: Spriter :: Mitchi

Xifanie

August 19, 2009, 09:52:02 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Yes it is >_>
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

MiKeMiTchi

August 24, 2009, 07:08:36 am #12 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
EDIT: Nevermind. I got it.
It seems that the non-generic character can't change palettes.

Here:
What number/letter code should I enter on the 'palette' slot in the ENDT in FFTpatcher
in order to access the 7th and 8th sprite palette of a unit?
Jot5 GFX Designer :: Spriter :: Mitchi

Xifanie

August 24, 2009, 10:13:37 am #13 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
In shishi Palette #1 = Palette #0 in FFTPatcher. So just subtract 1.
To allow special units to have extra palettes you'd need the sprite palette hack. If it's just for testing I'd recommend using a generic.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

MiKeMiTchi

August 24, 2009, 10:31:47 am #14 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Thanks! Worked flawlessly. :)
Jot5 GFX Designer :: Spriter :: Mitchi