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April 30, 2024, 02:12:32 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFT The Lion War ReMixed [PSX]

Started by Nyzer, December 22, 2023, 12:35:48 am

MRTayag

hi again, pls check on a possible bug. upon completing a job on dispatch missions. JP earned while on Thief class are not accumulating. But Thief Class is leveling up tho.


update: pls ignore.. not a bug.. my bad.
  • Modding version: PSX & WotL

Nyzer

Quote from: rrr on April 04, 2024, 03:39:18 amNinja have innate Ninjitsu, so perhap can Samurai have innate Bushido?

For the most part, I don't want to buff already good Jobs in any non-QoL ways. It's quite easy to do with the Patcher, though, and I welcome folks customizing their own experience.

Quote from: twigglypuff on April 04, 2024, 02:44:13 pmHow would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3

As it's ~90% vanilla TLW, mostly 1. Some of the new/WotL content is harder, though.

If you include Fake Difficulty elements like getting locked in on Wiegraf, though, then the difficulty is below 1 at times. I don't personally consider QoL stuff to be "difficulty", but some may.
  • Modding version: Other/Unknown

TheSuzakuSeven

Hello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?
  • Modding version: Other/Unknown

Nyzer

Quote from: TheSuzakuSeven on April 05, 2024, 10:07:34 pmHello, I'd love to play this but I'm one of the very few who actually like The War of The Lions script more and was wondering if you could make this compatible with The LionWar War of the Lions mod?

It's my preferred script as well, but I chose not to use it at first because TLWotL has a few more ASM hacks, and others that were moved, and last I checked, that caused them to have compatibility issues with some of the Quality of Life hacks.

It wasn't until I was done the bulk of the work on ReMixed that I finally got my foot in the door with ASM hacking - before then, I'd tried on several occasions to follow along with what the hacks were doing to attempt to sort of understand them, but couldn't - just because of different kinds of formatting and documentation, I think. Not knowing how to convert hex code to ASM, or named registers to standard ones, or how some offsets were relative to their sector while others were specific to RAM, meant that most of the hacks I tried to read or compare the code for were total gibberish to me, and without anything to anchor myself to while I tried to figure out the format, it went nowhere. But after being told about how some hacks' offsets do use RAM offsets that need no conversion, and after looking into a hack that was in the same format used by the wiki, things finally started to click.

Things snowballed from there, and now I'm quite comfortable making and editing ASM hacks. But making it with the WotL script would have required more work at the end, and I didn't want it to have to wait until the new year to release. I've also always wanted to have a toggle that the player can choose at the start, that picks between the two different scripts for events and changes units' name IDs and custom nicknames. Stuff like ability and location names would still be locked to only one option, but a separate Tactext patch if someone really wanted the original PSX stuff wouldn't be too much to have around.

So it's on the list, but because of the work that would be involved in it, and the work that was already involved in ReMixed, and a lot of other work that ended up wasted, I haven't had enough motivation to get started on it yet. I expect I will eventually, but I can't bring myself to start a task that'll take a few weeks to do when I've mostly just been knocking off a smaller one-night task once every week or two and haven't even been able to feel inspired enough to do slightly bigger things that would take about a day and a half or something.
  • Modding version: Other/Unknown

TheSuzakuSeven

April 07, 2024, 10:17:25 pm #84 Last Edit: April 10, 2024, 05:23:58 am by TheSuzakuSeven
Fair enough, I will patiently wait for that version then and in the mean time just play the original mod. I really thank you for your work on this because all of the stuff you've done is extremely needed. I just can't bring myself to play the original script with all the buffs/nerfs and easiness of the US version of the original.

Edit: Do you have a lot more things you wanna do with this mod? I'm debating on just playing both but if you have things in the work for it I'd rather wait so I don't miss out. Also I started it up just to see and Algus is super bugged. Way different sprite, glitches out during cutscenes and has a different mini mug. 
  • Modding version: Other/Unknown

Zorkats

Hello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.
  • Modding version: Other/Unknown

Nyzer

Quote from: Zorkats on April 15, 2024, 12:52:21 pmHello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.

But it works when you only send one character at a time? If so, some extra wait time between each unit might help on hardware, but I would have no way of testing for myself.
  • Modding version: Other/Unknown

Zorkats

It does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.
  • Modding version: Other/Unknown

Nyzer

Quote from: Zorkats on April 15, 2024, 07:52:46 pmIt does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.

His skillset is Blue Magic. He needs to go get hit by certain monster abilities while the Blue Magic skillset is equipped.

It does mean he's a bit of a void for JP, but there's not too much to be done about that.
  • Modding version: Other/Unknown

Argath

Is Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever
  • Modding version: WotL
  • Discord username: Argath

Nyzer

Quote from: Argath on April 19, 2024, 01:30:10 pmIs Algus Marche now? Its not that im againts it or anything but i do hope his sprite gets corrected aswell as his name instead of appearing as Algus/Argath both in rooster and some cutscene frames in the future updates and i do love the idea of Marche replacing Algus/Argath as i myself loves FFTA. i love this mod and i hope it gets completed and be the best mod ever

It's the Algus/April Fools joke. It'll be put back to normal with the next update (which probably won't be in April).
  • Modding version: Other/Unknown

Argath

I see, but i do hope Marche becomes playable like the other mod i saw back then
  • Modding version: WotL
  • Discord username: Argath

warzeus89

HEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing
  • Modding version: Other/Unknown

Nyzer

Quote from: Argath on April 21, 2024, 02:16:30 pmI see, but i do hope Marche becomes playable like the other mod i saw back then
That won't be happening, I'm afraid.

Quote from: warzeus89 on April 23, 2024, 01:23:19 amHEY. just curious as to what jobs you need for the dark knight? it doesnt really say and ive tried searching every page and nothing

It's based off The Lion War, so lv8 Knight and Wizard.
  • Modding version: Other/Unknown

alorian

Does this need to be patched with a base PSX Final Fantasy Tactics iso?  I tried the WOTL PSP ISO and that didn't work.
  • Modding version: Other/Unknown

HippeusOmega

Had a question. Not sure if a bug or just its been so long since I played tactics. When I started my Lion war remix file which has had me excited to try out since I found it on YouTube through J7Jase.

Anyways, I ran into a issue at the soldiers office before the Algus map. The soldiers I got had 100 out of 200 JP for their job level. However, they had 0000 jps to spend and they had no abilities learned. Not sure if a bug.
  • Modding version: PSX & WotL

Nyzer

Quote from: alorian on April 24, 2024, 06:48:16 pmDoes this need to be patched with a base PSX Final Fantasy Tactics iso?

Yep. I suppose I could put [PSX] in the post title here to make it more obvious.

Quote from: HippeusOmega on April 24, 2024, 10:58:43 pmHad a question. Not sure if a bug or just its been so long since I played tactics. When I started my Lion war remix file which has had me excited to try out since I found it on YouTube through J7Jase.

Anyways, I ran into a issue at the soldiers office before the Algus map. The soldiers I got had 100 out of 200 JP for their job level. However, they had 0000 jps to spend and they had no abilities learned. Not sure if a bug.

You Benched them, didn't you?
  • Modding version: Other/Unknown

HippeusOmega

Quote from: Nyzer on April 25, 2024, 01:23:06 amYep. I suppose I could put [PSX] in the post title here to make it more obvious.

You Benched them, didn't you?

Yeah I think I did cause I was wanting to reorder my units.
  • Modding version: PSX & WotL

Nyzer

Quote from: HippeusOmega on April 25, 2024, 01:58:13 amYeah I think I did cause I was wanting to reorder my units.

That'll do it.

And it isn't necessary to bench them to reorder them. L1 and R1 will shift their positions.
  • Modding version: Other/Unknown

HippeusOmega

Quote from: Nyzer on April 25, 2024, 02:00:53 amThat'll do it.

And it isn't necessary to bench them to reorder them. L1 and R1 will shift their positions.

Ah okay. So use L1 and R1 to move my units manually? Is benching worth it? 🤔
  • Modding version: PSX & WotL