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April 27, 2024, 04:42:42 pm

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Topics - Valendian

1
Non-FFT Modding / Vagrant Story Tools
February 23, 2012, 10:27:11 pm
Some tools for modding VS. Written by me. All text based. I've used these tools to make this cutscene. How it works is this:

Get a copy of CDMage
Use this program to extract/import files to/from a cd image of Vagrant Story.

Get a copy of the VSTOOLS
These tools will take the binary files you extracted from the cd image using CDMage and convert them to text files that can be editted and reassembled using FASM. The editted files can then be reinserted back into the cd image using CDMage.

Get a copy of FASM
You'll need this program to convert the text files back into binary files.

You will also need to use the wiki over at datacrystal as a reference

Here are some of the things you can do with these tools
Create and modify cut scenes.
Modify treasure chest contents.
Modify the appearance of rooms.
Modify enemy stats.
Modify enemy equipment.
2
The Lounge / Questions RE: Event Instructions
September 17, 2010, 10:42:59 am
http://www.ffhacktics.com/instructions.php
^This page has struck my interest. A few of these instructions bear a resemblance to Vagrant Story script opcodes as below.
http://datacrystal.romhacking.net/wiki/ ... pt_Opcodes

I was wondering if anyone out there can explain the operations performed by the following instructions
B0 ADD
B2 SUB
B4 MULT
B6 DIV
B8 MULTHI
B9 DIVHI
BA AND
BC OR
BE ZERO

How often are these arithmetic instructions used in practice? (Are they used all the time or only in some maps)
what do they perform their operations on? (is there a section contained within the maps reserved for variables)

I suspect that vagrant story may have something like these arithmetic instructions in its scripting language. I have already seen looping opcodes in VS Script but they are very hard to figure out how they work or even which opcode is responsible for the jumping back and forth. in the Room files of VS you have a script section which is split up into a header then an opcode section, a dialog section and two sections that are unknown but always present. Do you guys think that theres a good chance that one of these sections is for variables

Heres what I have been able to do with that hand full of VS opcodes that I have figured out. I wonder what would be possible if I knew twice this number
http://www.youtube.com/watch?v=jZGf9WZgEFg
3
The Lounge / An Overview of the Scene, Please
January 05, 2010, 02:46:42 pm
Greetings board,

First post here just a little introduction of sorts. Im a reverser/modder from a programming background. Here are some of the stuff I am currently working on. It's all related to Vagrant Story I want to get a group together to mod this game. (as always PM me if you want to talk about it)

http://www.youtube.com/user/Valendian2009
http://www.zophar.net/hacks/playstation ... h-670.html
http://www.flickr.com/photos/44661908@N03/?saved=1

Though I see that you guys and gals are purely into FFT but thats cool I may be focussed on VS but I wont pollute the waters with off topic VS stuff. But I am a member of many modding forums and it was about time that I joined this forum too.

So to deviate from the introductions, How much progress has been made with this game? Are there still some features that have not been reversed / cant be modded. What tools have been released to help mod this game specifically? But most importantly could someone be so kind as to name / link some of the more impressive / complete mods that have been released so far.