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Messages - ScarletVice

1
Completed Mods / Re: FFT: Emergence (PSP)
February 19, 2017, 11:27:11 pm
I found another issue I don't see mentioned. Alicia and Lavian Start as lancers, But do not actually have the job unlocked for themselves at the start of chapter 2.

Also geomancer skill tremor when selecting an enemy says the effect is protect in red instead of confuse which is in the help info. Have tried a few dozen times and no added effect seems to trigger. neither the normal confuse, nor protect. Targeted enemies do not seem to have any imunity to confuse either.  Other geo skills seem to work properly, but have not been able to check all yet.

Also is there a way to contact you directly with these little things? I don't want to clutter up the forum unless this is the proper place to post stuff.
2
Completed Mods / Re: FFT: Emergence (PSP)
February 19, 2017, 12:34:35 pm
Hi I found a small bug. I'm playing a european iso that has been patched with main 1.01 and and 1.0 to 1.01 patches.

I have just passed dorter and I had 2 archers for that battle. When I switched them back to Squires they still had the innate vigilance in the reaction slot. I have not spent the jp to aquire this skill. Selecting the reaction ability and switching it to counter tackle removes it. But all I have to do is re assign archer and it occurs again.

Side note. Absolutely loving this so far! I really appreciate the work you are putting in to this and will definitely be playing this for a long time.